
xTimmyx said:
Evan said:
godthedj said:
Timmy. In the meantime, are you not able to utilize the global damage modifier field more? Or even add prompts into the usual damage field box? E.g. something like below?
1d8[Usual slashing]+?{Is the enemy undead?|No,0|Yes,1d8}[Radiant Vs Undead]
Maybe this is a bad idea, but I just duplicate weapons in my player's attacks so they don't get the prompt every time they roll. That way if they know (or think) the enemy is undead they click the appropriate weapon.Pertaining to the Global Modifier thing, for people that are simple like i am... I dont know code, so i dont know how to do the fancy dancy code work to make something really cool.
Second, about the duplicate weapons, i do that to, but its taking up real estate on the attacks and spell casting section. Simply adding in a Damage field 3 and 4 will provide a more concise weapon or spell input. Not to mention, trying to put in custom weapons in and tieing in your classes special abilities or the like. what about that Flame tongue longsword? wanna use it one handed or two handed? gotta put in duplicate weapon entries.
and what about the rangers favoured enemy input? especially when they have a Flame Tongue longsword? Things like that would be better off concise into 1 weapon, and then when you hit the weapon to attack, it'll bring up the text on one go in the chatroom.
So please Mods and developers.. i beg of you, to please put in a Damage 3 and 4 into attacks and spell casting. <3 <3 <3
I get what you're saying, but then that extra "noise" appears on every single attack the PC makes (unless you macro it via ChatSetAttr or the like). So attacking a goblin? Well it still shows the extra radiant damage you do to Undead, plus the extra damage you do to your Favored Enemy which happen to be giants.
If you and your players are accepting of the fact that the extra damage would not always be relevant, then I think your suggestion is valid and as Jeremy suggests above, should go into the Suggestions forum.
In general I think there's a fine line between automation, which is a benefit of a VTT like Roll20 and complexity, which is a side-effect the platform's power.
Another idea I had for likes Favoured Enemy and the like is to add a general Attack (which is just damage) that player's click (or can be triggered by macros or API) to add the damage to any attack. That way you don't have to fill in the "Damage 2" field on every attack.
So an example might be:
Ranger shoots their longbow at a giant (their favoured enemy). They hit, so they roll the bow's damage and then click the favoured enemy damage as well.
TL;dr I kind of rambled on about different ways to skin a cat.