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D&D 5th Edition by Roll20

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Edited 1712790192
Gauss
Forum Champion
Saul,  Nothing on the D&D 5e by Roll20 NPC sheet is calculated, not one single thing. Everything is manually entered onto the sheet.  It is all a reproduction of the book.  Yes, the DM CAN change it from the average. But that is not what is in the book unless the DM takes the option to roll the HP, in which case they have to do it manually, just like if they were playing with physical dice and paper.  hp_max is not the maximum hp from a formula, it is the normal, undamaged hitpoints of the creature, whatever their normal undamaged value is.  Current vs Maximum value .  It is a programming thing, not a game mechanics thing.  Regarding the rules in the book, nothing in them state anything like what you are saying. Here is a quote from the Monster Manual section on HP:  "A monster's hit points are presented both as a die expression and as an average number. For example, a monster with 2d8 hit points has 9 hit points on average (2 x 4 1/2)  A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.  A monster's Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 hit points (average 11)." (Note: I did not reproduce the table) The DM either takes the average (presented) or rolls the HP. It does not state a monster gets the maximum possible HP if the DM wants, ergo taking the maximum roll is a house rule.  Ive been on Roll20 since nearly the beginning. Roll20's terminology often means something different from a game's terminology because there are 100s of games that are on Roll20 and Roll20's terminology is often based on programing meanings.  In this case hp_max is a  Roll20 meaning to contrast it from a creatures current HP. In any case, I don't feel like this is going anywhere. This can be summed up as a misunderstanding in the programming term of "hp_max" vs your understanding of "maximum" and a misunderstanding on how the NPC sheet works. Once again, the NPC sheet has no calculations in it. HP is not calculated at all. It is a simple reproduction of the creature in the book.
1712791224

Edited 1712791279
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Saul, You are running into a problem with terminology. Every attribute on a Roll20 sheet has a current and max. They are created automatically. You can see this on the Attributes and Abilities page. The name created by the sheet has absolutely nothing to do with any system terminology. It is simply the name for the attribute that holds the value that the current value will return to when re-set. This was true when Roll20 was created, and it is true for any character sheet in any system: D&D, GURPS, FUDGE, Vampire the Masquerade, even systems that do not have a character sheet. It how the attribute field is structured. hp_max has nothing to do with the maximum possible hp on a given creature. This is also true of strength_max, stealth_bonus_max, ac_max or any other regular attribute. It is a function of the way sheets are coded: maximum value and current value. In Roll20, the hp_max value is used to hold the number of hit points a character has when it is returned to full value from the current. We all realize that this is not the same as the maximum possible value created by a hp formula. It is not supposed to be. It is mere happenstance that Roll20 attributes are named that way. Another example where terminology does not mesh is the word "Ability". In D&D, this means one of the six basic descriptive numbers: Strength, Constitution etc. In Roll20, it means a piece of macro code that is resident on a character sheet.
Gauss said: Saul,  Nothing on the D&D 5e by Roll20 NPC sheet is calculated, not one single thing. Everything is manually entered onto the sheet.  It is all a reproduction of the book.  Yes, the DM CAN change it from the average. But that is not what is in the book unless the DM takes the option to roll the HP, in which case they have to do it manually, just like if they were playing with physical dice and paper.  hp_max is not the maximum hp from a formula, it is the normal, undamaged hitpoints of the creature, whatever their normal undamaged value is.  Current vs Maximum value .  It is a programming thing, not a game mechanics thing.  Regarding the rules in the book, nothing in them state anything like what you are saying. Here is a quote from the Monster Manual section on HP:  "A monster's hit points are presented both as a die expression and as an average number. For example, a monster with 2d8 hit points has 9 hit points on average (2 x 4 1/2)  A monster's size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.  A monster's Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 hit points (average 11)." (Note: I did not reproduce the table) The DM either takes the average (presented) or rolls the HP. It does not state a monster gets the maximum possible HP if the DM wants, ergo taking the maximum roll is a house rule.  Ive been on Roll20 since nearly the beginning. Roll20's terminology often means something different from a game's terminology because there are 100s of games that are on Roll20 and Roll20's terminology is often based on programing meanings.  In this case hp_max is a  Roll20 meaning to contrast it from a creatures current HP. In any case, I don't feel like this is going anywhere. This can be summed up as a misunderstanding in the programming term of "hp_max" vs your understanding of "maximum" and a misunderstanding on how the NPC sheet works. Once again, the NPC sheet has no calculations in it. HP is not calculated at all. It is a simple reproduction of the creature in the book. I think it's funny that I quote the exact same section of the Monster Manual, you tell me I'm wrong, and then you quote the same section to make your point a few messages later. And, yes, there are things on the sheet that are calculated. AC is calculated. Initiative bonus is calculated. Saving throws are calculated. DC is calculated. Etc. And from what you're saying, you really don't understand what I'm saying, or what the rules say. But, you're right, it's pointless to argue this with you any longer.
A new character rolled up in Roll20 Characters using the 5e D&D sheet is showing a 20 Proficiency Bonus when clicking the Weapon Attack.  Even though the Proficiency bonus on the sheet correctly shows 2 and the Attack Bonus in the Weapon section correctly shows +5.  Is this a bug with the default attack macro in the sheet?
