I don't have much experience yet with higher level alchemists, but here's some of my first impressions/suggestions mainly concerning sheet consistency and clarity of function: Being able to click the bombs right from the formula list for the attack and damage rolls is super convenient, but they don't seem to include the "bonus to roll" queries that the rest of the sheet has. There's also no way to include extra math in the attack bonus like can be done for weapon and spell attacks (useful for conditions, range penalty queries, and MAP queries). The specialized repeating section formats for the 3 present item types are great! The tanglefoot bag drops with "none" in all the damage fields, which breaks the template when sent to chat because those fields are put into inline rolls and expect numbers. Emptying these fields doesn't work either, and still breaks the inline rolls. I suggest a toggle for damage like spells have. The Additional Damage template format doesn't match with how the rest of the sheet does it. {{roll03=[[1 cold splash, -5 foot speed]] (1 cold splash, -5 foot speed @{Fumbus—Alchemist 5|active_bomb_damage_additional})}} It puts all the text both an inline roll and in parentheses next to that inline roll. The output is a bit confusing. It's also set as roll03 rather than roll04 as the other templates are designed (roll03 is used for critical damage usually while roll04 is additional damage, and I have a damage listener script that's set up to expect this pattern). This field should probably be changed to output exactly what is entered and nothing more, just like all other Additional Damage fields, for consistency across the sheet. Changing it to roll04 in the template would also be good for consistency. The Craft button here doesn't seem to do anything, and it's unclear what its intended function is (nothing is added to the sheet's inventory, if that's the purpose). The toggles for Advanced and Quick Alchemy seem useful, but I can't tell if they serve any function other than as reminders. The button for the Crafting skill here is very convenient. The Alchemy Modifiers section is very intuitive and will be very helpful for keeping track of additives and such. The Usage and Activate fields for these items doesn't get shown in the chat template, which would be very handy especially because the text boxes themselves are too small to read the entire entry in some cases. The Quantity field doesn't seem to have any effect on the total Bulk in the inventory. I'm assuming it's for tracking infused items, which are still technically carried and should be calculated into Bulk. For bombs, the Range is shown in the template but the Splash Range is not. The Range field could benefit from being a wider text field that allows non-numeric values, like in the Range fields of other parts of the sheet. The ability to write it in with notes would be useful, just as in other Range fields. There's sections for Bombs, Elixirs, and Poisons but not for Alchemical Tools (sunrod, smokestick, origin unguent, etc.). I think a lot of this has the potential to be very useful for any character built around using and crafting from formulas, not just alchemical ones. An additional section for Other / Non-Alchemical items with a more generic format like the Inventory items would be great for a character such as a wizard who spends a lot of downtime crafting magical items or a character with the Talisman Dabbler archetype. Adding that functionality and perhaps changing the tab name from Alchemy to Formulas to reflect the versatility of it would be an immensely welcome feature. Overall, there are a lot of helpful changes and I think this is a big
improvement from the sparse support alchemists/crafters had before! Some of it is still a bit buggy and not exactly clear in terms of function. I'm looking forward to see how it works out going forward and I eagerly await the first steps for conditions support!