FYI I'll have to make some changes for spells. Spell save DC will just use str/dex/con/int/wis/cha instead of bard/cleric/druid - as that's all those really are. I will leave the old values and list them as depreciated. Target/Aoe split into 2 different fields. They now show in the spell template body. Info will now always show the description and higher level fields Added an emote that will always show the character's name. Example: emote is "sends out a wave of thunderous force, which can be heard 300 feet away". Output would be "Raistlin sends out a wave of thunderous force, which can be heard 300 feet away" Saving throw now has an additional field - save failure to store what happens when the creature fails a save. As a result I have to create a BREAKING CHANGE for the toggle of save. All old toggles will be lost (just retoggle). Added Secondary damage for spells like Ice storm. As a result I have to create a BREAKING CHANGE for the toggle of damage. All old toggles will be lost (just retoggle). As a result of the additional of secondary damage I have to create a BREAKING CHANGE for the toggle of crit. All old toggles will be lost (just retoggle). All of the old values should likely work, but the new functionality will not work without retoggling. I will likely beak the other toggles while I'm at it so that I can alter them in the future without having to worry about breaking changes there. They would also still work as is, but visually they'll have to be retoggled. I'm making some good progress with my spell importer and should likely be done by the end of this next week. I'm having one of my players help me. I'll likely wait until the importer is done to push these changes.