TheWebCoder said:
Can we please get an explanation of this bug and how it's affecting the calculations? Want to check my player's sheets.
I think I have a pretty good handle on the issues affecting the calculations. There are actually two of them, kinda. Here are the full details of them, as I understand them, along with some basic steps to work around them in your games.
FIRST ISSUE - Maximum Humanity Loss being calculated before 'actual' humanity loss.
There is a rule tucked away in the PDF which some players overlook, and it says that every piece of cyberware also reduces your character's maximum humanity by 2. So let's say that your character has 8 empathy, or 80 humanity, and you install a 7 HL cybereye. Per the rules, your character's humanity should now be 73 out of 78. (7 Humanity was deducted from the total, THEN the maximum was lowered from 80 to 78.)
However the sheet currently appears to deduct 2 from the maximum humanity before subtracting the actual HL. This, in essence, is costing your character an extra two humanity per cyberware piece. So, using the cybereye example above, the sheet would first lower the character's max humanity to 78 (which in turn makes their 'total' humanity 78 out of 78). Then it would deduct the 7 HL from that 78, for a final humanity value of 71 out of 78.
AS A TEMPORARY WORKAROUND: You can simply add back the humanity lost in this manner using the 'mod' field next to a character's humanity value. To calculate this, simply count the number of cyberware pieces (both foundation & options) which have a humanity loss and multiply by two. (0 HL stuff like Fashionware doesn't trigger this bug, and can be omitted)

SECOND ISSUE - Compendium Cyberware incorrectly missing HL dice rolls in the 'HL Dice' dropdown.
I reported this issue last week, though I do not believe it is directly related to the character sheet. This issue is with the official Roll20 Cyberpunk Red Compendium addon. With that said, it affects humanity loss, and thus added to my initial confusion.
The issue is that when "dragging and dropping" cyberware from the compenium onto a character sheet, some pieces of cyberware erroneously default the 'HL Dice' dropdown menu to "N/A," instead of the proper die roll from the book.
I believe this field is what the sheet is checking in order to apply the two maximum humanity loss. This means that any piece of cyberware that has an 'N/A' in the 'HL Dice' dropdown will not automatically trigger the two max humanity loss, even if you manually enter a humanity loss in the 'humanity loss' field beside it.
AS A TEMPORARY WORKAROUND: You will want to double check every piece of HL cyberware, and make sure that the 'HL Dice' column is populated with a dice roll, and does NOT say N/A.
Sorry if this one is a little confusing. I think there's kinda two issues nested in this one.
- It might be best if the "Humanity loss" field on a piece of cyberware was the variable dictating whether or not the 'lower max humanity by 2' calculation applies, instead of the "HL Dice" dropdown.
- If it is at all possible, it would be great of the cyberware entries in the compendium could be double checked & updated to fill in this missing info.

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