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D&D 5E (2024) Character Sheet & Builder by Roll20

January 16 (1 month ago)

I would rather stay as it is now with added spell not automatically prepared if the preparation toggle is active, as the players tend to immediately use new shiny things they find but a new spell requires the wizard to un-prepare another one if he wants to try the new one.

thanks

Andrea

Nicole B. said:

.........

Just to confirm what Andrea said - your spell was most likely being added (the word "drop" is because you dropped it onto your sheet and are using drag & drop functionality), but not automatically prepared for you. We've gone back and forth on automatically preparing spells for people - we don't want to cause this specific confusion of "it says it's on my sheet but I can't see it", but we also don't want to set prepared spellcasters up to prepare more spells than they have the ability to prepare. It's the same debate we had over automatically equipping/attuning items that require equipment and attunement, because it causes confusion to not have the attacks on your dagger or the bonuses from your ring show up the second you drop it onto your sheet, but it's also a little presumptuous to assume that you automatically want to attune to something just because you got it in the loot rotation. In that case, we landed on equipping and attuning, unless you're already attuned to too many things (and in that case we warn you so you know why you're not seeing the bonuses), so we can move spells in that direction too.



January 16 (1 month ago)
Nicole B.
Roll20 Team


camo s. said:

Custom movement speeds seem to reappear on your sheet after being deleted if someone else opens the sheet? One of my players accidentally added a custom walking speed to his sheet instead of setting an override and if i open his sheet at all it puts it back even though he has deleted it.


oops, almost missed this one! I'll make a ticket for this, it looks like not only does it not delete it, it adds a new one. It's very insistent on this speed.

January 16 (1 month ago)


Nicole B. said:

They're MEANT to be outlines of the dice you're rolling. That being said, on internal review we came to the same conclusion a little while ago, that they're not clear or helpful to the template, so we're taking steps to redesign the rolls to be easier to read and laid out less weird.

You know, I've been looking at those icons for several weeks now and it never occurred to me that they were supposed to be the dice that were being rolled. That is not very apparent so... one more vote for "not helpful". I know how game designers think that icons are less confusing than words but they're not. There's no game I play, including many board games, where the use of icons makes it EASIER to understand things. I find they are ALWAYS MORE confusing than words and/or standard math symbols. What's wrong with something like "Rolling 1d12: 6 + 4 [DEX] = 10" or something similar??


January 16 (1 month ago)

Nicole B. said:

They're MEANT to be outlines of the dice you're rolling. That being said, on internal review we came to the same conclusion a little while ago, that they're not clear or helpful to the template, so we're taking steps to redesign the rolls to be easier to read and laid out less weird.

Why not just use the Pictos dice fonts that are already used in the Dice roller?

January 16 (1 month ago)
Nic B.
Roll20 Team

Jarren said:

Why not just use the Pictos dice fonts that are already used in the Dice roller?

I don't want to speak for everyone, but my eyesight renders those even more illegible than the ones on the new sheet. They're too visually complex for usage at small sizes. We'll endeavor to find a better solution.

January 16 (1 month ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

I had reported this a while back. The silhouette makes the roll string difficult to read, and is superfluous, since it's simply repeat the die size immediately to the left. I am very happy that this is slated for demolition .:)
I'd also like to see a visual cue as to whether you are looking at an attack roll (or other d20 test), and a damage report. Very hard to differentiate.

January 17 (1 month ago)

First time posting!

I can't possibly be the first to encounter this, so idk if it's a bug or just that I'm doing something wrong. When a character takes damage, I update hp using the token itself. Works fine...until a character reaches 0 hp. Then it just resets the hp back to maximum. It doesn't happen with NPC/monster sheets because they're not actually linked to the character sheet's hp. If I go to the character sheet itself and reduce hp to zero, the death saves come up and the token shows nothing in the hp space. I'm using a Chrome browser and also using the Aura/Tint HealthColors mod. I encountered the same behavior in a game without the mod, so I don't think it's that.

So...am I doing something wrong, or is this a legit bug?

January 17 (1 month ago)

We noticed misbehavior with hit points in yesterday's session too.

Same issue whit 0 HP that put the token back to full and after stabilize then the sheet too goes to full.

in general it seemed damage was not stable/consistent

I attributed it to 2 players having the sheet open at the same time but it could be due to interaction between the sheet and the token.


