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D&D 5th Edition by Roll20

Thanks for the reply! I suppose I’ll fill it out manually then. This is the cover and the page the Oath was on if that helps at all. Regardless, I appreciate the assistance and am looking forward to putting my character together.
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BoneChalkBard said: A friend of mine is starting a campaign and made the 5E Races &amp; Classes book available to me. It contains “Oath of the Vigilante” (not “Vigilant” or “Vigilance”), but no character builder seems to support or even acknowledge it, and I can’t even find it on a Google search. Is there a particular reason for this? It feels really odd to find all the others but not this one. It comes from this book:&nbsp; <a href="https://www.gmbinder.com/share/-M8CqWP2BL4GITsgyDM2" rel="nofollow">https://www.gmbinder.com/share/-M8CqWP2BL4GITsgyDM2</a> &nbsp;and is clearly marked "Homebrew". It's D&amp;D set in the modern age. It won't be supported officially on Roll20 unless the author sells it in the Marketplace, and even then, as Keith said, it still may not be supported.
Gotcha, and thank you. Looks like the book they shared with me just pulled a bunch of things from various places together. I was able to get everything I was working with entered manually in a neat way. Thanks for all your help. Saul J. said: BoneChalkBard said: A friend of mine is starting a campaign and made the 5E Races &amp; Classes book available to me. It contains “Oath of the Vigilante” (not “Vigilant” or “Vigilance”), but no character builder seems to support or even acknowledge it, and I can’t even find it on a Google search. Is there a particular reason for this? It feels really odd to find all the others but not this one. It comes from this book:&nbsp; <a href="https://www.gmbinder.com/share/-M8CqWP2BL4GITsgyDM2" rel="nofollow">https://www.gmbinder.com/share/-M8CqWP2BL4GITsgyDM2</a> &nbsp;and is clearly marked "Homebrew". It's D&amp;D set in the modern age. It won't be supported officially on Roll20 unless the author sells it in the Marketplace, and even then, as Keith said, it still may not be supported.
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Is there a way to add a modifier to the spell save DC of specific spells? I have a character that is multiclassed in Bard and Sorcerer, and has spells for both. However, they also have a +1 Rhythm-maker's Drum, giving them +1 to spell attacks and their spell save DC, but only for Bard spells. I can add +1 to the Global Magic Attack and Save DC fields, but that will of course give +1 to all spells. I can edit +1 into the attack rolls for Bard spells, but there's no way to do that for save DC (plus Bard's don't really have any attack spells anyway). I'm sure there's some black magic I can perform with Attributes, but I'm unsure how I would append it to a spell so that it's included with the DC. I could also just verbally say "That spell DC is actually 15" every time I cast a Bard spell, but I can imagine that would get tedious fast and I'd probably eventually mess up and forget to mention it.
Not sure why but our compendiums are now only showing 2024 material.&nbsp; All 3rd party and 2014 are gone???
Gabriel de Le'on said: Not sure why but our compendiums are now only showing 2024 material.&nbsp; All 3rd party and 2014 are gone??? Cannot confirm this - I can still see 3rd party and 2014 materials in the compendium in my test game. Have you checked the Game Settings to see what books are being shared?
Every other week the same issue is happening in both my game where I am a DM and my other game where I am a player on my DM's account.&nbsp; &nbsp;Our game settings show all 2014, 2024, and 3rd party books as available.&nbsp; Every week or two one of us loses access to all compendium material with the exception of DnD 2024 players handbook, monster manual, and DM's Guide.&nbsp; &nbsp;This is a major issue for our games since we use 2014, 3rd party and 2024 material and have chosen to keep 2014 character sheets and just manually put in any 2024 material since none of us enjoy the 2024 sheets.&nbsp; &nbsp;I have posted multiple tickets and no one is even bothering to look at it
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Gabriel de Le'on said: Every other week the same issue is happening in both my game where I am a DM and my other game where I am a player on my DM's account.&nbsp; &nbsp;Our game settings show all 2014, 2024, and 3rd party books as available.&nbsp; Every week or two one of us loses access to all compendium material with the exception of DnD 2024 players handbook, monster manual, and DM's Guide.&nbsp; &nbsp;This is a major issue for our games since we use 2014, 3rd party and 2024 material and have chosen to keep 2014 character sheets and just manually put in any 2024 material since none of us enjoy the 2024 sheets.&nbsp; &nbsp;I have posted multiple tickets and no one is even bothering to look at it Hi Gabriel! How many games and how many players do you support for compendium sharing on your account? Is it possible you are exceeding the number of supportable players? The number of games and players for a Pro subscription is fairly high (5 games of up to 15 players each), but folks running West March style games can easily run a foul of these limitations.&nbsp; What response have you received to your tickets?
