Ok I reverse engineered most of the skills required for combat as MACROS, and also created a little menu that compiles them on the chat. There might be typos or errors but so far I have found that it is functional and speeds up the whole combat rolls. Incorporated MoG's Death-Save in the mix btw :)
Here they go:
-------------------------------------
COMBAT MENU
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%NEWLINE%
**COMBAT MENU**
[Initiative](! `#Initiative)[Brawl](! `#Grapple)[Evasion](! `#Evasion)[Death Save](! `#Death-save)[L.Melee](! `#Light-Melee)[M.Melee](! `#Medium-Melee) [H.Melee](! `#Heavy-Melee)[V.H.Melee](! `#Very-Heavy-Melee)[M.Pistol](! `#Medium-Pistol)[H.Pistol](! `#Heavy-Pistol)[V.H.Pistol](! `#Very-Heavy-Pistol)[Supress](! `#Suppressive-Fire)[SMG](! `#SMG)[HSMG](! `#Heavy-SMG)[AutoSMG](! `#Auto-SMG)[Sniper.Rifle](! `#Sniper-Rifle)[A.Rifle](! `#A.RIFLE)[Auto.A.Rifle](! `#Auto-Assault-Rifle)[Archery](! `#Archery)[Shotgun](! `#Shotgun)[Shell](! `#Shell)[Grenade.Launch](! `#Grenade-Launcher)[Throw](! `#Throw)[Rocket.Launcher](! `#Rocket-Launcher)
---------------------------
Initiative
&{template:initiative}{{name=^{initiative}}}{{reflexes=@{selected|reflexes}}}{{character_name=@{selected|character_name}}}{{bonus=[[@{selected|initiative_mod}[MOD]]]}}{{combo1_tag= ^{REACT}}}{{combo1=[[@{selected|initiative_react}]]}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|reflexes}[REF]+@{selected|initiative_mod}[MOD]+1d10 &{tracker}]]}}
---------------------------
Brawl
@{selected|wtype}&{template:skills}{{character_name=@{selected|character_name}}}{{skill_name=^{athletics}}}{{skill_level=@{selected|athletics_level}}}{{skill_mod=[[@{selected|athletics_mod}]]}}{{skill_stat=^{DEX}}}{{roll2=[[1d10+0]]}}{{skill_stat_value=@{selected|dexterity}}}{{roll=[[@{selected|athletics_level}[LVL]+@{selected|dexterity}[STAT]+@{selected|athletics_mod}[MOD]+1d10]]}}
--------------------------
Evasion
@{selected|wtype}&{template:skills}{{character_name=@{selected|character_name}}}{{skill_name=^{evasion}}}{{skill_level=@{selected|evasion_level}}}{{skill_mod=[[@{selected|evasion_mod}]]}}{{skill_stat=^{DEX}}}{{roll2=[[1d10+0]]}}{{skill_stat_value=@{selected|dexterity}}}{{roll=[[@{selected|evasion_level}[LVL]+@{selected|dexterity}[STAT]+@{selected|evasion_mod}[MOD]+1d10]]}}
--------------------------
Death-Save
&{template:macro} {{name=Death Save}} {{Death Save= [[@{selected|death_save}-?{Death Save Penalty}]]}} {{@{selected|character_name}s Roll= [[1d10cf>[[@{selected|death_save}-?{Death Save Penalty}]]cs<[[[[@{selected|death_save}-?{Death Save Penalty}]]-1]]]]}}
--------------------------
Light-Melee
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Light Melee Weapon}}{{weapon_type=melee_light}}{{=true}}{{hide_range=true}}{{=true}}{{weapon_damage=1d6}}{{weapon_range=}}{{weapon_skill_display=}}{{weapon_skill=@{selected|melee_weapon_level}}}{{weapon_stat_display=}}{{weapon_stat=@{selected|dexterity}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|melee_weapon_level}+@{selected|dexterity}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[1d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Light Melee}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Light Melee Weapon. Damage: 1d6. ROF: 2. Hands Required: Varies.}}
-------------------------
Medium-Melee
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Medium Melee Weapon}}{{weapon_type=melee_medium}}{{=true}}{{hide_range=true}}{{=true}}{{weapon_damage=2d6}}{{weapon_range=}}{{weapon_skill_display=}}{{weapon_skill=@{selected|melee_weapon_level}}}{{weapon_stat_display=}}{{weapon_stat=@{selected|dexterity}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|melee_weapon_level}+@{selected|dexterity}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[2d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Light Melee}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Medium Melee Weapon. Damage: 2d6. ROF: 2. Hands Required: Varies.}}
-------------------------
Heavy-Melee