Jay W. said:

First time posting!

I can't possibly be the first to encounter this, so idk if it's a bug or just that I'm doing something wrong. When a character takes damage, I update hp using the token itself. Works fine...until a character reaches 0 hp. Then it just resets the hp back to maximum. It doesn't happen with NPC/monster sheets because they're not actually linked to the character sheet's hp. If I go to the character sheet itself and reduce hp to zero, the death saves come up and the token shows nothing in the hp space. I'm using a Chrome browser and also using the Aura/Tint HealthColors mod. I encountered the same behavior in a game without the mod, so I don't think it's that.

So...am I doing something wrong, or is this a legit bug?




January 17 (1 month ago)

Had players attempt to build their characters for a new game in Jumpgate Roll20 DnD 5E 2024 sheet and both had issues with using the Roll Stats.

When the selected the scores the abilities then showed scores up to 78 in one case as an ability score.
Deselecting and trying to manually enter the scores also did not work.  In the end I had them complete the sheet with the errors and then manually changed the scores to what they had rolled post character builder.

At first I thought it was user error, but since it happened to both of them I figure there is a bug there somewhere.


Thanks in advance for whoever figures this one out.

January 17 (1 month ago)
Nicole B.
Roll20 Team


Jay W. said:

First time posting!

I can't possibly be the first to encounter this, so idk if it's a bug or just that I'm doing something wrong. When a character takes damage, I update hp using the token itself. Works fine...until a character reaches 0 hp. Then it just resets the hp back to maximum. It doesn't happen with NPC/monster sheets because they're not actually linked to the character sheet's hp. If I go to the character sheet itself and reduce hp to zero, the death saves come up and the token shows nothing in the hp space. I'm using a Chrome browser and also using the Aura/Tint HealthColors mod. I encountered the same behavior in a game without the mod, so I don't think it's that.

So...am I doing something wrong, or is this a legit bug?


Andrea L. said:

We noticed misbehavior with hit points in yesterday's session too.

Same issue whit 0 HP that put the token back to full and after stabilize then the sheet too goes to full.

in general it seemed damage was not stable/consistent

I attributed it to 2 players having the sheet open at the same time but it could be due to interaction between the sheet and the token.

It seems like there's something weird going on with setting the token bar to 0 in particular. I've made a ticket for it.



Whick K. said:

Had players attempt to build their characters for a new game in Jumpgate Roll20 DnD 5E 2024 sheet and both had issues with using the Roll Stats.

When the selected the scores the abilities then showed scores up to 78 in one case as an ability score.
Deselecting and trying to manually enter the scores also did not work.  In the end I had them complete the sheet with the errors and then manually changed the scores to what they had rolled post character builder.

At first I thought it was user error, but since it happened to both of them I figure there is a bug there somewhere.


Thanks in advance for whoever figures this one out.


This is a super high priority bug that we haven't been able to replicate. We've gotten sporadic reports of it, but without being able to reproduce it ourselves, it makes it very hard to try to figure out what went wrong and fix it. Could you detail the steps you took to get there? Did two+ people have the sheet open? Were there any unusual steps taken beyond "make choice, go next" in the builder? Was this at level 1, or level up, or both? When you say entering the scores manually "didn't work", how didn't it work? It ignored what they entered, added what they entered to an already high number, or something else? What class/species combo did they pick?

Sorry to pepper you with a million questions. Often people do something by habit that they don't realize is vital to reproducing a bug, so hopefully one of those things can get us closer to isolating it so we can reproduce it and fix it.

January 18 (1 month ago)
Jesse
Plus

The Charactermancer for a new character keeps getting stuck on the Building Character page at the end.  The red bar goes about 85-90% and then just stops.  No matter how long I wait it does not finish.  This behavior occurs in both Firefox and Chrome.  If I close the window and open the character sheet from the journal, it is mostly set up but things like skill proficiencies are not complete.

