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D&D 5th Edition by Roll20

1712789746

Edited 1712790192
Gauss
Forum Champion
Saul,  Nothing on the D&D 5e by Roll20 NPC sheet is calculated, not one single thing. Everything is manually entered onto the sheet.  It is all a reproduction of the book.  Yes, the DM CAN change it from the average. But that is not what is in the book unless the DM takes the option to roll the HP, in which case they have to do it manually, just like if they were playing with physical dice and paper.  hp_max is not the maximum hp from a formula, it is the normal, undamaged hitpoints of the creature, whatever their normal undamaged value is.  Current vs Maximum value .  It is a programming thing, not a game mechanics thing.  Regarding the rules in the book, nothing in them state anything like what you are saying. Here is a quote from the Monster Manual section on HP:  "A monster's hit points are presented both as a die expression and as an average number. For example, a monster with 2d8 hit points has 9 hit points on average (2 x 4 1/2)  A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.  A monster's Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 hit points (average 11)." (Note: I did not reproduce the table) The DM either takes the average (presented) or rolls the HP. It does not state a monster gets the maximum possible HP if the DM wants, ergo taking the maximum roll is a house rule.  Ive been on Roll20 since nearly the beginning. Roll20's terminology often means something different from a game's terminology because there are 100s of games that are on Roll20 and Roll20's terminology is often based on programing meanings.  In this case hp_max is a  Roll20 meaning to contrast it from a creatures current HP. In any case, I don't feel like this is going anywhere. This can be summed up as a misunderstanding in the programming term of "hp_max" vs your understanding of "maximum" and a misunderstanding on how the NPC sheet works. Once again, the NPC sheet has no calculations in it. HP is not calculated at all. It is a simple reproduction of the creature in the book.
1712791224

Edited 1712791279
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Saul, You are running into a problem with terminology. Every attribute on a Roll20 sheet has a current and max. They are created automatically. You can see this on the Attributes and Abilities page. The name created by the sheet has absolutely nothing to do with any system terminology. It is simply the name for the attribute that holds the value that the current value will return to when re-set. This was true when Roll20 was created, and it is true for any character sheet in any system: D&D, GURPS, FUDGE, Vampire the Masquerade, even systems that do not have a character sheet. It how the attribute field is structured. hp_max has nothing to do with the maximum possible hp on a given creature. This is also true of strength_max, stealth_bonus_max, ac_max or any other regular attribute. It is a function of the way sheets are coded: maximum value and current value. In Roll20, the hp_max value is used to hold the number of hit points a character has when it is returned to full value from the current. We all realize that this is not the same as the maximum possible value created by a hp formula. It is not supposed to be. It is mere happenstance that Roll20 attributes are named that way. Another example where terminology does not mesh is the word "Ability". In D&D, this means one of the six basic descriptive numbers: Strength, Constitution etc. In Roll20, it means a piece of macro code that is resident on a character sheet.
Gauss said: Saul,  Nothing on the D&D 5e by Roll20 NPC sheet is calculated, not one single thing. Everything is manually entered onto the sheet.  It is all a reproduction of the book.  Yes, the DM CAN change it from the average. But that is not what is in the book unless the DM takes the option to roll the HP, in which case they have to do it manually, just like if they were playing with physical dice and paper.  hp_max is not the maximum hp from a formula, it is the normal, undamaged hitpoints of the creature, whatever their normal undamaged value is.  Current vs Maximum value .  It is a programming thing, not a game mechanics thing.  Regarding the rules in the book, nothing in them state anything like what you are saying. Here is a quote from the Monster Manual section on HP:  "A monster's hit points are presented both as a die expression and as an average number. For example, a monster with 2d8 hit points has 9 hit points on average (2 x 4 1/2)  A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.  A monster's Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 hit points (average 11)." (Note: I did not reproduce the table) The DM either takes the average (presented) or rolls the HP. It does not state a monster gets the maximum possible HP if the DM wants, ergo taking the maximum roll is a house rule.  Ive been on Roll20 since nearly the beginning. Roll20's terminology often means something different from a game's terminology because there are 100s of games that are on Roll20 and Roll20's terminology is often based on programing meanings.  In this case hp_max is a  Roll20 meaning to contrast it from a creatures current HP. In any case, I don't feel like this is going anywhere. This can be summed up as a misunderstanding in the programming term of "hp_max" vs your understanding of "maximum" and a misunderstanding on how the NPC sheet works. Once again, the NPC sheet has no calculations in it. HP is not calculated at all. It is a simple reproduction of the creature in the book. I think it's funny that I quote the exact same section of the Monster Manual, you tell me I'm wrong, and then you quote the same section to make your point a few messages later. And, yes, there are things on the sheet that are calculated. AC is calculated. Initiative bonus is calculated. Saving throws are calculated. DC is calculated. Etc. And from what you're saying, you really don't understand what I'm saying, or what the rules say. But, you're right, it's pointless to argue this with you any longer.
A new character rolled up in Roll20 Characters using the 5e D&D sheet is showing a 20 Proficiency Bonus when clicking the Weapon Attack.  Even though the Proficiency bonus on the sheet correctly shows 2 and the Attack Bonus in the Weapon section correctly shows +5.  Is this a bug with the default attack macro in the sheet?
1713117091

Edited 1713117182
Gauss
Forum Champion
Matt M. said: A new character rolled up in Roll20 Characters using the 5e D&D sheet is showing a 20 Proficiency Bonus when clicking the Weapon Attack.  Even though the Proficiency bonus on the sheet correctly shows 2 and the Attack Bonus in the Weapon section correctly shows +5.  Is this a bug with the default attack macro in the sheet? Hi Matt M.,  This is a known issue that appears to be via Roll20 Characters,  here is a thread regarding this issue.  I suggest trying to create your character in a game without using Roll20 Characters.