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Heavy Melee Weapon}}{{weapon_type=heavy_medium}}{{=true}}{{hide_range=true}}{{=true}}{{weapon_damage=3d6}}{{weapon_range=}}{{weapon_skill_display=}}{{weapon_skill=@{selected|melee_weapon_level}}}{{weapon_stat_display=}}{{weapon_stat=@{selected|dexterity}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|melee_weapon_level}+@{selected|dexterity}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[3d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Heavy Melee}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Heavy Melee Weapon. Damage: 3d6. ROF: 2. Hands Required: Varies.}}
------------------------
Very-Heavy-Melee
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Very Heavy Melee Weapon}}{{weapon_type=heavy_medium}}{{=true}}{{hide_range=true}}{{=true}}{{weapon_damage=4d6}}{{weapon_range=}}{{weapon_skill_display=}}{{weapon_skill=@{selected|melee_weapon_level}}}{{weapon_stat_display=}}{{weapon_stat=@{selected|dexterity}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|melee_weapon_level}+@{selected|dexterity}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[4d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Very Heavy Melee}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Heavy Melee Weapon. Damage: 4d6. ROF: 1. Hands Required: Varies.}}
-----------------------
Medium-Pistol
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Medium Pistol}}{{weapon_type=ranged_pistol_medium}}{{pistol=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=2d6}}{{weapon_range=pistol}}{{weapon_skill_display=Handgun}}{{weapon_skill=@{selected|handgun_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[2d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Medium Pistol}}{{quality=Excellent}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Medium Pistol. Skill: Handgun. Single Shot Damage: 2d6. Standard Magazine: 12 (M Pistol). ROF: 2. Hands Required: 1. Can be concealed.
Alternate Fire Modes and Special Features: None}}
-----------------------
Heavy-Pistol
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Heavy Pistol}}{{weapon_type=ranged_pistol_heavy}}{{pistol=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=3d6}}{{weapon_range=pistol}}{{weapon_skill_display=Handgun}}{{weapon_skill=@{selected|handgun_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[3d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Heavy Pistol}}{{quality=Excellent}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Heavy Pistol. Skill: Handgun. Single Shot Damage: 3d6. Standard Magazine: 8 (H Pistol). ROF: 2. Hands Required: 1. Can be concealed.
Alternate Fire Modes and Special Features: None}}
------------------------
Very-Heavy-Pistol
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Very Heavy Pistol}}{{weapon_type=ranged_pistol_very_heavy}}{{pistol=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=4d6}}{{weapon_range=pistol}}{{weapon_skill_display=Handgun}}{{weapon_skill=@{selected|handgun_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[4d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Very Heavy Pistol}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Very Heavy Pistol. Skill: Handgun. Single Shot Damage: 4d6. Standard Magazine: 8 (VH Pistol). ROF: 1. Hands Required: 1.
Alt. Fire Modes & Special Features: None}}
-------------------------
Suppressive-Fire
@{selected|wtype}&{template:skills}{{character_name=@{selected|character_name}}}{{skill_name=^{Suppressive}}}{{skill_level=@{selected|autofire_level}}}{{skill_mod=[[@{selected|autofire_mod}]]}}{{skill_stat=^{REF}}}{{roll2=[[1d10+0]]}}{{skill_stat_value=@{selected|reflexes}}}{{roll=[[@{selected|autofire_level}[LVL]+@{selected|reflexes}[STAT]+@{selected|autofire_mod}[MOD]+1d10]]}}
-------------------------
SMG
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=SMG}}{{weapon_type=ranged_smg}}{{smg=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=2d6}}{{weapon_range=smg}}{{weapon_skill_display=Handgun}}{{weapon_skill=@{selected|handgun_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[2d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=SMG}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: SMG. Skill: Handgun. Single Shot Damage: 2d6. Standard Magazine: 30 (M Pistol). ROF: 1. Hands Required: 1. Can be concealed.