January 18 (1 month ago)

Edited January 18 (1 month ago)

The pains of leveling up part 1: the druid

So this is a series of post on the not so flawless level up

trying to give visual explanation so a lot of images that i hope will help.

please note that we did the level up so this is an ex-post post


this is the image of the entry after pressing level up we'll call it MAIN as i will refer to it many times


1) hit points: the druid is currently at 94 hp as it can be seen by exiting the builder

but in the MAIN the builder does not agree putting it at 104 (saves correctly 94, be warned)

the reason seems to e in these 10 extra (everything else is the 5+2 =7 each of the 12 levels + 10 initial



2)

MAIN says that spell are incomplete (and that tab is the only one to fix), as i should select a 7th level spell and the fey touched spell

note that i already added a few 7th level spells and a spell for fey touched directly on the sheet via drop from the compendium but the builder does not see it

adding a 7th level spell is a nightmeare because the list is the full list of spells up to 7th in alphabetical order (this is the same issue of the manage....we really need an ordering by level/alphabetical)


adding the fey touched

is impossible as the page stays at this forever


3) Looking at the main understand the green as activity to be done and done properly, yellow as tab to complete, black as nothing to do here

but passing 12-13 level for the druid should be only HP and spells as there is nothing else to do


4)  Recap

i expect recap giving me 2 error instead i'm welcomed by 3!


the third is in feats!!!????


clicking on the ! i go back to the feats tab that is now yellow!!!


but is yellow for a strange reason i do not understand as it gives a warning on the ability score but it was selected in the creation and anyway i cannot modify anything.


so this is the level up of the druid

at a level when there is almost nothing to add it is workable but annoying


thanks

Andrea



January 18 (1 month ago)

The pains of leveling up part 2: the Diviner

next is the level up of the diviner 13->14


This is the MAIN builder entry point



hit points are good why there are the 2 green is unknown but lets go to the only yellow background... did not give languages.... select two and OK


1) recap
I expect 0 error----I get 4




1) spell there are two missing click on it 
same issue of the druid it seems the spells of level 7 are missing (he has some just not added via builder) and selection is a pain

the strangeness is that now there is much more green and 2 more yellow on the bottom
2) equipment
it didi not select which game set.... ok now chosen
3) skill
seems all green when in and is now green in the summary... 
4) feat
resilient has a mistake in ability +1 but I cannot select....

overall slightly better than the druid. 

BUT
in the sheet the greater portent is now marked as a 3/2


thanks
Andrea

P.S. an issue that was there even before.
the portent feat has the 3 checkbox (was 2) but there is no place where to record in an easy way the rolls 
(our workaround is less than ideal  with the roll in the name of a condition)

January 18 (1 month ago)
Nicole B.
Roll20 Team


Andrea L. said:

The pains of leveling up part 1: the druid

So this is a series of post on the not so flawless level up

trying to give visual explanation so a lot of images that i hope will help.

please note that we did the level up so this is an ex-post post


this is the image of the entry after pressing level up we'll call it MAIN as i will refer to it many times


1) hit points: the druid is currently at 94 hp as it can be seen by exiting the builder


but in the MAIN the builder does not agree putting it at 104 (saves correctly 94, be warned)

the reason seems to e in these 10 extra (everything else is the 5+2 =7 each of the 12 levels + 10 initial

This is so interesting because we noticed this bug yesterday and had a mini debate about how impactful it was to users to prioritize it, and the next day it's immediately reported. Aid has some "hit point" data in it as an attempt to automate the effect, but it doesn't really work the way we'd hoped so we're going to remove it from the data. Once that's done, you'll be able to delete it off the sheet and re-drag it in and this issue will be gone.


2)

MAIN says that spell are incomplete (and that tab is the only one to fix), as i should select a 7th level spell and the fey touched spell

note that i already added a few 7th level spells and a spell for fey touched directly on the sheet via drop from the compendium but the builder does not see it

adding a 7th level spell is a nightmeare because the list is the full list of spells up to 7th in alphabetical order (this is the same issue of the manage....we really need an ordering by level/alphabetical)

adding the fey touched

is impossible as the page stays at this forever

The fey touched bug is known and a fix is on its way, currently next ticket to be picked up by a dev. We also have better spells filtering and search coming!

3) Looking at the main understand the green as activity to be done and done properly, yellow as tab to complete, black as nothing to do here

but passing 12-13 level for the druid should be only HP and spells as there is nothing else to do


4)  Recap

i expect recap giving me 2 error instead i'm welcomed by 3!

the third is in feats!!!????

clicking on the ! i go back to the feats tab that is now yellow!!!

