Travis K. said: Hey Scott, some more testing on the sheet and a few more bugs that are appearing for me. - SP still is not adding CON mod I'm starting to think that SP and con just don't like me ;) . I'll get this one figured out though. - Class and Level are not showing on the character info tab after being updated/added to the class info ta Gah, missed that. Thanks. - Wealth for some reason is adding different amounts. First item I did was as second skin with cost of 250 and it changed wealth from 0 to 62250, changed it to a backpack with a cost of 3 and it made wealth 9. when adding multiple items it does some funky additions I had apparently put an incorrect attribute call in. This is fixed in the next alpha version. - For attacks, does not seem to be adding the attack bonus or the damage bonus fields when a value is entered Hmm, gonna have to look into this. It shouldn't add the attack bonus field to the attack total (just not enough space, should be taken into account in the actual roll), but the damage one should be displayed. A few thoughts for improvement. Possibly make it where you can mark all class skills for the class but not have it add the +3 value unless you have 1 or more ranks in the skill. This would allow players to know what is a class skill as leveling stead of constantly using the book as well. This is how it is supposed to work. The functionality got lost in my sheetworker rework, I'll add this to my list of bugs. Also perhaps display a - under total skill modifier for required training skills that have no ranks, so the player knows they cannot attempt the skill. Or an option to turn this feature on/off in case a GM house-rules all skills are attempt-able. Yep, I'm planning handling for trained required skills. Just haven't found a descriptive icon I like well enough yet. If you have ideas, send them on in :) I think that's it for now. Keep up the awesome work and it is coming along great. I love the buffs section on how easy it is to add modifiers to most fields.