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Hi, I created a topic about this a few days ago, but I guess here is the right place to bring this up. I'd like to request an option in the D&amp;D 5E 2014 character sheet by Roll20 to calculate a character's carrying capacity in kilograms , not just in pounds. Adaptations to the metric system usually simplify things bu considering 1 kg = 2 lb , so it could just be the case of considering carrying capacity as Strenght x 7.5 kg . I suppose coin weight would also be affected, as Gauss mentioned in the other topic. As an addendum, it would be nice to have it shown what is the character's carrying capacity. Something like this:
Given that Roll20 seems to be moving everything toward the 2024 sheet, it is unlikely that they'll do any kind of development on the 2014 sheet. EduardoMS said: Hi, I created a topic about this a few days ago, but I guess here is the right place to bring this up. I'd like to request an option in the D&amp;D 5E 2014 character sheet by Roll20 to calculate a character's carrying capacity in kilograms , not just in pounds. Adaptations to the metric system usually simplify things bu considering 1 kg = 2 lb , so it could just be the case of considering carrying capacity as Strenght x 7.5 kg . I suppose coin weight would also be affected, as Gauss mentioned in the other topic. As an addendum, it would be nice to have it shown what is the character's carrying capacity. Something like this:
Hello, I am a new player but have read the forums, help articles, and FAQs. &nbsp;I have not found a reference to this particular issue. On my DND 5E (2014) Character sheet for my current game, I an unable to manually add items to inventory, weapons, skills/proficiencies. &nbsp;Basically, anywhere there is a "+" icon, it cannot be clicked. &nbsp; Dragging from the compendium does work, number of items can be edited, and the lock/unlock function does work. I am on Safari, if that makes a difference. Thank &nbsp;you!
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Gauss
Forum Champion
Hi Seth,&nbsp; Please click on the cog next to "spells". In the third column are a number of controls for those fields. Make sure they say "Compendium Compatible".&nbsp; If that is not what is going on please try one of the supported browsers (Chrome or Firefox) and make sure it works there.&nbsp; Seth said: Hello, I am a new player but have read the forums, help articles, and FAQs. &nbsp;I have not found a reference to this particular issue. On my DND 5E (2014) Character sheet for my current game, I an unable to manually add items to inventory, weapons, skills/proficiencies. &nbsp;Basically, anywhere there is a "+" icon, it cannot be clicked. &nbsp; Dragging from the compendium does work, number of items can be edited, and the lock/unlock function does work. I am on Safari, if that makes a difference. Thank &nbsp;you!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Seth said: Hello, I am a new player but have read the forums, help articles, and FAQs. &nbsp;I have not found a reference to this particular issue. On my DND 5E (2014) Character sheet for my current game, I an unable to manually add items to inventory, weapons, skills/proficiencies. &nbsp;Basically, anywhere there is a "+" icon, it cannot be clicked. &nbsp; Dragging from the compendium does work, number of items can be edited, and the lock/unlock function does work. I am on Safari, if that makes a difference. Thank &nbsp;you! Hi Seth! I can confirm that on Mac-Safari/-Jumpgate-D&amp;D 5e (2014) Sheet: The Plus buttons on repeating lists do not add an item. You can report this in a&nbsp; Help Center Request , but be aware that only Chrome and Firefox are supported browsers. If another browser works, great! Or if the lift is not heavy and the dev teams thinks they can fix it even on another browser, such as Safari, that's also great. But your best bet is to try a different browser, FF and Chrome, preferred.
I saw this happen for one player in a game that I was in last night. When they clicked the + icon to add a line to their inventory, nothing happened. It only affected that one player. Drag and Drop worked normally for them for both for inventory and for spells. (They ended up dragging a item from the compendium then editing it.) We were using the D&amp;D 5E by Roll 20 (2014) character sheet. That player was using Chrome on a brand new Mac destop.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rick A. said: We were using the D&amp;D 5E by Roll 20 (2014) character sheet. That player was using Chrome on a brand new Mac destop. On Mac/Chrome, the + button works for me.
It works for them as well in another game that also uses the same character sheet; the problem is only with that specific character sheet in that one game. Both characters are spellcasters (Wizard and Druid), both with large inventories and spell lists). It might be a corrupted character sheet, or it might clear up the next time they play. For our player group, we've been experiencing a lot of what appear to be memory, processing(*) or caching issues. (*) As in RAM/CPU/GPU. Player memory and CPU issues are a whole other thing. keithcurtis said: Rick A. said: We were using the D&amp;D 5E by Roll 20 (2014) character sheet. That player was using Chrome on a brand new Mac destop. On Mac/Chrome, the + button works for me.