I'm going to bring this back to the builder team, it definitely should calculate the "doneness" of a slide as soon as the level up is loaded, so you don't have to next next next your way through the whole thing.

clicking on the ! i go back to the feats tab that is now yellow!!!

but is yellow for a strange reason i do not understand as it gives a warning on the ability score but it was selected in the creation and anyway i cannot modify anything.

I can't find the full details on this right now, but I can tell you that I spoke with someone about this exact bug sometime in the last few days and they made a ticket for it.


Jesse said:

The Charactermancer for a new character keeps getting stuck on the Building Character page at the end.  The red bar goes about 85-90% and then just stops.  No matter how long I wait it does not finish.  This behavior occurs in both Firefox and Chrome.  If I close the window and open the character sheet from the journal, it is mostly set up but things like skill proficiencies are not complete.


It sounds like maybe a piece of data is breaking it. Can you tell me the choices that you made so we can pinpoint where to improve our parsing?


(Going to make a new post for the diviner so as not to make one post a novel)

January 18 (1 month ago)

not a priority in my opinion as the sheet stays fine

Andrea

Nicole B. said:

This is so interesting because we noticed this bug yesterday and had a mini debate about how impactful it was to users to prioritize it, and the next day it's immediately reported. Aid has some "hit point" data in it as an attempt to automate the effect, but it doesn't really work the way we'd hoped so we're going to remove it from the data. Once that's done, you'll be able to delete it off the sheet and re-drag it in and this issue will be gone.



January 18 (1 month ago)
Nicole B.
Roll20 Team


Andrea L. said:

The pains of leveling up part 2: the Diviner

next is the level up of the diviner 13->14


This is the MAIN builder entry point



hit points are good why there are the 2 green is unknown but lets go to the only yellow background... did not give languages.... select two and OK


1) recap
I expect 0 error----I get 4
This is the same as above - bringing up to the builder team that we should be calculating doneness on load of the builder, not load of the page.

1) spell there are two missing click on it 
same issue of the druid it seems the spells of level 7 are missing (he has some just not added via builder) and selection is a pain

2) equipment
it didi not select which game set.... ok now chosen
3) skill
seems all green when in and is now green in the summary... 
4) feat
resilient has a mistake in ability +1 but I cannot select....

overall slightly better than the druid. 
I'm guessing that resilient is the same bug that I mentioned above, that I can't find right now but remember speaking about this week. I'm going to bring up the QoL improvement of either letting you tell the builder you already picked spells via drag & drop or having the builder pick it up automatically (but then there might be a conflict with people dragging spells for other reasons...will need to think about that more).

BUT
in the sheet the greater portent is now marked as a 3/2
Looks like it should be 3/3 - the data to update it to 3 is making it to the sheet but the sheet isn't picking it up correctly. I've made a note to dig further into this on Monday


Andrea L. said:

not a priority in my opinion as the sheet stays fine

Andrea

That's what I said! But others pointed out that they weren't sure if people would know to look at the details to see why it was there, so it would just be wrong and they would have no idea that it was related to a random spell and there's no fix other than removing the spell. Which is fair.




January 18 (1 month ago)

Bug : https://app.roll20.net/forum/post/12204029/jumpgate-d-and-d-2024-character-sheet-macro-visible-only-to-player/?pageforid=12206208#post-12206208


January 18 (1 month ago)

I've also had issues with ability scores during charactermancer creation.  My players were finding that when selecting the abilities, the stats were adding to, not replacing, the existing selection.  I was able to correct by manually editing after creation.


I am also having a current issue where when I open a player's character sheet as DM, it appears every button is triggered and the rolls are sent to chat.  I am mitigating this to some extent by opening all their sheets at the beginning of the game and minimizing/moving them out of the way, but I'd prefer to open as needed instead of taking up screen space.

