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Cyberpunk RED by Roll20

1767734905
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Rossko B. said: Hey, is there any way to activate this button (Reload) with a macro or script? Hey there, the following macro will allow you to activate the reload button: %{Character Name|repeating_weapons_REPROWID_weapon-reload} At the moment you'll need to use the row ID, which can be found by inspecting the repeating row and looking for reprowid in the containing repitem: <div class="repitem" data-reprowid=" -O-Xvfsmk0qAwUMuWIjK ">. we'll have a fix soon to allow you to use index (e.g. $0 for 1st, $1 for 2nd) instead of the reprowid
1767736456

Edited 1767736735
morgdalaine said: Rossko B. said: Hey, is there any way to activate this button (Reload) with a macro or script? Hey there, the following macro will allow you to activate the reload button: %{Character Name|repeating_weapons_REPROWID_weapon-reload} At the moment you'll need to use the row ID, which can be found by inspecting the repeating row and looking for reprowid in the containing repitem: <div class="repitem" data-reprowid=" -O-Xvfsmk0qAwUMuWIjK ">. we'll have a fix soon to allow you to use index (e.g. $0 for 1st, $1 for 2nd) instead of the reprowid Thanks for the quick response! I checked and found the ID but, as I see it, the ID is unique for each character and element or am I missing something. I mean until your fix, there is no way to standartise and use one %{selected|repeating_weapons_REPROWID_weapon-reload} macro for example for each token, we have to make a separate macro for each one right? Because from my experiments just now, it's randomly generated for every token, every weapon, even if i delete the weapon and add the same thing it changes. And the same goes for the Attack button, which i presume is  %{Character Name|repeating_weapons_REPROWID_attack}. Also thanks for the job you're doing!
1767738220

Edited 1767738396
We've run into a weird bug where the Fabricate (and any Tech) role skill version of the skills when rolled will not properly crit or crit fail, the extra dice doesn't roll Also on nomad can't mark a vehicle as in use, toggles back
I have another two problems: 1. When I add a vehicle to a PC, there is a toggle option (In Use). When I try to toggle it ON, it automatically goes to OFF every time on each token I try it on. 2. In the game rules, there is a Wounded condition. The Character/NPC has a -2 or -4 modifier to all checks if it has 50% HP missing or is on 1 or less HP. The problem comes when I create a token template (for example Cop) and want to use it to generate several tokens (several Cops). If I link the tokens' HP to the sheet, any change changes all the tokens' HPs. If I unlink the tokens, there is no HP to track, hence there is no Wounded modifier applied. The only workaround I can think of is to create a separate sheet for each NPC I plan to put into a fight. Am I missing something?
Rossko B. said: I have another two problems: 1. When I add a vehicle to a PC, there is a toggle option (In Use). When I try to toggle it ON, it automatically goes to OFF every time on each token I try it on. 2. In the game rules, there is a Wounded condition. The Character/NPC has a -2 or -4 modifier to all checks if it has 50% HP missing or is on 1 or less HP. The problem comes when I create a token template (for example Cop) and want to use it to generate several tokens (several Cops). If I link the tokens' HP to the sheet, any change changes all the tokens' HPs. If I unlink the tokens, there is no HP to track, hence there is no Wounded modifier applied. The only workaround I can think of is to create a separate sheet for each NPC I plan to put into a fight. Am I missing something? The best workaround I know of is to use the token bars feature. I typically tie bar 1 to HP and bars 2+3 to SP for any armor an enemy might be wearing. You'll see it appear over them when you click on them. Like so: This guy is mortally wounded, so he has his HP at 0, but he still has some SP left over which is 9 and is easily editable. As for handling characters who are seriously/mortally wounded... I typically use one of the color dot token markers to know if I need to apply a penalty. It's an annoying workaround, but it works for me. Hope at least some of this is helpful
Hey choombas, I am currently trying to adapt Nick Olivo's API for a rumor threadmill (Here is the OG Video&nbsp; <a href="https://www.youtube.com/watch?v=UDNs9o0mJco&amp;t=305s" rel="nofollow">https://www.youtube.com/watch?v=UDNs9o0mJco&amp;t=305s</a> )&nbsp;but I am having the problem of not being able to pinpoint exactly how the DnD Skill Name equivalent on the character sheets appear on the Cyberpunk Red Character Sheet on Roll20. I tried the basics (Bribery, Conversation, etc) to no avail. How can I find that? Any help would be much appreciated. Thanks!
