
It's automatic roll20 code. I have not looked into how they sort.Jake M. said:
Hey kryx, I was wondering how you got HP to appear high on the list when linking bars on tokens? Is it an html code )
Kryx said:
This makes me consider that I do not have the ability to alter all heals. So:Milo Tealeaf said:
additionally a Life domain cleric gets an additional 1 HP healed per level of the spell it's like 2+ spell level for life domain
August 22nd 2015
- Added global bonus for spell healing
John S. said:
I now have a life domain cleric in my group and I think I'm missing something easy...What would I put in the healing bonus field for +2 +spell level?
I guess you are talking about this (Edit: was showing the image of the actions tab and circled the "recharge" window near the dice roll button)Kryx said:
The recharge buttons for actions show a "recharge" section next to the "Action" button.
That section can be "5-6", "1/short rest", "1/long rest", etc. Because of the multiple possibility it cannot reroll dice, nor should it as the dice are rerolled at the beginning of every round. Automatically rolling once and then the GM must remember if the last round they rolled or not is not a good user experience. Having a consistent approach of the GM rolling every round to recharge is more consistent.
roll20 doesn't have anything like "remind me next round to roll".
Reactions is just a text block. @{NAME|reactions}Kaelev said:
Is there any way to call on the reactions from the NPC side of the character sheet? I was going through the wiki and didn't see anything about it.
Also, any time frame on enabling Traits for NPCs?Nope. It's such a small portion of monsters that this would help, but it would add a lot more attributes. Adding more attributes would slow the sheet down for everything. I think a text area is the best choice until some improvements are made by roll20.
Kryx said:
Reactions is just a text block. @{NAME|reactions}Kaelev said:
Is there any way to call on the reactions from the NPC side of the character sheet? I was going through the wiki and didn't see anything about it.
Kaelev said:Also, any time frame on enabling Traits for NPCs?Nope. It's such a small portion of monsters that this would help, but it would add a lot more attributes. Adding more attributes would slow the sheet down for everything. I think a text area is the best choice until some improvements are made by roll20.
Ya, I'd suggest doing this.Kaelev said:
make their actual reactions as an action macro.
Give them control of the monster sheet. EVERYTHING is replaced except Int/Wis/Cha. You shouldn't try to alter the normal sheet.Ryan H. said:
What's the easiest way to get druid wildshape up and running on this sheet? anyone have ideas?
You were looking at this wiki right? https://wiki.roll20.net/DnD5e_Shaped_Character_She...Ryan H. said:
Also, is there like a good quick start guide/video for different tabs? I think I figured out most of it but it was a lot of trial and error and I know a few other people who will need to set their characters up too. Sifting through the wiki as a complete noob is tough.
HLazar said:
You were looking at this wiki right? https://wiki.roll20.net/DnD5e_Shaped_Character_She...Ryan H. said:
Also, is there like a good quick start guide/video for different tabs? I think I figured out most of it but it was a lot of trial and error and I know a few other people who will need to set their characters up too. Sifting through the wiki as a complete noob is tough.
Open to suggestions on making the wiki more new user friendly. It is definitely still a work in progress and work has not been done in months. What type of information were you looking for exactly that you could not find? We should make that a priority.
@Kryx, official sheet is still 31 August and I know they are *usually* pulled on Tuesdays. I am wondering if there is some problem with GitHub?
H
Second wind just add as a class action" "Heal [[1d10 + @{fighter_level}]]"Ryan H. said:
Mostly I had no idea how to add class actions like second wind. Or with trip attack (fighter), I still don't know how to put the save dc. I did a work around that I had to ask about by adding 8 to str mod and level/4 +1 (to get proficiency bonus).
Honestly, one of the most overwhelming things about roll20 is the setup. If you guys did like a quick step-by-step video, creating a character at level 1 (possibly with spells and class features) and then leveled him up to level 2. I think that would be a huge boon. In addition I think many more 5e players would be open to using your sheet because they have a greater ease of comfort as they are exposed to the process. (It's like Bob Ross and his "happy trees")This is community driven - we're not employees of roll20.
Kryx said:
Second wind just add as a class action" "Heal [[1d10 + @{fighter_level}]]"Ryan H. said:
Mostly I had no idea how to add class actions like second wind. Or with trip attack (fighter), I still don't know how to put the save dc. I did a work around that I had to ask about by adding 8 to str mod and level/4 +1 (to get proficiency bonus).
Trip attack as a class action: "Trip DC [[8 + @{PB} + @{strength_mod}]]"
Ryan H. said:Honestly, one of the most overwhelming things about roll20 is the setup. If you guys did like a quick step-by-step video, creating a character at level 1 (possibly with spells and class features) and then leveled him up to level 2. I think that would be a huge boon. In addition I think many more 5e players would be open to using your sheet because they have a greater ease of comfort as they are exposed to the process. (It's like Bob Ross and his "happy trees")This is community driven - we're not employees of roll20.
Those kind of videos could be helpful to some, I agree.
I agree about setup but providing something for setting up all the classes of 5e even at level 1 would be a large endeavor just as providing everything the sheet can do is difficult in a wiki. That and I have never created a video. Do we have any other volunteers?Ryan H. said:
Mostly I had no idea how to add class actions like second wind. Or with trip attack (fighter), I still don't know how to put the save dc. I did a work around that I had to ask about by adding 8 to str mod and level/4 +1 (to get proficiency bonus).
Honestly, one of the most overwhelming things about roll20 is the setup. If you guys did like a quick how to video, creating a character at level 1 (possibly with spells and class features) and then leveled him up to level 2. I think that would be a huge boon. In addition I think many more 5e players would be open to using your sheet because they have a greater ease of comfort as they are exposed to the process. (It's like Bob Ross and his "happy trees")
HLazar said:
I agree about setup but providing something for setting up all the classes of 5e even at level 1 would be a large endeavor just as providing everything the sheet can do is difficult in a wiki. That and I have never created a video. Do we have any other volunteers?Ryan H. said:
Mostly I had no idea how to add class actions like second wind. Or with trip attack (fighter), I still don't know how to put the save dc. I did a work around that I had to ask about by adding 8 to str mod and level/4 +1 (to get proficiency bonus).
Honestly, one of the most overwhelming things about roll20 is the setup. If you guys did like a quick how to video, creating a character at level 1 (possibly with spells and class features) and then leveled him up to level 2. I think that would be a huge boon. In addition I think many more 5e players would be open to using your sheet because they have a greater ease of comfort as they are exposed to the process. (It's like Bob Ross and his "happy trees")
Willing to provide 'tips and tricks' for the items you requested, maybe showing you where and what to place in the sheet though not famiilar with everything so hopefully others in the community can help as well. Aside from that it does sound like we need an intro video but I am not your girl for this.
H
Ryan H. said:
Is there a way to change the characters stats temporarily with the class action? (possibly through spell?) I have a rare item that increases my strength score by 4 and reduces dex score by 2. It only lasts 1 minute and resets on a long rest.
&{template:5eDefault} {{title=bonuses}} {{subheader=@{character_name}}} {{emote= Conditions: @{condition_immunity}}} {{ =att | dam}} {{weapon = @{global_weapon_attack_bonus} | @{global_weapon_damage_bonus}}} {{melee = @{global_melee_attack_bonus} | @{global_melee_damage_bonus}}} {{ranged = @{global_ranged_attack_bonus} | @{global_ranged_damage_bonus}}} {{spell = @{global_spell_attack_bonus} | @{global_spell_damage_bonus}}} {{ =------------------------------------}} {{ =ab | sv | ch}} {{global= -- | @{global_saving_bonus} | @{global_check_bonus}}} {{str=@{strength_bonus} | @{strength_save_bonus} | @{basic_strength_bonus}}} {{dex=@{dexterity_bonus} | @{dexterity_save_bonus} | @{basic_dexterity_bonus}}} {{con=@{constitution_bonus} | @{constitution_save_bonus} | @{basic_constitution_bonus}}} {{int=@{intelligence_bonus} | @{intelligence_save_bonus} | @{basic_intelligence_bonus}}} {{wis=@{wisdom_bonus} | @{wisdom_save_bonus} | @{basic_wisdom_bonus}}} {{cha=@{charisma_bonus} | @{charisma_save_bonus} | @{basic_charisma_bonus}}} {{ =------------------------------------}} {{save dc = @{global_spell_dc_bonus}}} {{ac=@{global_ac_bonus}}} {{heal=@{global_spell_heal_bonus}}} {{init=@{initiative}}}
HLazar said:
One thing I have been thinking of doing for my character is creating a macro that lists all my current bonuses and conditions (using the condition section on the first tab), whispering it to myself. Then I can make a check if anything needs removed or such or if anything provides advantage/disadvantage of on rolls and the like. Since we don't use API in our game, this would help me a lot as a sanity check.
edited:
here is the crude code. add a /w for whisper to yourself if you don't want the rest of the game to see it. also, if you do not have anything in the condition immunities line on the core tab, it will probably look strange. just type 'none' in the last line and all should be well. i put these in abilities so there is no character to reference the attribute. you would need that if you have as global macros. good list of bonuses attributes if that is of interest. this is going to come in very handy for checking why a bonus is being applied.&{template:5eDefault} {{title=bonuses}} {{subheader=@{character_name}}} {{emote= Conditions: @{condition_immunity}}} {{ =att | dam}} {{weapon = @{global_weapon_attack_bonus} | @{global_weapon_damage_bonus}}} {{melee = @{global_melee_attack_bonus} | @{global_melee_damage_bonus}}} {{ranged = @{global_ranged_attack_bonus} | @{global_ranged_damage_bonus}}} {{spell = @{global_spell_attack_bonus} | @{global_spell_damage_bonus}}} {{ =------------------------------------}} {{ =ab | sv | ch}} {{global= -- | @{global_saving_bonus} | @{global_check_bonus}}} {{str=@{strength_bonus} | @{strength_save_bonus} | @{basic_strength_bonus}}} {{dex=@{dexterity_bonus} | @{dexterity_save_bonus} | @{basic_dexterity_bonus}}} {{con=@{constitution_bonus} | @{constitution_save_bonus} | @{basic_constitution_bonus}}} {{int=@{intelligence_bonus} | @{intelligence_save_bonus} | @{basic_intelligence_bonus}}} {{wis=@{wisdom_bonus} | @{wisdom_save_bonus} | @{basic_wisdom_bonus}}} {{cha=@{charisma_bonus} | @{charisma_save_bonus} | @{basic_charisma_bonus}}} {{ =------------------------------------}} {{save dc = @{global_spell_dc_bonus}}} {{ac=@{global_ac_bonus}}} {{heal=@{global_spell_heal_bonus}}} {{init=@{initiative}}}
H
If the macro is an ability (on the Attributes and Abilities tab of your token) then it does not need the character name because it is tied to the character of the character sheet. If it is a global macro and in your personal settings then you need to preface every attribute with @{character|attribute}.Kaelev said:
Question. In your code it doesn't actually call the character except in the subheader only. Does it need
Also, I'm getting this "TypeError: Cannot read property 'toLowerCase' of undefined"
FYI I'll be on vacation for the next week and will be unable to respond to any issues.
See [D&D 5E] Character Sheets don't take size into account for carrying capacityKrom said:
Is there any information for changing Carry Capacity or Push/Pull being modified by Goliaths and Barbarians?
Kryx said:
Unfortunately in the current form it couldn't. It'd have to adjust to a <select> or <radio> to adjust the carrying capacity.
DM Korgul said:
So, I have encountered a bug. I'm just here to find out if anyone else has seen this, and if so, if they found a way around it.
So, on a PC I just made, it opens the character sheet to the Core tab. Whenever I click a different tab, Weapons for example, it goes to the Weapons tab, then immediately back to the Core tab. Then if I click the Weapons tab a 2nd time, it goes over to it and stays there. But if I click on the spells tab, for example, it goes to the Spells tab, then jumps back to the Core tab. Making me click the Spells tab a 2nd time.
So, basically, I have to click on every tab twice, to actually see it.
This has popped up once before, months ago. We fixed it by remaking the character from scratch.
This is now happening to two of my PC sheets. One old one and a brand new one I just made yesterday. Other PC sheets and NPC sheets are unaffected by it from what I can see.
This leads me to believe that something in the 5e Shaped Sheets coding is messing with it.
I've tried the following to fix the problem:
Making a copy - Failed
Exporting and Importing back in - Failed
Disabling the 5eShaped script - Failed
Remaking the character from scratch - Success
Making a Copy Campaign and importing via Vault or Transmog - Failed
So, because the copy campaigns fail, but a fresh campaign does not, I'm guessing the corruption is in the Campaign itself.