January 19 (1 month ago)
Giddy
Plus

There doesn't seem to be an option to add "Attacks" that automatically hit even though they do exist somewhere in the code. If you drag and drop "Magic Missile" onto the sheet it adds an attack that only deals damage and has an "attack type" of "Automatic Hit". However it doesn't seem possible to assign that attack type manually when creating a new custom attack. I'm trying to add something akin to "Dreadful Strikes" of the Fey Wanderer Ranger for one of my players but can't make the attack only roll damage. Adding it as an "effect" is also annoying due to it affecting only one attack roll in a turn so the player would have to toggle it, roll attack, untoggle it and again roll second attack. Would be useful to be able to just add custom attacks that don't require an attack roll and simply roll damage. Useful for things like the aforementioned "Dreadful Strikes" or "Hunter's Mark". Player may decide to attack an unmarked creature during combat and forget to toggle off the effect.

January 19 (1 month ago)

The (NON) pains of leveling up part 3: the Ranger

the level up of the ranger was surprisingly smooth

everything green aid was the only HP issue and review had 0 errors. nature vail was properly added to the sheet!


The pains of leveling up part 4: the Bard

a college of whispers bard


seems pretty good until you notice the subclass is empty and the dropdown list is somewhat lacking


exiting and checking everything is there so tried to go on

but species is empty


backgrounds too


BUT note the last 2 tabs on the bottom have mysteriously become green

everything else seems fine

(did not choose the 7th level spell for the already declared issues

Review gave some bad surprises

species has disappeared subclass too

hoping this is just a builder issue I save and exit.

sheet is OK so only builder visibility issues.

Annoying but playable...


it seems another minor visibility bug in the builder when using subclasses of 2014

thanks

Andrea


January 19 (1 month ago)
Giddy
Plus

It seems that the roll field in the "Action" menu does not account for integer modifiers or attributes. I'm trying to add an ability and it's roll is 1d8 + wisdom modifier. I tried typing in things like "1d8 + @wisdom_mod" and "1d8 + 4" and the roll does not account for that. I thought that the roll field only takes in one parameter but curiously inputting "1d8+1d4" rolls correctly.


January 19 (1 month ago)
Giddy
Plus

Question:

Is there a way to create a shared resource manually? I've noticed that if I create a cleric with the builder then it creates the various channel divinity options and their resources are shared. That is if I untick the resource in one Channel Divinity option then the other options also get their resources updated. However when I create my own custom resources I don't seem to be able to link them and can only create new resources of the same name.

January 19 (1 month ago)

One extra question: where is the subclass of a PC written in the sheet?

i do not seem to find it.

The abilities in features and traits make it sort of obvious but I do not see an explicit declaration

Andrea

January 19 (1 month ago)

It's explicitly declared on the Features&Traits page. For example, this is on a 3rd level Monk:

It shows that the particular feature comes from the subclass and what the subclass is. IMHO, the subclass should be listed on the front page where it explicitly lists species and class. It could be put in parens after the class such as "Monk (Warrior of the Elements)", or on a separate line but it should be right on the first page next to the picture, with the species/class/level info.


Andrea L. said:

One extra question: where is the subclass of a PC written in the sheet?

i do not seem to find it.

The abilities in features and traits make it sort of obvious but I do not see an explicit declaration

Andrea




January 19 (1 month ago)

The pains of leveling up part 5: the Fighter

one issue only

at 14th level added resilient

constitution save

but it added 2 points instead of 1 to constitution



it used to have 10 manually inserted

adding resilient brought him to 12

so lowered manually to 9 to reach the 11 but something is wrong there


Andrea

January 19 (1 month ago)

exactly my point 

you can get it in the traits page but I sort of expected it here


Saul J. said:

It's explicitly declared on the Features&Traits page. For example, this is on a 3rd level Monk:

It shows that the particular feature comes from the subclass and what the subclass is. IMHO, the subclass should be listed on the front page where it explicitly lists species and class. It could be put in parens after the class such as "Monk (Warrior of the Elements)", or on a separate line but it should be right on the first page next to the picture, with the species/class/level info.


Andrea L. said:

One extra question: where is the subclass of a PC written in the sheet?

i do not seem to find it.