I think you should replace "_bonus" with "_total" when writing the script at 14:23, because that's the calculated total sum of the skill in the character sheet (for example&nbsp; @{selected|concentration_total} ). If that doesn't work, ask in the Community-help in Roll20's discord.
With the release of Interface Red volume 5 today, it adds a bunch of new range tables. Since it will (presumably) be a while before you start adding stuff from it (if you do) it would be nice if there was a way we could setup custom range tables. Or if there was a way, using macros/abilities, to display a custom range table in the same kind of formatting.
Rossko B. said: I think you should replace "_bonus" with "_total" when writing the script at 14:23, because that's the calculated total sum of the skill in the character sheet (for example&nbsp; @{selected|concentration_total} ). If that doesn't work, ask in the Community-help in Roll20's discord. I kinda reverse engineered it and made some changes like a cooldown timer so players don't spam the checks and made the code system agnostic. How should I share it? EdrickV said: With the release of Interface Red volume 5 today, it adds a bunch of new range tables. Since it will (presumably) be a while before you start adding stuff from it (if you do) it would be nice if there was a way we could setup custom range tables. Or if there was a way, using macros/abilities, to display a custom range table in the same kind of formatting. Agreed. I am still trying to understand the new tables as they brought up a lot of new stuff that is going to be interesting but might upset the character sheet balance (Roll20 Wise).
I have 2 problems: Problem 1 Calling and ability with a command, rather than the button from the sheet, produces no attack template in the chat. When I click the chatbox and press UP, inspecting the code I see the command produces a code with undefined parameters. Command used: &nbsp;%{selected|repeating_weapons_$0_attack} Code produced: @{NCPD Officer (Durty) Male|wtype}&amp;{template:attack}{{character_name=@{NCPD Officer (Durty) Male|character_name}}}{{roll=[[undefined[STAT]+undefined[SKILL]+NaN[WEP]+undefined[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{total=[[0]]}}{{weapon_name=undefined}}{{weapon_type=undefined}}{{undefined=true}}{{weapon_damage=undefined}}{{weapon_range=undefined}}{{weapon_skill_display=undefined}}{{weapon_skill=[[undefined]]}}{{weapon_stat_display=undefined}}{{weapon_stat=[[undefined]]}}{{bonus=[[NaN]]}}{{combo1=[[@{NCPD Officer (Durty) Male|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{NCPD Officer (Durty) Male|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{NCPD Officer (Durty) Male|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{NCPD Officer (Durty) Male|rolltoggle_combat_awareness}]]}}{{weapon_type_display=undefined}}{{quality=undefined}}{{ammunition=undefined}}{{special_features=undefined}}{{notes=undefined}}{{roll_damage=[[undefined+undefined]]}}{{crit_injury=[[0]]}} Code should be: @{NCPD Officer (Durty) Male|wtype}&amp;{template:attack}{{character_name=@{NCPD Officer (Durty) Male|character_name}}}{{roll=[[11[STAT]+0[SKILL]+0[WEP]+0[MODS]+1d10]]}}{{roll2=[[1d10]]}}{{total=[[0]]}}{{weapon_name=Militech M-10AF Lexington}}{{weapon_type=ranged_pistol_heavy}}{{pistol=true}}{{show_range=true}}{{handgun=true}}{{weapon_damage=3d6}}{{weapon_range=pistol}}{{weapon_skill_display=Handgun}}{{weapon_skill=[[0]]}}{{weapon_stat_display=REF}}{{weapon_stat=[[11]]}}{{combo1=[[@{NCPD Officer (Durty) Male|precision_attack_bonus}]]}}{{combo1_tag=^{PRECISION}}}{{combo1_toggle=[[@{NCPD Officer (Durty) Male|rolltoggle_combat_awareness}]]}}{{dmgmod1=[[@{NCPD Officer (Durty) Male|spot_weakness}]]}}{{dmgmod1_tag=^{SPOT_WEAK}}}{{dmgmod1_toggle=[[@{NCPD Officer (Durty) Male|rolltoggle_combat_awareness}]]}}{{weapon_type_display=Heavy Pistol}}{{quality=Standard}}{{ammunition=Basic}}{{special_features=Power Weapon: Increase Critical Injury bonus damage by 5. User can ricochet shots at a -4 penalty. Single Shot: Use Handgun Skill. Deals 3d6 damage.}}{{notes=An Exotic Heavy Pistol with a Power Rebuild. It has a 21-shot capacity.}}{{roll_damage=[[3d6+0]]}}{{crit_injury=[[0]]}} Problem 2 Opening a character sheet on mobile and clicking the wrench icon, does not show the characters macros and abilities. It only shows 2 rows named Sandbox Port and Compendium Override.