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Edited 1713117182
Gauss
Forum Champion
Matt M. said: A new character rolled up in Roll20 Characters using the 5e D&D sheet is showing a 20 Proficiency Bonus when clicking the Weapon Attack.  Even though the Proficiency bonus on the sheet correctly shows 2 and the Attack Bonus in the Weapon section correctly shows +5.  Is this a bug with the default attack macro in the sheet? Hi Matt M.,  This is a known issue that appears to be via Roll20 Characters,  here is a thread regarding this issue.  I suggest trying to create your character in a game without using Roll20 Characters. 
Hey everyone! I purchased the Roll20 Tasha's Cauldron of Everything as a gift to my GM in hopes to get the Artificer class features on the 5ed character sheet. Did I purchase the wrong book or how do we go about activating it for our campaign?
1716241533
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hey Jeffery! In order for it to be used in the campaign, it has to be owned on the same account as the game creator. If you have purchased it differently, you can file a  Help Center Request  to explain the situation and they should be able to fix you up.
Hi ! Here's my problem[s] with Honor and Sanity, yes there's multiple. - We cannot use Honor nor Sanity as attribute for "Tool Proficiencies & ncies &   Custom Skills" - We cannot use Honor nor Sanity as attribute for "Attacks & Spellcasting" - We cannot use Honor nor Sanity as attribute for the "Spells" page - We cannot use Honor nor Sanity as attribute for "Armor Class Tracking" (Setting Page) - We cannot add manually  Honor nor Sanity as an attribute on a sheet, which means we cannot add Honor nor Sanity to old sheet from the sheet's setting page. Those images bellow are with both Honor & Sanity activated. Tool Proficiencies & Custom Skills Attacks & Spellcasting "Spells" Page
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Edited 1716471917
For existing sheets, on the  Attributes & Abilities Page insert
I have a problem with the D&D 5e standard character sheet.   When I roll for Initiative I always come up with D20 + 2[Init}.  My Initiative modifier is 3 (or 3.16 if you use the tiebreaker).   Initiative_Bonus shows as being 3.16 and Initiative_style is @{d20}.  Where should I look to fix this problem?            
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Edited 1718337255
Gauss
Forum Champion
Hi Gregory D,  Please supply a screenshot of when it rolls your initiative and of your character sheet.  My guess, you are using a macro or something that is rolling initiative or perhaps your GM is using an API Script. 
Here is the Character sheet and what happens when I click on Initiative.   I do not know if the GM has any API scripts in use, I doubt it.
1718337909
Gauss
Forum Champion
Could you hover over the Initiative Roll when you make your screenshot? Sorry I was not clear about that. 
Here you go:     
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Edited 1718387504
I think that Gauss was referring to hovering over the initiative die roll in the chat: It should look something like this: I'm interested in this issue because  I had something similar happen on one of my player's character sheets (the  D&D 5e by Roll20   sheet), but with a weapon damage roll instead of initiative. Somehow the die roll in the weapon's settings got changed from "1d10" to just "10". I fixed the entry on player's character sheet and it never happened again. This case looks similar, but I believe that the initiative die roll uses the character sheet's "Core Die Roll" setting, but if this was somehow changed, it would effect a lot more than just the initiative roll.
1718395957
Gauss
Forum Champion
Thanks Rick, yes that is what I meant, hovering over the roll. :)
Gregory D said: I have a problem with the D&D 5e standard character sheet.   When I roll for Initiative I always come up with D20 + 2[Init}.  My Initiative modifier is 3 (or 3.16 if you use the tiebreaker).   Initiative_Bonus shows as being 3.16 and Initiative_style is @{d20}.  Where should I look to fix this problem?   Gauss said: My guess, you are using a macro or something that is rolling initiative or perhaps your GM is using an API Script.  Another possible issue is having two characters in the Journal with the same name. Is there more than one character in your Journal named Gee?  Also ask your GM if they might have a duplicated 'Gee' character that is controlled by you, but not visible in your Journal. This might be the case if your GM copied your character at some point (such as for a backup). If there are two characters with the same name, then the Initiative Bonus might be getting pulled from the other 'Gee' character.
1718587592
DnDPlay20
Pro
Marketplace Creator
I use the GroupInitiative API script and I love it. I set up a macro button so I can select all monster tokens and add them to the turn order. I also make the button visible to players so they can use it.
First - I did find a second copy of the character in the game.  It is an old lvl 1 version.  No surprise it's only an Init_Bonus of 2.  So I asked the GM to zap that copy and see if that solves the problem.  Thanks for the help! Second, that API sounds great.  Where do I get it? I am starting to put together my first game on Roll20 and could use all the help I can get.
Gregory D said: First - I did find a second copy of the character in the game.  It is an old lvl 1 version.  No surprise it's only an Init_Bonus of 2.  So I asked the GM to zap that copy and see if that solves the problem.  Thanks for the help! Great!  Second, that API sounds great.  Where do I get it? I am starting to put together my first game on Roll20 and could use all the help I can get. Mod scripts (formerly called API scripts) are only available to games where the game creator has a current Roll20 Pro subscription. If that’s the case, then GroupInitiative is in the one-click repository from the game’s Mod script page. 
is anyone else having this issue to where a number of backgrounds features from like SCAG or BoMT dont show up or are blank Example: SCAG Bounty is missing the option to choose the two skills  Example B: BoMT Reward and Ruined Backgrounds are even bigger mess.
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Edited 1720952378
New Compendium (Bestiary) is now missing the option to filter by Character Type. The option is still there on the Old Compendium view. This extends to all games I currently have created.