The abilities in features and traits make it sort of obvious but I do not see an explicit declaration

Andrea







January 19 (1 month ago)


Andrea L. said:

exactly my point 

you can get it in the traits page but I sort of expected it here


Saul J. said:

It's explicitly declared on the Features&Traits page. For example, this is on a 3rd level Monk:

It shows that the particular feature comes from the subclass and what the subclass is. IMHO, the subclass should be listed on the front page where it explicitly lists species and class. It could be put in parens after the class such as "Monk (Warrior of the Elements)", or on a separate line but it should be right on the first page next to the picture, with the species/class/level info.


Andrea L. said:

One extra question: where is the subclass of a PC written in the sheet?

i do not seem to find it.

The abilities in features and traits make it sort of obvious but I do not see an explicit declaration

Andrea








Agreed. That's where I keep expecting it to be too. I'm hard-pressed to think of a reason you would look for it anywhere else. Features & Traits are for Features & Traits of the subclass, but not the right place to be indicating the subclass.

January 19 (1 month ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter


Giddy said:

Question:

Is there a way to create a shared resource manually? I've noticed that if I create a cleric with the builder then it creates the various channel divinity options and their resources are shared. That is if I untick the resource in one Channel Divinity option then the other options also get their resources updated. However when I create my own custom resources I don't seem to be able to link them and can only create new resources of the same name.


I believe they have mentioned that the ability for users to create their own shared resources is currently being worked on.

January 19 (1 month ago)


Andrea L. said:

exactly my point 

you can get it in the traits page but I sort of expected it here

Yeah, that's pretty much what I said. There's plenty of space there to put the info. I don't see why they didn't put it there. It's more important than the background, IMO.


January 20 (1 month ago)
Nicole B.
Roll20 Team

Big reply incoming! Sorry if this is out of order - I'm not the biggest master of the forum software, especially in a message this big.


Giddy said:

Question:

Is there a way to create a shared resource manually? I've noticed that if I create a cleric with the builder then it creates the various channel divinity options and their resources are shared. That is if I untick the resource in one Channel Divinity option then the other options also get their resources updated. However when I create my own custom resources I don't seem to be able to link them and can only create new resources of the same name.


Not yet but it is on the list with all the other modifiers, a "Use Existing Resource" modifier that lets you link to existing ones instead of making a new one. Like you noted, the technology is there for us to recognize it, it just takes a lot of time to build in the UX for users to manually set up each of these data relationships. Right now we're in a bug bash so it might not come immediately, but I also think it's super valuable to have soon so I'll see if I can slip it in.


Giddy said:

There doesn't seem to be an option to add "Attacks" that automatically hit even though they do exist somewhere in the code. If you drag and drop "Magic Missile" onto the sheet it adds an attack that only deals damage and has an "attack type" of "Automatic Hit". However it doesn't seem possible to assign that attack type manually when creating a new custom attack. I'm trying to add something akin to "Dreadful Strikes" of the Fey Wanderer Ranger for one of my players but can't make the attack only roll damage. Adding it as an "effect" is also annoying due to it affecting only one attack roll in a turn so the player would have to toggle it, roll attack, untoggle it and again roll second attack. Would be useful to be able to just add custom attacks that don't require an attack roll and simply roll damage. Useful for things like the aforementioned "Dreadful Strikes" or "Hunter's Mark". Player may decide to attack an unmarked creature during combat and forget to toggle off the effect.


Like above, this is something that we put in early to support data being able to use it, but haven't yet added the UX for it. This one is much easier than a new modifier, though, so I can definitely slate it for soon.


Paul B. said:

I've also had issues with ability scores during charactermancer creation.  My players were finding that when selecting the abilities, the stats were adding to, not replacing, the existing selection.  I was able to correct by manually editing after creation.


I am also having a current issue where when I open a player's character sheet as DM, it appears every button is triggered and the rolls are sent to chat.  I am mitigating this to some extent by opening all their sheets at the beginning of the game and minimizing/moving them out of the way, but I'd prefer to open as needed instead of taking up screen space.

That first one is something we've been investigating but having trouble reproducing. Is there any similarities between the characters this is happening to, or how the sheets are handled?

I have....never heard of that second one. Like, every ability score, skill, saving throw, initiative, resting, tools, heals?


Jim W. said:

Bug : https://app.roll20.net/forum/post/12204029/jumpgate-d-and-d-2024-character-sheet-macro-visible-only-to-player/?pageforid=12206208#post-12206208



I'll look into this, thanks!

