morgdalaine said: Rossko B. said: Hey, is there any way to activate this button (Reload) with a macro or script? Hey there, the following macro will allow you to activate the reload button: %{Character Name|repeating_weapons_REPROWID_weapon-reload} At the moment you'll need to use the row ID, which can be found by inspecting the repeating row and looking for reprowid in the containing repitem: <div class="repitem" data-reprowid=" -O-Xvfsmk0qAwUMuWIjK ">. we'll have a fix soon to allow you to use index (e.g. $0 for 1st, $1 for 2nd) instead of the reprowid Thanks for the quick response! I checked and found the ID but, as I see it, the ID is unique for each character and element or am I missing something. I mean until your fix, there is no way to standartise and use one %{selected|repeating_weapons_REPROWID_weapon-reload} macro for example for each token, we have to make a separate macro for each one right? Because from my experiments just now, it's randomly generated for every token, every weapon, even if i delete the weapon and add the same thing it changes. And the same goes for the Attack button, which i presume is %{Character Name|repeating_weapons_REPROWID_attack}. Also thanks for the job you're doing!