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Edited 1769831259
Ryan
Elite
Just something I noticed when making a MedTech tonight: Nothing game breaking but I'm sure this should not appear in this format (attr_ name )?
1770061041
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Ryan said: Just something I noticed when making a MedTech tonight: Nothing game breaking but I'm sure this should not appear in this format (attr_ name )? Thanks for pointing this out—we'll have an update to fix this soon!
1770061194
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Rossko B. said: I have 2 problems: Problem 1 Calling and ability with a command, rather than the button from the sheet, produces no attack template in the chat. When I click the chatbox and press UP, inspecting the code I see the command produces a code with undefined parameters. Command used: &nbsp;%{selected|repeating_weapons_$0_attack} Problem 2 Opening a character sheet on mobile and clicking the wrench icon, does not show the characters macros and abilities. It only shows 2 rows named Sandbox Port and Compendium Override. Hey Rossko, Regarding Problem 1 , the sheet uses custom roll parsing and so $0 will not work at this time. Check out my&nbsp; previous post &nbsp;regarding REPROWID to see how to replace the $0 with the ID. You'll need to do this for each specific character though, and the token must be attached to a character sheet. For Problem 2 , attributes and macros are not available in the mobile not available in the mobile view of characters, but we are looking at prioritizing it.
morgdalaine said: Rossko B. said: I have 2 problems: Problem 1 Calling and ability with a command, rather than the button from the sheet, produces no attack template in the chat. When I click the chatbox and press UP, inspecting the code I see the command produces a code with undefined parameters. Command used: &nbsp;%{selected|repeating_weapons_$0_attack} Problem 2 Opening a character sheet on mobile and clicking the wrench icon, does not show the characters macros and abilities. It only shows 2 rows named Sandbox Port and Compendium Override. Hey Rossko, Regarding Problem 1 , the sheet uses custom roll parsing and so $0 will not work at this time. Check out my&nbsp; previous post &nbsp;regarding REPROWID to see how to replace the $0 with the ID. You'll need to do this for each specific character though, and the token must be attached to a character sheet. For Problem 2 , attributes and macros are not available in the mobile not available in the mobile view of characters, but we are looking at prioritizing it. Okay, thanks! What about this "When I add a vehicle to a PC, there is a toggle option (In Use). When I try to toggle it ON, it automatically goes to OFF every time on each token I try it on."
Rossko B. said: Okay, thanks! What about this "When I add a vehicle to a PC, there is a toggle option (In Use). When I try to toggle it ON, it automatically goes to OFF every time on each token I try it on." Hi Rossko, I can confirm that this bug has been prioritized, we should hopefully have a fix in the coming days Cheers
1770672990
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Hey Chooms! Two new updates for you: Weapon Macros We've enabled indexing for weapon attacks and reloading! Remember, we use 0-indexed arrays, so the FIRST item in a repeating item will be 0, the second item is 1. I recommend setting these as Token Actions so that you remember to have a token selected! Also, remember that the tokens MUST be associated with a character sheet. - %{selected|repeating_weapons_$0_attack} - %{selected|repeating_weapons_$0_weapon-reload} MedTech Translations Thanks again Ryan for the bug report! We've rectified the error and it should look normal now!
