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Map Pins linked to Handouts

Score + 750
Red said: Did anything come out of the conference with Frances Biedenharn? I had a call with her and she said this particular feature is a priority and first on the list but only after essential Jumpgate improvements...
+1
I made a script that opens handouts when you click a token and enter the API command. <a href="https://app.roll20.net/forum/post/12488941/script-token-handout-opener" rel="nofollow">https://app.roll20.net/forum/post/12488941/script-token-handout-opener</a>
Just saw the new functionality for this on the Roll20Con video and it looks awesome i cannot wait. @Nicole - please let them know that we want to be able to choose our own map pin icons (or at least selected from more than one) - just like we wish we could with doors and windows in UDL
Hi forum friends!! Its me again! The devs have been making a lot of headway on a map pin prototype, which you may or may not have seen during Roll20 con! I'd love to chat with some of you about it - you can sign up for a slot here .&nbsp; **Note that the link will only be live for a few days**&nbsp;
@JD sign up for a slot if you can and/or send me an example of map pin icons :)&nbsp;
1757347491

Edited 1757348024
Gold
Forum Champion
JD said: @Nicole - please let them know that we want to be able to choose our own map pin icons (or at least selected from more than one) - just like we wish we could with doors and windows in UDL Surely Map Pins could be any Token or graphic, from your uploads or Art Library?&nbsp; Roll20 Marketplace sells 100's of map-pin graphics , it would be a shame to exclude them from usability for this feature.&nbsp; Users may want to put a Sign-Post, or a Card from a card deck, or a House icon, or anything else to be a Map Pin linked to Handouts. For a space game GM's may want it to be a Planet or a Spaceship. For an Alchemist shop it may be a Potion bottle that links to Handout.&nbsp; This has always been the intention since the OP, 8 years ago. I think it's pretty clear from reading the history of this thread, going back to 1st post.&nbsp; cc: Roll20Team @Nicole&nbsp; Please, don't make the Map Pins limited to a certain particular icon, like how Doors &amp; Windows currently are limited in Roll20 appearance.&nbsp; Let's go System Agnostic like the heritage of Roll20 and allow different GM's to use different appearance and style for different settings, worlds, styles, game systems. Thus allow Roll20 Marketplace art creators to be able to sell these icons too.&nbsp;
Thanks for your response, Gold!! Our initial release will be focused on the core functionality of creating pins on the board from handouts - and headers within handouts. We think this will be a really powerful feature on its own. That said, we absolutely have plans to quickly build upon that release to allow for pins to be customizable in various ways, and we are looking at all of your input here - old and new. We are considering some cool options internally to give a lot of easy customization power. We are really excited for map pins. Stay tuned!&nbsp;
1757353495

Edited 1757353751
Gold
Forum Champion
Dear Fran, I'm excited too, and hope it doesn't turn into Disappointment based on strange limitations imposed on what should be a simple feature. If it can't do this (Link an existing Token from the map, to an existing Handout).... Then I think it's not satisfying the feature that was requested here.&nbsp; Illustration mock-up of the feature: Link to Handout Back to the drawing board? We already have the Map Pins set up on 100's of maps. Not just me but also commercial Modules in Roll20 Marketplace have that, and are just waiting for the Link to Handout feature. The Suggestion pretty-clearly has always been: to be able to Link any "Pin" (any graphic object on a Roll20 Page) to a Handout so that Players can click the graphic (token, object) in a certain way and pop-open a Journal Handout, just like how Character Sheets can be popped-open from a Token that is associated to a Journal Character.&nbsp;
1757434576

Edited 1757434596
Gabi
Plus
Hi Fran, the calendly link seems to not load up any dates/times? Fran said: Hi forum friends!! Its me again! The devs have been making a lot of headway on a map pin prototype, which you may or may not have seen during Roll20 con! I'd love to chat with some of you about it - you can sign up for a slot here .&nbsp; **Note that the link will only be live for a few days**&nbsp;
If I can't use my own icons for the map pins, this is pretty much useless for me and I'll be stuck using my hackish workaround of characters for map pins.&nbsp; The below pic is about what I want out of it that I've already managed with using characters tokens for pins.&nbsp; Opening a handout by clicking on them would just be a minor nicety for me since I already have tooltips setup for the locations to give some additional explanation.&nbsp; It would also be much more intuitive and easy to figure out how to add map pins if you could just drag a handout on to the map.&nbsp; Getting to this point and figuring out how to do it was just incredibly unintuitive and backward, but do-able using characters.&nbsp; To me the process needs to be a lot more intuitive and obvious than you have to make a character to make a map pin and it took me awhile to find that information.
1757465276

Edited 1757903341
Pat
Pro
API Scripter
Gold said: Dear Fran, I'm excited too, and hope it doesn't turn into Disappointment based on strange limitations imposed on what should be a simple feature. If it can't do this (Link an existing Token from the map, to an existing Handout).... Then I think it's not satisfying the feature that was requested here.&nbsp; Illustration mock-up of the feature: Link to Handout Back to the drawing board? We already have the Map Pins set up on 100's of maps. Not just me but also commercial Modules in Roll20 Marketplace have that, and are just waiting for the Link to Handout feature. The Suggestion pretty-clearly has always been: to be able to Link any "Pin" (any graphic object on a Roll20 Page) to a Handout so that Players can click the graphic (token, object) in a certain way and pop-open a Journal Handout, just like how Character Sheets can be popped-open from a Token that is associated to a Journal Character.&nbsp; The trick I think they're trying to do is simplify the interaction. With current standard tokens, double-click opens the token pop-up and single-click just selects . One has to use a modifier key to get directly to the handout equivalent (character sheet ([shift] or [ctrl] + double click)), and there is no preview feature available via single click. It's a different kind of token interaction, and it may be a property to set similar to how you can set lighting behaviors on tokens and are not constrained to SVG torch icons dragged from the left toolbar. Or it may be set by property, or it may be set by right-click menu.&nbsp; For example: a simple interaction to create them might be to drop a token then drag and drop a handout on top of that token. A prompt asks if you want to create a map pin. Same would go for the pins that can be dragged from handout headings.&nbsp; Edited to add: I can see this as a possible way to convert a token to a pin token. (a) You can drag a handout or a heading in a handout directly to the MAP or TOKEN layer and it pops to ask "Show All" or "Create Pin." CREATE PIN creates a PIN TOKEN.&nbsp; (b) You can drag a handout or a heading in a handout OVER a TOKEN and convert it to a PIN TOKEN. Also asks before conversion (c) You can right-click a token and select PIN TOKEN from the context menu which prompts for a handout then converts it to a PIN TOKEN.&nbsp; Any of these operations does TWO THINGS:&nbsp; 1. Sets it up for token interactions as a PIN TOKEN 2. Sets token editing to a RIGHT CLICK CONTEXT MENU or SHIFT DOUBLE-CLICK to edit the token instead of open the handout.&nbsp;