keithcurtis said: I believe a long rest subsumes a short rest. I.e. if you take a long rest, short rest recovery is also triggered. I can't think of any resource in the game that is recovered only on a short rest. But yeah, more options would be nice. A formula for charge recovery. Ammo recovery according to the 50% rule. An optional multiplier for PB. @{charisma_mod} + 1 (Paladin Divine Sense) 1d3 at DAWN (Wand/ Staff, This means an additional DAWN in drop down, and DAWN button under Rest) 1d6cs5cs6 at Round (Breath Weapon that recharges on 5-6, This means an additional ROUND in drop down, and ROUND button under Rest) - NPC's need the Rest loving too (Haven't checked an NPC sheet in a while, they may already have this - not sure ...) Plejkie said: keithcurtis said: Plejkie said: Hello, I'm experiencing Bug with leveling up and choosing feat that have additional options. Windows for aditional choices don't appear. Any way to solve this? Can you give an example? Most feats don't do anything mechanically to the character other than write the text to the features section of the sheet. For example chef feat lets you choose between +1 wis or +1 con, skill expert lets you choose proficiency and expertise to skill(s) , elven accuracy lets you choose one ability score inrease. that additional Window that always appeared isn't there. This ... exactly. Also, Tough Feat is not adjusting Maximum HP total either. As well as additional spells being counted when your spell modifier goes up in the same level up. The spells section needs a complete overhaul. The slots should be counted on the back-end, but the memory should be counted per class during level up. It has a section to compile from source (Paladin, Sorcerer, Domain Spell, etc.) but yet groups them all together and prevents proper spell memorizing, Let alone the wizard's additional spell learning that should be notated that they learned the spell from copying it (thereby being ignored when getting a new 2 spells during level up); you can provide an additional sheet for it (Merlin's Spellbook), but it's kinda tedious at that point, going between two different sheets during Long rest just so you can swap spells because the charactermancer doesn't denote things properly.