1770937120
morgdalaine
Roll20 Production Team
Sheet Author
API Scripter
Two releases in one week!? Maybe now I can finally afford those new cyberdeck upgrades... Vehicles In-Use Switch Even normal people use vehicles and so we've allowed non-Nomad PCs to set vehicles to "in use". You're welcome. NPC Wound Threshold for Tokens If you have an NPC and select "Ignore Wound Threshold" you'll see a cool new drop down for "Token Health Bar Calculation". This will allow you to keep ignoring the threshold, have a query window popup for every roll, or—drum roll please—use the token bars to calculate the threshold and automatically assign the wound penalty. Please thank Gauss next time you see them. Of note, there's absolutely zero error handling for the token bars stuff, so make sure the following: - you select the correct bar - the bar has both a current and a max value - you are selecting the token when you press the button Global Modifiers You can now set a global modifier in Settings that will apply to almost every roll on the sheet. You can quick check your current modifier by looking at the little blue number by character name on the sheet!&nbsp; Circumstance Modifiers This is hidden by an "Ask Roll Modifier" switch on the settings page. This will add a popup to nearly every roll on the sheet.&nbsp; Wowzers! What an update! Thanks for being such an awesome and active community! Until next time!
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Edited 1771352217
Hello everyone. My name is Rodrigo, and it's my first post on roll20, so I hope I'm not on the wrong section. I'm having a problem when creating my maps, I like to use them without grid, but lately, when try to take it out in the configuration tab of the map, it doesn't disappear (as it used to do it until yesterday. Yesterday I had this problem, but I thought it was because I was running another program while doing it, but today it happens again. Don't remember well, because I use it to prepare a game about every two months, if there was a SAVE button on the configuration, but now I only see a DELETE MAP or a ARCHIVE MAP buttons. BTW, it also happened yesterday in a CoC game Thanks a lot for your support
Rodrigo H. said: Hello everyone. My name is Rodrigo, and it's my first post on roll20, so I hope I'm not on the wrong section. I'm having a problem when creating my maps, I like to use them without grid, but lately, when try to take it out in the configuration tab of the map, it doesn't disappear (as it used to do it until yesterday. Yesterday I had this problem, but I thought it was because I was running another program while doing it, but today it happens again. Don't remember well, because I use it to prepare a game about every two months, if there was a SAVE button on the configuration, but now I only see a DELETE MAP or a ARCHIVE MAP buttons. BTW, it also happened yesterday in a CoC game Thanks a lot for your support Hi Rodrigo, This sounds like an issue with the VTT, rather than this specific sheet. I would advocate creating a Support Ticket to help you get this issue resolved.
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Edited 1771359996
Gauss
Forum Champion
Rodrigo H. said: Hello everyone. My name is Rodrigo, and it's my first post on roll20, so I hope I'm not on the wrong section. I'm having a problem when creating my maps, I like to use them without grid, but lately, when try to take it out in the configuration tab of the map, it doesn't disappear (as it used to do it until yesterday. Yesterday I had this problem, but I thought it was because I was running another program while doing it, but today it happens again. Don't remember well, because I use it to prepare a game about every two months, if there was a SAVE button on the configuration, but now I only see a DELETE MAP or a ARCHIVE MAP buttons. BTW, it also happened yesterday in a CoC game Thanks a lot for your support Hi Rodrigo,&nbsp; It sounds like the bottom of the sub-window is buried below the bottom of your screen. Please move the sub-window up so the bottom is not buried. Alternately, use your browser zoom to zoom out so you can shrink the size of the sub-window.&nbsp; Either option should make the Save button appear.&nbsp;
That&nbsp; worked perfectly. Thanks a lot Gauss said: Rodrigo H. said: Hello everyone. My name is Rodrigo, and it's my first post on roll20, so I hope I'm not on the wrong section. I'm having a problem when creating my maps, I like to use them without grid, but lately, when try to take it out in the configuration tab of the map, it doesn't disappear (as it used to do it until yesterday. Yesterday I had this problem, but I thought it was because I was running another program while doing it, but today it happens again. Don't remember well, because I use it to prepare a game about every two months, if there was a SAVE button on the configuration, but now I only see a DELETE MAP or a ARCHIVE MAP buttons. BTW, it also happened yesterday in a CoC game Thanks a lot for your support Hi Rodrigo,&nbsp; It sounds like the bottom of the sub-window is buried below the bottom of your screen. Please move the sub-window up so the bottom is not buried. Alternately, use your browser zoom to zoom out so you can shrink the size of the sub-window.&nbsp; Either option should make the Save button appear.&nbsp;