Andrea L. said:

The (NON) pains of leveling up part 3: the Ranger

the level up of the ranger was surprisingly smooth

everything green aid was the only HP issue and review had 0 errors. nature vail was properly added to the sheet!

Woohoo!

The pains of leveling up part 4: the Bard

a college of whispers bard

seems pretty good until you notice the subclass is empty and the dropdown list is somewhat lacking

exiting and checking everything is there so tried to go on

but species is empty

backgrounds too

BUT note the last 2 tabs on the bottom have mysteriously become green

everything else seems fine

(did not choose the 7th level spell for the already declared issues

Review gave some bad surprises

species has disappeared subclass too

hoping this is just a builder issue I save and exit.

sheet is OK so only builder visibility issues.

Annoying but playable...


it seems another minor visibility bug in the builder when using subclasses of 2014

thanks

Andrea

This looks like it could be authorization issues. Sometimes, if your auth token expires mid-session, you start only seeing content you don't need authorization to own. I'm guessing that because I only see free options there. If this happens again, could you try logging out and back in before saving anything?


Giddy said:

It seems that the roll field in the "Action" menu does not account for integer modifiers or attributes. I'm trying to add an ability and it's roll is 1d8 + wisdom modifier. I tried typing in things like "1d8 + @wisdom_mod" and "1d8 + 4" and the roll does not account for that. I thought that the roll field only takes in one parameter but curiously inputting "1d8+1d4" rolls correctly.


Hm. This is concerning because this WAS a known bug, but the fix was put in 4 days before this post. Is this a delayed report and maybe this is fixed for you now? Or is it still not working as intended?


Andrea L. said:

The pains of leveling up part 5: the Fighter

one issue only

at 14th level added resilient

constitution save

but it added 2 points instead of 1 to constitution


it used to have 10 manually inserted

adding resilient brought him to 12

so lowered manually to 9 to reach the 11 but something is wrong there


Andrea


I wonder if this is related to the ability score issues. Thanks, I'll take a look at this.



January 20 (1 month ago)

Thank you Nicole, you are providing precious feedback on all our posts

Andrea

Hi there, Recently purchased 2024 compendium and it seems to only work with 2024 Sheet and not the 2014 one as it should (i think)
I have tried to create several games Both with Jumpgate and without.
Everything seems to work fine with 2024 sheet but not with the good old one.
Any Idea? Thx to ye all!1

January 20 (1 month ago)

Notes from today's session:

- When unticking a resource box from my Second Wind (level 5 Psi Warrior Fighter), it rolls Second Wind twice, instead of once. It also doesn't actually add any of these hitpoints to my character so I have to do it manually (which is fine, I just believe that it's meant to do it automatically?). This has been happening for a few weeks. Additionally, when just clicking the text of the ability it rolls twice, BUT when clicking the roll button on the ability, it only rolls once, doesn't untick a resource, and doesn't automatically heal me.

- Ring of Fire Resistance (2024) doesn't have the Attunement tag when dragging from the compendium.

January 20 (1 month ago)

I tried a new level up and this time I do see the subclass so probably it was an authorization issue

Andrea

The pains of leveling up part 4: the Bard


This looks like it could be authorization issues. Sometimes, if your auth token expires mid-session, you start only seeing content you don't need authorization to own. I'm guessing that because I only see free options there. If this happens again, could you try logging out and back in before saving anything?



January 20 (1 month ago)

correct. 2024 material works only with the 2024 sheet

Andrea

Leontius Leunastar said:

Hi there, Recently purchased 2024 compendium and it seems to only work with 2024 Sheet and not the 2014 one as it should (i think)
I have tried to create several games Both with Jumpgate and without.
Everything seems to work fine with 2024 sheet but not with the good old one.
Any Idea? Thx to ye all!1




January 20 (1 month ago)


Andrea L. said:

correct. 2024 material works only with the 2024 sheet

Andrea

Leontius Leunastar said:

Hi there, Recently purchased 2024 compendium and it seems to only work with 2024 Sheet and not the 2014 one as it should (i think)
I have tried to create several games Both with Jumpgate and without.
Everything seems to work fine with 2024 sheet but not with the good old one.
Any Idea? Thx to ye all!1





See (and support) the suggestion https://app.roll20.net/forum/post/12200974/can-d-and-d-2024-content-be-usable-with-the-old-d-and-d-sheet



January 21 (1 month ago)
Giddy
Plus


Nicole B. said:

Giddy said:

It seems that the roll field in the "Action" menu does not account for integer modifiers or attributes. I'm trying to add an ability and it's roll is 1d8 + wisdom modifier. I tried typing in things like "1d8 + @wisdom_mod" and "1d8 + 4" and the roll does not account for that. I thought that the roll field only takes in one parameter but curiously inputting "1d8+1d4" rolls correctly.


