Hello everyone!
We have been working with Updated Dynamic Lighting for quite some time and announced previously that Updated Dynamic Lighting has reached feature parity with the legacy system. Our next steps are working towards ending support for Legacy Dynamic Lighting. While we are not ready to announce the official date for retiring the legacy system, we have transitioned into the sunsetting phase and want to be sure that we are giving everyone ample time to get familiar with Updated Dynamic Lighting.
To assist everyone in making the transition to Updated Dynamic Lighting, we have created a Dynamic Lighting Conversion Tool which will automatically migrate your settings from the legacy system. For further documentation regarding Updated Dynamic Lighting, we have provided some awesome reference documentation on our Help Center, so check it out!
This announcement for the sunsetting of the legacy system does not mean a halt to development of Updated Dynamic Lighting. We are aware of more improvements to be made; during this period we are dedicated to providing polish, performance improvements, and addressing bugs.
Speaking of bugs, we have been working through the list of reported issues from the previous thread. We apologize that we have not responded as often as when the thread started, but nonetheless we have been hard at work reproducing the issues and reaching out to users to ensure that we are caught up. Below is a list of known bugs that we will be continuing to work on leading up to the sunset date. Please continue to report any bugs you find and let us know if we may have missed anything!
If you would like to submit a bug or issue to us, please make use of this form.
Known Issues
- Performance Improvements
- Some pages with Updated Dynamic Lighting are not loading properly
- Improvements to loading times and responsiveness
Dynamic Lighting lines appear jagged [1]Lag build-up with keyboard movement (Especially for multiple token movement and large maps) [1, 2]- We have not had further reports of this issue following improvements made previously nor have we been able to reproduce any longer. If this is still occurring, please let us know!
Certain users are experiencing memory spikes and high memory usage- Improvements to Night Vision
- Night Vision aesthetics with multiple tokens are overlapped.
Objects on GM Layer disappear when tokens with Night Vision overlap them [1, 2, 3]Fixed Sept. 15thMissing Dim light option for Night Vision [1, 2, 3, 4, 5, ++]Nightvision overlapping low light appears too dark.Rotation handle for groups does not work when Updated Dynamic Lighting is enabled [1]Fixed Sept. 15thVisual artifacts while using Explorer mode with integrated graphics on MacOSZoom Interactionslevels interacts with "Pixel dust" and Explorer modeDynamic Lighting creates distorted duplicates- Ghost-like effect for animated tokens in GM view with Night VisionNightvision or Explorer mode
Yellow box missing when hovering over Turn Order entry for UDL enabled tokens [1]Fixed Sept. 15thWhen a GM moves a player token, the GM does not see reveal areas until dropVision or lighting sometimes appears as a cone without changes to Directional Light/Vision being madeFixed Sept. 1stUsage of the conversion tool while the "Journal" option was deselected could break default tokens.Fixed Sept. 2ndSpinning a Group of Tokens the light cone is off-centerLighting is not properly updating on barriers being changedNight Vision doesn't consistently update reveals for some usersCTRL-L for GM is revealing Night Vision for other tokens