Jonathan B. said: Does anyone know if there are any plans to have a resistance and immunity box for PC characters, i.e. Damage Vulnerabilities Damage Resistances Damage Immunities Condition Immunities It would be useful to have this for PCs (NPC's have it), and then to have then populated by items would be great as well. If I've missed something which allows you to do this already, please let me know. Thanks. Jonathan Kilter said: I believe that is what the features and traits section on the 1st tab is for. Jonathan B. said: Does anyone know if there are any plans to have a resistance and immunity box for PC characters, i.e. Damage Vulnerabilities Damage Resistances Damage Immunities Condition Immunities It would be useful to have this for PCs (NPC's have it), and then to have then populated by items would be great as well. If I've missed something which allows you to do this already, please let me know. Thanks. Jonathan Ih ... IMHO it should be kept seperate. I don't know about you, but that Features and Traits section gets AWFUL LONG! Things like resistance, immunity, vulnerability, vision type, and variable movement (Faeries and Aarokocra can fly, Tritons and Water Genasi have a swim speed, etc...) deserve their own boxes that only show regularly if they are present. This keeps short winded things like "Darkvision 60'" out of a long list of things that is easily referenced in a quickly referenced space. Personally, as a a workaround, I tend to DELETE them from features and traits section, and add them to the Other Tools and Languages section under "OTHER" and describe them there. If I need to know if someone has Darkvision 60, Devil's Sight, and Eyes of Night - I tend to put them all on one line. I might put the Barbarian's "Rage: resist Bludgeoning, Piercing, & Slashing" on another OTHER line; etc, etc, etc. The fewer lines I have in the traits section the better, as most of my players (and myself) can never find that stuff when we need it swimming through the myriad of lines that section gets. The Shaped Sheet improved on this by at least separating Racial from Class from Background Features, but apples to oranges. I will - begrudgingly - say that the improvements to the OGL sheet are making strides toward community level development the way the Shaped Sheet evolved. When I look back at the earliest Shaped Sheet versions, it was just as - if not more - clunky looking and functioning as OGL. But the Shaped Sheet advanced quickly from input from the community, and that's the way Roll20 will remain competitive - to give what the customers are looking for through direct suggestions. However .... it must be noted that retroactive redesigns are difficult, if not impossible, when dealing with a great amount of content. When applying to the Character Sheet, don't forget that in the data - it may have issues in interacting with previous structures - which can cause cascading issues. So asking the Devs to create new items, it may actually break old ones, so they must use a lot of caution in moving forward to be backward compatible.