I'm trying to create macro/Class action for my BM fighter such that on a weapon attack includes a "button" for his maneuvers. I got that part. What I would like to do is also include the resources remaining. Since maneuvers are generic across several actions he has them set as a Class resource. (seems appropriate) What I would like to do is include this resource total and current in the attack macro.
The rest is in reference the "class" tab and class macros.
What I can't figure out is the attribute to use for class resources!! not 'class action' resources.
What I have now:
@{classResourceTotal} of @{classresourcetotal|max} Superiority Dice remaining
[*@{classactionname3}*](!
@{Thomas Fairmeadow|output_option} &{template:5eDefault} {{classaction=3}} {{character_name=@{Thomas Fairmeadow|character_name}}} @{Thomas Fairmeadow|show_character_name} {{title=@{Thomas Fairmeadow|classactionname3}}} {{
It's the
@{classResourceTotal} of @{classresourcetotal|max} Superiority Dice remaining
part that I having a problem with. I would like to display the Class Resource value as part of the macro, so my player only has to track usage in 1(one) spot instead of 3(three)+(plus).
So upon further review: It seem class resources are "repeating actions". Help?