Alt. Fire Modes & Special Features: Autofire (3) • Suppressive Fire}}
------------------------
Heavy-SMG
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=HSMG}}{{weapon_type=ranged_smg}}{{smg=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=3d6}}{{weapon_range=smg}}{{weapon_skill_display=Handgun}}{{weapon_skill=@{selected|handgun_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[3d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=SMG}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: SMG. Skill: Handgun. Single Shot Damage: 3d6. Standard Magazine: 40 (M Pistol). ROF: 1. Hands Required: 1. Can't be concealed.
Alt. Fire Modes & Special Features: Autofire (3) • Suppressive Fire}}
--------------------------
Auto-SMG
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=AutoSMG}}{{weapon_type=ranged_smg}}{{smg_autofire=true}}{{show_range=true}}{{autofire=true}}{{weapon_damage=2d6}}{{weapon_range=smg_autofire}}{{weapon_skill_display=Autofire}}{{weapon_skill=@{selected|autofire_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[2d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=ASMG}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: SMG. Skill: Handgun. Single Shot Damage: 2d6. Standard Magazine: 30 (M Pistol). ROF: 1. Hands Required: 1. Can be concealed.
Alt. Fire Modes & Special Features: Autofire (3) • Suppressive Fire}}
----------------------------
Sniper-Rifle
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Sniper Rifle}}{{weapon_type=ranged_sniper_rifle}}{{sniper_rifle=true}}{{show_range=true}}{{shoulder_arms=true}}{{weapon_damage=5d6}}{{weapon_range=sniper_rifle}}{{weapon_skill_display=Shoulder Arms}}{{weapon_skill=@{selected|shoulder_arms_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|shoulder_arms_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[5d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Sniper Rifle}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Sniper Rifle. Skill: Shoulder Arms. Single Shot Damage: 5d6. Standard Magazine: 4 (Rifle). ROF: 1. Hands Required: 2.
Alt. Fire Modes & Special Features: None}}
-------------------------------
A.RIFLE
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Assault Rifle}}{{weapon_type=ranged_assault_rifle}}{{assault_rifle=true}}{{show_range=true}}{{shoulder_arms=true}}{{weapon_damage=5d6}}{{weapon_range=assault_rifle}}{{weapon_skill_display=Shoulder Arms}}{{weapon_skill=@{selected|shoulder_arms_level}}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|shoulder_arms_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[5d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Assault Rifle}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Autofire (4), Suppressive Fire}}{{notes=Type: Assault Rifle. Skill: Shoulder Arms. Single Shot Damage: 5d6. Standard Magazine: 25 (Rifle). ROF: 1. Hands Required: 2.
Alternate Fire Modes and Special Features: Autofire (4) • Suppressive Fire}}
-----------------------------------
Auto-Assault-Rifle
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Assault Rifle}}{{weapon_type=ranged_assault_rifle}}{{assault_rifle_autofire=true}}{{show_range=true}}{{autofire=true}}{{weapon_damage=2d6}}{{weapon_range=assault_rifle_autofire}}{{weapon_skill_display=Autofire}}{{weapon_skill=@{selected|autofire_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|autofire_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[2d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Assault Rifle}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Autofire (4), Suppressive Fire}}{{notes=Type: Assault Rifle. Skill: Shoulder Arms. Single Shot Damage: 5d6. Standard Magazine: 25 (Rifle). ROF: 1. Hands Required: 2.
Alternate Fire Modes and Special Features: Autofire (4) • Suppressive Fire}}
------------------------------------
Archery
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Bow}}{{weapon_type=ranged_bows_crossbows}}{{bows_crossbows=true}}{{show_range=true}}{{archery=true}}{{weapon_damage=4d6}}{{weapon_range=bows_crossbows}}{{weapon_skill_display=Archery}}{{weapon_skill=@{selected|archery_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|archery_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[4d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Bows & Crossbows}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=}}{{notes=Type: Bows & Crossbows. Skill: Archery. Single Shot Damage: 4d6. Standard Magazine: N/A (Arrow). ROF: 1. Hands Required: 2.
