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Cyberpunk RED by Roll20

1767734905
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Rossko B. said: Hey, is there any way to activate this button (Reload) with a macro or script? Hey there, the following macro will allow you to activate the reload button: %{Character Name|repeating_weapons_REPROWID_weapon-reload} At the moment you'll need to use the row ID, which can be found by inspecting the repeating row and looking for reprowid in the containing repitem: <div class="repitem" data-reprowid=" -O-Xvfsmk0qAwUMuWIjK ">. we'll have a fix soon to allow you to use index (e.g. $0 for 1st, $1 for 2nd) instead of the reprowid
1767736456

Edited 1767736735
morgdalaine said: Rossko B. said: Hey, is there any way to activate this button (Reload) with a macro or script? Hey there, the following macro will allow you to activate the reload button: %{Character Name|repeating_weapons_REPROWID_weapon-reload} At the moment you'll need to use the row ID, which can be found by inspecting the repeating row and looking for reprowid in the containing repitem: <div class="repitem" data-reprowid=" -O-Xvfsmk0qAwUMuWIjK ">. we'll have a fix soon to allow you to use index (e.g. $0 for 1st, $1 for 2nd) instead of the reprowid Thanks for the quick response! I checked and found the ID but, as I see it, the ID is unique for each character and element or am I missing something. I mean until your fix, there is no way to standartise and use one %{selected|repeating_weapons_REPROWID_weapon-reload} macro for example for each token, we have to make a separate macro for each one right? Because from my experiments just now, it's randomly generated for every token, every weapon, even if i delete the weapon and add the same thing it changes. And the same goes for the Attack button, which i presume is  %{Character Name|repeating_weapons_REPROWID_attack}. Also thanks for the job you're doing!
1767738220

Edited 1767738396
We've run into a weird bug where the Fabricate (and any Tech) role skill version of the skills when rolled will not properly crit or crit fail, the extra dice doesn't roll Also on nomad can't mark a vehicle as in use, toggles back