Nathan said: Any idea on the functionality of the NPC list and rolling initiative problem I had? I had a brief look at the code but I'm not familiar enough with how it works to make heads or tails of it. The !eed command seems to be set correctly in the html code for the roll button but it fails to roll the correct dice nonetheless. Ok, so I took a look at this tonight and did a little testing. It looks like it looking to the correct sheet just fine. However, it does appear to be broken in that initiative is NOT rolling from the NPC portion of the sheet and is only rolling from the player side. I know how to fix it, but it won't be until after my first release. For now, I'd suggest just filling out the NPC sheets using the player skills/characteristics. They should roll correctly from -DicePool after that. God said: Excellent!
One more thing that I wanted to mention because my group just
discovered it recently- apparently when you put any sort of modification
into modifiers section of the skill sheet under 'Xenology', the same
modification is granted to all 'Warfare' rolls made. Likewise, if you
put any modifier into 'Warfare', it won't appear in the roll at all,
only when you make the modification in 'Xenology'. I confirmed that this has been fixed on the updated sheet I'm working on. So next major release will have this fixed. If you want to fix it yourself for the time being, you can disable the one from roll20, copy the script I linked above and add it yourself. Then find the line that Megan posted. You'll just need to edit the values so that they all match the correct skill.