Well, I must say I only tested this out and stopped after seeing the limited number of occupations so I never went to the step where you can spend skill points. BUT if you take a journalist, you can spend points on your mother language. You should be able to name it from the start to what it actually is, (ASSUMPTION!) but since no one ever cared about that and many don't use the charactermancer in the first place, it stayed that way. (ASSUMPTION END!) It seems correct to me, that - in this case - "own" appears under the normal skills to spend points on. BUT it should be renamed to "Mother language" OR as you said, appear under "Languages"... Saul J. said: "Own" shouldn't be in the list of skills as a separate skill. It makes no sense when you're creating a character, especially if you're inexperienced, to see "Own" as a skill. It should be under "Languages" which is where it belongs. The list of occupations being limited I believe is correct. It's basically the same as 5E's SRD - that is to say, if you haven't purchased the rule book, you're only allowed to use the occupations that are in the free ruleset. I agree with removing items from the list that are from the wrong era and asking which era at the start of the process. TheMarkus1204 said: And there are other things: Without the PULP Rulebook purchased here on Roll20 all you see when creating a PULP Character is this. As for Standard Cthulhu, with none of the Rulebooks purchased, you only see a few occupations: WHY doesn't it ask you FIRST in WHICH ERA you want to play? This is also relevant for the Skills later on as there are skills that are NOT PRESENT in the 1920s (i.e. computer use) but are in modern Cthulhu... The "Own" Skill is standard and has the EDU as starting value. However since there are some occupations that list Mother Language as a skill you can invest skillpoints to, it is OK to have it in the List but ONLY for those occupations. Cthulhu Myth should vanish completely as it is not possible during creation (at least for non-experienced Investigators) to have a value greater than 0... Saul J. said: Just tried out creating a character sheet for Call of Cthulhu in the Character Vault (one of the new features Roll20 is implementing). I noticed several problems: In the list of skills you can select when you're choosing Professional and Personal skills, it lists "Own" as a skill; This is obviously "Own language" but it shouldn't be in the list of skills as a separate thing, it should be under "Languages". During the process, when you get to the point of adding points to skills, it shows "Own" with an incorrect value. Later on, when you see the full sheet, it has the correct value. For example, my EDU was 80 and so "Own" should have been 80 but it showed as 40 until viewing the actual sheet at the end. "Cthulhu Mythos" appears as a skill you can select as a skill and add points to. During character creation, you cannot put points into Cthulhu Mythos according to the rules. The GM might let you do so later on, but that's up to the GM. It should not be part of the automatic character creation. I rolled for Luck at the beginning. Later on, I clicked "Review". When it showed the pages as "Review" the Luck was blank and I had to re-roll it.