PF2 Character Sheet: Acid Flasks & Bottled Lightning Acid Flasks: Wrong damage Working on Fumbus today, discovered that the Lesser Acid Flask doesn't pull out of the compendium correctly, and that may be why it's wrong on the iconic's character sheet. (Queue up the screenshots!) I drop Lesser Acid Flask in the Inventory, that'll put an action on the main page (woo hoo!). But the damage calculation is wrong. Click on the action, and I get this: Looks good, but it gives the wrong damage. I drop Lesser Acid Flask in the Bombs on the Alchemy page, and it populates a bomb. Splendid! Click on the bomb, and I get
this: (Doubled so you can see calculations) Again, the damage is wrong, but it's the SAME wrong, and that's good news for hunting down the error. Here's the entry from the PF2e CRB compendium: So, we need 1 initial acid damage , 1d6 persistent acid damage, and 1 splash acid damage; we're missing that initial damage and we don't actually need a roll now for persistent damage, as that gets done at a different time. OK! Taking a look at the Bomb details, I see this: So, I changed it to this: Please note the differences in the Damage calculations. I could have made the persistent damage an inline roll as suggested, but it isn't meant to be rolled now, just noted. I did add a great deal to the description that is not the RAW copy as my need is to help walk the new players through what's going on and here is a perfect place to note his Bomber ability and clearly state how the persistent damage rules apply to this situation. That said, it's the correction of the Damage calculations that I'd like to demonstrate. Clicking on my new, corrected damage out put gave me this: This is the correct damage output, with the understanding that the persistent damage line could have been an inline roll (but, since we don't need it now, and it is rolled separately in each turn I feel giving a roll is misleading). The description is the specific to this character description noted above. Also, for the mindlessly detail oriented, I did add a %NEWLINE% in the Additional Damage/Effects box to make the output more easily read. It reads "%NEWLINE%1d6 persistent acid" ...And now I've fixed my spelling error. Quick check using the Greater Acid Flask, using the drag/drop into the Bomb on the Alchemy page. I got this output with a click: OMG. Fan-freaking-tastic! The error in the damage calculation is consistent, so that'll need to be looked at/fixed. My excitement is that the attack roll bonus inherent in the item is in the calculation! Wow. Someone was on the freaking ball with that back-end-coding detail. In summary: The drag/drop is working very well, and the drops to the Inventory and Alchemy pages agree in their specifics (Yay!). However, the database that the drag/drop pulls from appears to be incorrect in the damage calculation, whereas the compendium database is perfect. Bottled Lightning: Missing Additional Effect Bottled Lightning (All levels) needs a note in the Additional Damage/Effect: On a hit, the target becomes flat-footed until the start of your next turn. Like the situation above, the damage in the CRB compendium is correct, but the drag/drop doesn't mention the additional effect. I can supply screenshots, but I think that y'all have an understanding of the situation. BTW... I seems like the Alchemy section and all the easy drag/drop features were not in play when Fumbus was created (I'm verifying/detailing the version from Torment & Legacy). The work on getting these features into the character sheet is absolutely awesome, and is a big reason that I found what, in the scheme of things, are a minor errors. Thank you to the coding monkeys and I apologize to the database elves for calling you out.