With the "ability" to hide / unhide skills in the sheet with EDIT MODE turned on, the order of skills changed. And even if you unhide the skills that were not modified (only modified ones are shown by default now) skills are NOT ordered accordingly! In fact, the sheet as it is right now, is not even a standard cthulhu sheet anymore! (All skills have basic percentage and as such need to be shown, ...) There is a Bug thread for the sheet where at least Bianca of the Roll20 Team has answered: <a href="https://app.roll20.net/forum/post/11491610/cthulhu-7-by-roll20-npc-sheet" rel="nofollow">https://app.roll20.net/forum/post/11491610/cthulhu-7-by-roll20-npc-sheet</a> Maybe you want to raise your voice there, too. Senjak said: Nic B. said: Hey folks, Apologies for the disruption: as you can imagine, Pulp Cthulhu is a lot of extra code added to the sheet, and while we tried our best to minimize the disruption to existing players, there have been a few edge cases that have snuck in. I just wanted to confirm that the issue with NPC skills is, indeed, a bug, and that we're working on a fix presently. Have you changed the structure of the additional skills such as the extra skill list for Survival, pilot, and Sciences? I had a script that used to work that now no longer does. My script just looked at the sheet and determined which marked skills should be updated. I'd really love to see how the various skill lists are defined. Thanks!