
That's pretty incredible Silvyre. I have no idea how it works, I'll have to dissect it later, but it definately works. Thank you! Very cool.
This is quite fantastic! I'll have to look into integrating this into the sheet.Silvyre said:
Best of both worlds?&{template:5eDefault} {{action=1}} {{title=Azlyn's Multi-Attack}} {{subheader=Longsword}} {{subheaderright=Trident }} {{subheader2=5'}} {{subheaderright2=5'}} {{attack=[[d20+6]]}} {{attackadv=[[d20+6]]}} {{action_damage=[[1d8+2]]}} {{can_crit=1}} {{action_crit_damage=[[1d8]]}} {{action_crit_damage_adv=[[1d8]]}} {{freetext=[``⚔``](! &{template:5eDefault} {{action=1}} {{attack=[[d20+6]]}} {{attackadv=[[d20+6]]}} {{action_damage=[[1d8+2]]}} {{can_crit=1}} {{action_crit_damage=[[1d8]]}} {{action_crit_damage_adv=[[1d8]]}} {{freetext=[``♆``](! &{template:5eDefault} {{action=1}} {{attack=[[d20+6]]}} {{attackadv=[[d20+6]]}} {{action_damage=[[1d6+2]]}} {{can_crit=1}} {{action_crit_damage=[[1d6]]}} {{action_crit_damage_adv=[[1d6]]}}) }})}}
%{NAME|save_query_macro}
%{Bill|save_query_macro}
You attempted to use a roll command looking for the value of a selected token, but no tokens are selected.Am I misunderstanding the code, or do I perhaps have something incorrectly configured?
Kryx said:
If you are using the roll20 default you must have a token selected.
Since you are a Pro user you can update to the latest and this issue is gone.
Kaelev said:
I just upgrade to Pro. How do I update to the latest version?
Kaelev said:The text contained in "Longer" is purposefully displayed to allow it to keep working while it is in a depreciated state. I've marked it red and will replace it within a few weeks, but I need to allow time for people to change their spells over before I remove it.
I did notice something when casting a spell. If you have Action selected but 1 Action or any other texted is entered into Longer even if it's not selected, the text in Longer will appear in red in the header box. Just have to remember to delete it
Also, one minor thing, and this could be my OCD kicking in LOL, but the A in 1 Action outputs as "1 action" (not capitalized). Just an aesthetics thing. :)
This was discussed above. It is fixed in the latest whenever that goes live.Keren said:
dont know if its known, but custom skills no longer include stat-boni and proficiency to their rolls. they only roll d20 - and thats not helpful
Kryx said:
That's what the documentation says, yup. :)
"1 action" is how it appears in the book. Where do you see "1 Action"? In the very most recent build I ensured that "Action" was lowercase.
Kryx said:
Where is the uppercase A? The toggle group has a lowercase a. The book uses lowercase for "1 action", "1 reaction", "1 bonus action", etc so that's what I'll use as well.
Also see my edit above about the text in "Longer" showing. It should be gone once you remove it though.
Ya, you're right - spell damage was split between attack and save and the old one lost. I'll make a note of that.Daniel R. said:
The only spell data that was wiped that I've noticed is the damage, but that can be easily fixed anyway. The new spells are pretty snazzy though, I really like them.
It is a flat value added at each higher level. The spell Heal is the only example that I know of.Stu said:
In the Spell section, what does the Higher Lvl Heal Amount field represent? I apologize, but I cannot find the answer anywhere.
additionally a Life domain cleric gets an additional 1 HP healed per level of the spell it's like 2+ spell level for life domainKryx said:
It is a flat value added at each higher level. The spell Heal is the only example that I know of.Stu said:
In the Spell section, what does the Higher Lvl Heal Amount field represent? I apologize, but I cannot find the answer anywhere.
This makes me consider that I do not have the ability to alter all heals. So:Milo Tealeaf said:
additionally a Life domain cleric gets an additional 1 HP healed per level of the spell it's like 2+ spell level for life domain
I removed prepared on cantrips a long time ago as they are always prepared.Danny said:
Thanks. One other thing I'm noticing is that some of my cantrips get condensed when I toggle the prepared button on the spellbook. Not sure why.
<input type="checkbox" name="attr_spellisprepared" class="sheet-toggle-spells-prep-con-rit-prepared sheet-hidden" checked="checked">In the CSS inspector turn off opacity on
.charsheet input[class^=sheet-toggle-] { cursor: pointer; position: relative; opacity: 0; z-index: 9999;}And turn off Hidden on:
.charsheet .sheet-hidden { display: none!important;}Then toggle the prepared checkbox to be on.
Kryx said:
Looks like they have the Halfling Luck turned on. Check the settings page.
Side note: Two weapons with 1 attack doesn't follow the rules at all and has a lot of bad consequences. Though if you want those bad consequences then go for it.
Side note 2: You're showing the player name in the header, the emote, and again in the emote. 3 times seems unnecessary. ;)
I removed prepared on cantrips a long time ago as they are always prepared.Thanks. I'll just remake them since I don't want to screw up irreversibly the code somehow. It's only a minor annoyance anyway.
You have 2 options if you previously had them set as unprepared:
- Remake the spell
- Open up the inspector and show the button and toggle it on.
I think he is referring to the fact that you have a shortsword and a dagger in one attack macro. This will only roll for attack once. Best to put the weapons on a separate line each and hit the attack button for each once when needed. If you want to have one button, create an ability or token macro which calls both separately but as he has said in several separate posts, best to keep them as separate attacks for other reasons (such as killing the enemy or adding bonuses when you miss, etc).Kaelev said:
Can you explain your first side note? I'm still fairly new to DM'ing.
HLazar said:
I think he is referring to the fact that you have a shortsword and a dagger in one attack macro. This will only roll for attack once. Best to put the weapons on a separate line each and hit the attack button for each once when needed. If you want to have one button, create an ability or token macro which calls both separately but as he has said in several separate posts, best to keep them as separate attacks for other reasons (such as killing the enemy or adding bonuses when you miss, etc).Kaelev said:
Can you explain your first side note? I'm still fairly new to DM'ing.
H