Sheet Issue Description of issue: The issue is with the Tech's Role Ability, Maker, and with the application of Skill modifiers granted by its Field Expertise Specialty. This affects the following Skills: Basic Tech, Cybertech, Electronics/Security Tech, Weaponstech, Land, Sea, or Air Vehicle Tech. The intended behavior is this: when rolling for one of these Skills for any Non-Maker Specialty purpose (anything but Upgrading, Fabricating and Inventing), the Field Expertise Rank will be added to the role as a modifier. The value of the Skill Check will then be: [Tech STAT value] + [relevant Skill Level value] + [Field Expertise Rank value] + [eventual additional Modifiers] + 1d10. And indeed, this is the behavior displayed by the Sea Vehicle Tech and Weaponstech Skills. However, for all the other Skills mentioned above, the Maker Rank value is added to the Skill Check, and not the Field Expertise Rank value, which, as far as I can tell, is not the expected behavior intended by the game rules. For these Skills, the value of the Skill Check is displayed as: [Tech STAT value] + [relevant Skill Level value] + [Maker Rank value] + [eventual additional Modifiers] + 1d10. For instance, if a character has a Tech STAT of 8, a Skill Level of 2 for all Tech stats mentioned above, a Maker Rank of 4, a Field Expertise Rank of 1 and no other Modifier, the following Skill Check values will be displayed: For the Sea Vehicle Tech and Weaponstech Skills: 8 + 2 + 1 + 1d10 = 11 + 1d10. For the other Tech Skills mentioned above: 8 + 2 + 4 + 1d10 = 14 + 1d10. The examples below are taken from a character sheet exhibiting the above statistics. This behavior remains consistent if the Maker Rank or Field Expertise Rank are modified. Screenshots: The Maker Role Ability: All Technique Skills: The Skills and their Modifiers in more detail: