Keith T. said: Ok so I'm new at this. How do I add this sheet to my game? I assume I choose the custom sheet under settings for setting up the game I downloaded the zip file. Do I grab all that and just paste it in there? Some step by step instructions would be good for new users. Sorry, Keith, I'm working on a manual atm. You want the files located in the Alpha Releases Folder . Copy the html, css, and translation files into the corresponding tab of the custom sheet in your game settings. reMamai said: Great work! Already using it in our game, so after first session have some points: - Skill and Save notes doesn't appear on roll check I've got the skill notes fixed in the next build, hadn't noticed that the saves weren't showing their notes though. Thanks for the report. - Is there any method to add roll to modificators in abilities? or just in skill checks (Envoy Expertise add 1d6 for example) You can handle most mods via the mods fields of the buffs, abilities, or items (they all work the same way). To add envoy expertise die simply put this in the mods field of your expertise ability (and make sure the ability is set to constant, or is enabled if it is an at will or x/day ability): +1d6 insight to sense motive Note that currently the sheet can't handle buff stacking for buffs that don't resolve to a number prior to the roll. I've got an idea to make this more robust, but for the time being, the +1d6 will be added as a miscellaneous bonus and any other insight bonuses you may have will still be applied. - Any way to add bonus to specific weapon category? (Weapon Focus) The buff parsing can't currently handle categories, it's something I'm working on. - Class skill checkbox sometimes doesn't add +3 bonus on skill with 1+ ranks Hmm, Any more details on when this occurs? Is it specific skills? Does it fix itself if you change the rank amount? And we are waiting for Ship sheet =) Heh, yep, It's on the horizon, but will probably be the final section of the sheet to be completed.