Backlogged Minor Ruling Patch Notes (Mar 2019-Jul 2020) There have been a bunch of purges, a sizable Compendium patch update or two, and a bunch of minor overhauls to the Guild (with more in the pipeline), but we've been slacking on posting updated minor rulings since Feb 2019, so let's catch up with some of the changes: Added in the GHouserule distinction for Guild-setting specific houserules (to be ignored by DMs who wish to use the MRs in their home games). Made the usual variety of spelling, grammar, syntax, clarity and format corrections. Unlucky Teleport (Sorcerer): Houserule: The damage from this feat is extra damage. Forced movement-boosting items [ Staggering Weapon, Rushing Cleats, and others ] : These items boost each instance of forced movement within a power. For instance, Eldritch Strike with Mark of Storm would slide 1 + slide 1. With rushing cleats, this would become slide 2 + slide 2. Items that increase pushes or pulls function analogously. Gauntlet Axe [revised]: When wielding a gauntlet axe, you are still allowed to hold (but not wield) off-hand items, grab an enemy, or maintain a grab Crafting-modifying feats [ Master Crafter (Artificer), Creation Mastery , Pupil of the All-Father ]: G Houserule: These feats are banned (see the Item Rules thread). This is to prevent low-level characters from making fortunes crafting items for high-level PCs. [ other game elements added ] Immediate Interrupts (and some Opportunity Actions): If the Interrupt or Opportunity action triggers off an attack being made, the player interrupting that action must declare their interrupt before the attack and damage rolls for the triggering attack are made, unless a) the power explicitly states that the interrupt can be made after attack/damage is rolled or b) the DM allows the player to make the interrupt because they did not allow adequate time for the player to declare the interrupt before rolling the attack. Intimidate : Houserule: In combat, only one bloodied creature may be designated as the target of the intimidation per standard action. Ally : If one of your powers targets an ally, that ally can choose to ignore the effects of that power, unless the power targets a “creature” or “creatures.” (RC:106) Blinding Torrent (Stormcaller dly 12): The concealment applies to allies and the vulnerability applies to enemies only while they are within the zone. Dimensional Thunder (Swordmage daily 1): Houserule: The first Effect line comes before the Attack line. Rhythmic War Drums: The daily power’s forced movement modifications only affect forced movement effects inflicted on applicable player characters, not forced movement effects inflicted on enemies (i.e. modified on the “receiving,” not “giving” end). Zones [and similar effects]: When a power, feat, or other game element deals an effect, including damage, to creatures that enter or leave a certain area, each creature can take that effect (including damage) from that game element only once per turn. Game elements are the mechanical characteristics that apply to your character. Generally this term refers collectively to your powers, feats, item properties, and features (including class, racial, theme, background, PP/PMC, and ED features).