Gauss and Keithcurtis, Thank you very much for your response. &nbsp;Using Chrome (buggy as heck on my ancient mac, but that's neither here nor there) seems to be the solution. &nbsp;In Chrome I am able to edit and add to my inventory. I very much appreciate your help, Seth
What's the best way to combine a cloak of elvenkind with stealth disadvantage armor?&nbsp; I ended up deleting the disadvantage attribute from the armor because adding an advantage attribute to the cloak didn't seem to do anything at all (rolls were still at disadvantage).
Is the cloak equipped (look on the inventory tab, and check the toggle)? Is it attuned (also shown on the Inventory tab)? I just did a quick test - fighter, plate armor (disadvantage), with Cloak of Elvenkind equipped and attuned, and the roll was "normal" (no advantage or disadvantage). Franimus said: What's the best way to combine a cloak of elvenkind with stealth disadvantage armor?&nbsp; I ended up deleting the disadvantage attribute from the armor because adding an advantage attribute to the cloak didn't seem to do anything at all (rolls were still at disadvantage).
@Roll20: I'm just curious. I keep seeing all of these features for the 2024 sheet, even though it still has bugs and issues such as attribute access for mods.&nbsp; Are any other improvements coming to the 2014 sheet, like the custom items and stores? Or are we just left behind forever because of the new hotness?
Erik M. said: @Roll20: I'm just curious. I keep seeing all of these features for the 2024 sheet, even though it still has bugs and issues such as attribute access for mods.&nbsp; Are any other improvements coming to the 2014 sheet, like the custom items and stores? Or are we just left behind forever because of the new hotness? My understanding (and I could be wrong about this) is that the 2014 sheet will not see any changes. IMO, it's likely to go away in a year or so.
I see no reason for it to go away, any more than the many other systems char sheets. Hopefully they will release it back to the community so we can add new features!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I seem to remember them committing to support but not develop. I.e. bug fixes. I doubt the code will be released. IIRC, the whole reason the sheet was moved to proprietary was that some of the IP of WotC was in the code. I could be misremembering, though.
It would be a huge mistake on Roll20's part to do away with the 2014 sheet without allowing API script authors and modders to have full access to the 2024 sheet. Not only full access, but a substantial amount of time to develop or convert their 2014 scripts. They have already released an announcement saying it isn't going anywhere, hopefully they stay true to that. I know myself and many others are not fans of the new hotness.
Hey folks, Just to allay any fears, there is no intention for the classic sheet to "go away". Not now, nor are there any plans to do so in the future.&nbsp; We will continue to fix issues, as they arise and can be reliably reproduced, however we do not have any plans to work on new features for 2014 at this time. This may change in the future. Cheers!
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I also don't mean to sound ungrateful or to undervalue work being done, or say that the 2024 sheet doesn't offer anything of value. Just that my priorities are different, as I enjoy API access and modding etc. Anyway, to kind of bring this back to a more focused 2014 discussion. Can those who read this please test something for me? I have some confirmation of a bug when talking to others privately, but I wanted to have some broader confirmation. When retrieving the values for attributes multiclass1,&nbsp;multiclass2, and&nbsp;multiclass3, and the attribute is not defined, it is returning "Artificer" as the values. For instance, someone with no multiclassing, all three values will return Artificer. If someone has multiclass'd once, then the last two will return Artificer etc. To test this you can use&nbsp;@{selected|multiclass1} in the chat just changing the numerical value for the other two. Thanks
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Gauss
Forum Champion
Hi Timothy B.,&nbsp; Please create a fresh character, then go to the settings cog (next to spells). You will see that they are all defaulting to Artificer.&nbsp; This is not a case of a not-defined attribute, the default setting is Artificer.&nbsp; If you inspect it you can find this:&nbsp; "&lt;option value="Artificer" data-i18n="artificer" selected="true"&gt;Artificer&lt;/option&gt;" That is the default value.&nbsp; This isn't a bug, it is just how it is defined to start. I suggest that the moment someone multiclasses they switch the value of the other two to "Choose".&nbsp;
Oh, I see it. That does change the value returned to the word "Choose", though lol I'm just adding multiclass or spellcasting ability switching to my spellbook mod and came across this. It's not a problem as I can use the multiclass1_flag attribute to ignore any multiclass attribute fields that don't exist. Thanks Gauss.