Brian C. said: If only someone had suggested this three weeks ago when the notification first showed up. . . and two weeks ago when the thread was changed. Brian C. said: Brian C. said: This is irresponsible. Given the number of game-breaking bugs still in UDL (and the conversion tool) and that many of the new versions of features have a detrimental effect on game play, who decided that a general broadcast that UDL is ready for primetime was a good idea? There are going to be a lot of people who do not follow these bug threads who are in for some nasty surprises. I posted this over a week ago. In that time, we have seen numerous accounts of paying customers losing game sessions and having their games corrupted by the conversion tool, entire maps revealed to the players, vision only revealing a small angle of the map, and games grinding to a halt. I dismissed that notification, knowing that UDL and the conversion tool are dangerous to use in anything but a test environment. . . and now it's back? Why has the notification been restored when the system is obviously still not ready? Software should be nearly bulletproof when it is released to production. UDL and the conversion tool are still in a state where they really belong on the Dev server, and they really should not have repeated notifications telling unsuspecting users to convert their games. If you dismiss the notification, it just comes back. Every time your refresh a game's launch page, it comes back. The only way to definitively stop the notification from appearing on a game's launch page is to run the tool. There is a sacrosanct rule in software (one of many): do not destroy or corrupt the data of your customers. When there is a bug that destroys or corrupts data, you immediately throw all hands on deck to fix it. Until then, you mitigate the damage, notify your customers of the problem, and keep them away from it. Pushing unsuspecting customers towards the problem is the opposite of that. Roll20, you can do better. You have known about these bugs for weeks (months for some) and still push your paying customers toward a system that can corrupt their game to the point where they lose game time to this, whereas if they had stayed with LDL, they would be having a great time. People come here to enjoy themselves, to have fun, to unwind from a stressful week. Please, turn off the notification, and don't push UDL until it is bulletproof. Applause.....Quoted for truth. Sad to say Roll20, every single dev working on this project failed BIG TIME....and continue to fail with every day that notification remains on. The notification existed because the developers assured us parity had been achieved, they just admitted that is not true. I literally had to scrap an entire game and start a new one just to be able to play. I have a 50+ hour a week job, I have a wife and kids. What I don't have is time to pull ALL my handouts, characters, NPCs, monsters, maps from an old broken game to a new game without UDL. What I don't have is time to redraw all my light blocking walls on maps, to reload all my dungeons, etc. Yet....that's what I've found myself doing the last two weeks because the devs failed. To say that I am upset about that is a vast understatement.