GM Knowledge Rhino said: Mike said: Is there a way using the API to create different kinds of sheet? Separate out the group and vehicle sheets, maybe? Then they can be set-up so all the players can use them and there is little need to find a way to sync one section on individual sheets. Not sure if this is possible either, just a thought. I know in my games we've just made a separate sheet for our shared ship. Yes and no There already are 2 different kinds of sheet (Player and GM) The downside is that it is a 1 time deal for the GM Sheet until Roll20 opens up more sheet options. So there could be a "Group" sheet, but it will show up 1 time per campaign, same with Vehicles/etc. It is a workaround for Roll20 not allowing for multiple sheets that has been around since the first author. I THINK if you copy a "special" sheet that is a one off, it creates a second one that is the same make-up, but I haven't fully tested this, and it sounds more like wasting time than easing it, and I am not sure if it will fix the loading issue. Can you test how much version 220.127.116.11 is affecting loading? (it is the version that is part of the drop down, that can be used in conjunction with the one-click install of the script. My game hasn't had that trouble yet because I haven't opened it to players (the style, and it using a lot sheets means a lot of set-up time.) But the game can have any number of players so it could be a great increase (30+ sheets, possibly). I played in another game of similar style to what I'm doing before that had the problem, and even with Dev help he couldn't eliminate the problem as it was bigger than just adding a line of code to the VTT. I'm trying to keep handouts low in my version to help alleviate the issue since the character sheets are more necessary. Obviously taking out useful things for one style of game isn't very efficient, so I understand if you don't do it. I wouldn't be upset if you didn't. It's just why I mentioned it. Even in that game I at most had 2 minutes, just that some people had a lot longer. I will keep an eye on it though, and make backups as I go using 18.104.22.168 to keep testing. EDIT: Upon further reflection, removing most of those fields is a bad idea considering the Special Modifications ruleset. I still believe Book & Page can be removed, but rarity, value and whatnot would be important for something created by a player since you can't go looking that up necessarily since the rolls can change things about the item. Book & Page seems useful if you remove those fields, but with those fields, it seems unnecessary. So you can frankly disregard that suggestion. I didn't think all the possibilities through. It would be especially useful in the game I plan on running where most things beyond a few basics would be crafted by players, so even if I convinced you to remove them I would probably regret it later.