Alternate Fire Modes and Special Features: Bows and Crossbows fire Arrows. Because loading an Arrow is part of attacking with a Bow or Crossbow, you never need to Reload a Bow or Crossbow using the Reload Action. Additionally, Basic Arrows can always be retrieved after they are fired, making buying basic ammunition for these weapons almost a one-time investment.}}
-------------------------------
Shotgun
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Shotgun}}{{weapon_type=ranged_shotgun}}{{shotgun=true}}{{show_range=true}}{{shoulder_arms=true}}{{weapon_damage=5d6}}{{weapon_range=shotgun}}{{weapon_skill_display=Shoulder Arms}}{{weapon_skill=@{selected|shoulder_arms_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[5d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Shotgun}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Shotgun Shell}}{{notes=Type: Shotgun. Skill: Shoulder Arms. Single Shot Damage: 5d6. Standard Magazine: 4 (Slug). ROF: 1. Hands Required: 2.
Alt. Fire Modes & Special Features: Shotgun Shell}}
--------------------------------
Shell
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Shotgun}}{{weapon_type=ranged_shotgun}}{{shotgun=true}}{{show_range=true}}{{shoulder_arms=true}}{{weapon_damage=5d6}}{{weapon_range=shotgun}}{{weapon_skill_display=Shoulder Arms}}{{weapon_skill=@{selected|shoulder_arms_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|handgun_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[3d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Shotgun}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Shotgun Shell}}{{notes=Type: Shell. When you fire a Shotgun Shell, you make 1 Ranged Attack (REF + Shoulder Arms + 1d10) vs. a DV13. If successful every target in front of you, within 6m/yds (3 squares), that you can see, takes 3d6 damage if you hit. You roll damage once for all targets. The Defender's armor will reduce the damage you do}}
--------------------------------
Grenade-Launcher
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Grenade Launcher}}{{weapon_type=ranged_grenade_launcher}}{{grenade_launcher=true}}{{show_range=true}}{{heavy_weapons=true}}{{weapon_damage=6d6}}{{weapon_range=grenade_launcher}}{{weapon_skill_display=Heavy Weapons}}{{weapon_skill=@{selected|heavy_weapons_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|heavy_weapons_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[6d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Grenade Launcher}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Explosive}}{{notes=Type: Grenade Launcher. Skill: Heavy Weapons. Single Shot Damage: 6d6. Standard Magazine: 2 (Grenade). ROF: 1. Hands Required: 2.
Alternate Fire Modes and Special Features: Explosive}}
-----------------------------
Throw
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Throw}}{{weapon_type=ranged_grenade_launcher}}{{grenade_launcher=true}}{{show_range=true}}{{heavy_weapons=true}}{{weapon_damage=6d6}}{{weapon_range=grenade_launcher}}{{weapon_skill_display=Athletics}}{{weapon_skill=@{selected|athletics_level}}}{{weapon_stat_display=DEX}}{{weapon_stat=@{selected|dexterity}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|athletics_level}+@{selected|dexterity}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[6d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Throw}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Explosive}}{{notes=Type: Throw up to 25m/yds. Skill: Athletics. Single Shot Damage: 6d6. Standard Magazine: 1 (Grenade). ROF: 1. Hands Required: 2.
Alternate Fire Modes and Special Features: Explosive}}
---------------------------------
Rocket-Launcher
@{selected|wtype}&{template:attack}{{character_name=@{selected|character_name}}}{{weapon_name=Rocket Launcher}}{{weapon_type=ranged_rocket_launcher}}{{rocket_launcher=true}}{{show_range=true}}{{heavy_weapons=true}}{{weapon_damage=8d6}}{{weapon_range=rocket_launcher}}{{weapon_skill_display=Heavy Weapons}}{{weapon_skill=@{selected|heavy_weapons_level}}}{{weapon_stat_display=REF}}{{weapon_stat=@{selected|reflexes}}}{{combo1=[[@{selected|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{selected|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{selected|rolltoggle_combat_awareness}]]}}{{roll=[[@{selected|heavy_weapons_level}+@{selected|reflexes}+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{roll_damage=[[6d6+0]]}}{{roll_autofire=[[2d6]]}}{{weapon_type_display=Rocket Launcher}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Explosive}}{{notes=Type: Rocket Launcher. Skill: Heavy Weapons. Single Shot Damage: 8d6. Standard Magazine: 1 (Rocket). ROF: 1. Hands Required: 2.
Alt. Fire Modes & Special Features: Explosive
}}