Hm. This is concerning because this WAS a known bug, but the fix was put in 4 days before this post. Is this a delayed report and maybe this is fixed for you now? Or is it still not working as intended?

I was preparing for a new campaign on the new ruleset using those new sheets and I posted issues as I encountered them. To make sure it still exists I just launched my campaign and it still seems to be bugged





January 21 (1 month ago)
Nicole B.
Roll20 Team

Noodle said:

Notes from today's session:


- When unticking a resource box from my Second Wind (level 5 Psi Warrior Fighter), it rolls Second Wind twice, instead of once. It also doesn't actually add any of these hitpoints to my character so I have to do it manually (which is fine, I just believe that it's meant to do it automatically?). This has been happening for a few weeks. Additionally, when just clicking the text of the ability it rolls twice, BUT when clicking the roll button on the ability, it only rolls once, doesn't untick a resource, and doesn't automatically heal me.


- Ring of Fire Resistance (2024) doesn't have the Attunement tag when dragging from the compendium.

This seems like a stray click - it shouldn't be rolling at all when you click the boxes, let alone twice. It isn't intended at this point to automatically heal either. I'll make a ticket for the clicking though.

Rings of (element) resistance doesn't require attunement in 2024. :)



Giddy said:
I was preparing for a new campaign on the new ruleset using those new sheets and I posted issues as I encountered them. To make sure it still exists I just launched my campaign and it still seems to be bugged




OH, the total is incorrect. I see. Thanks, the screenshot helped! I'll circle back on the previous ticket and make sure it got released.

January 21 (1 month ago)

Another problem (or two) with the sheet:

The feat Tavern Brawler does damage as 1d4 + STR. The feat specifies that if you roll a 1, you can re-roll it. But the sheet worker doesn't do that:


As far as I'm aware, you can't change this on the sheet. If you can, someone please tell me how I can replace the damage roll with a formula like the formula: "1d4ro<1". I see no way to change the formula to specify a re-roll:


Now, here's where it gets a tad more complicated: build a Monk with the Sailor background. You get Tavern Brawler. The sheet builder splits out the Martial Arts attack and the Tavern Brawler attack as two separate things:

As a Monk, with the Tavern Brawler feat, I should be able to do my Martial Arts strikes and re-roll 1s. As I gain levels, and the Monk damage dice changes, that should automatically change the formula too. And, as I get more attacks, and use Flurry of Blows, and all other Unarmed Strike Monk attacks, I should always be able to re-roll 1s. But, the way the builder and the sheet is set-up you can't automate this.

Now, technically, I could work around the problem by just re-rolling the damage each time. But, when you're doing more attacks at higher levels, that gets somewhat cumbersome for something that USED to be and SHOULD be simple to do automatically. And it's something that's easy to forget when you're in the middle of a combat.

I would suggest modifying the sheet workers to allow the specification of re-rolls... or build them into the sheet workers automatically with feats and features that allow re-rolls. Modifying the sheet workers to allow specifying re-rolls is the better idea - that allows for homebrew feats and features. Maybe instead of specifying "damage die type", you make it "specify damage die formula" and allow any of the die-roller formulas in there?

January 21 (1 month ago)


Saul J. said:

Another problem (or two) with the sheet:

The feat Tavern Brawler does damage as 1d4 + STR. The feat specifies that if you roll a 1, you can re-roll it. But the sheet worker doesn't do that:

Similarly, the elemental adept feat doesn't automatically turn a 1 into a 2 when you roll damage. This might not be an easy thing to implement, though, especially with spells like sorcerous burst and chromatic orb, where the caster can pick the damage type on the fly.

January 21 (1 month ago)
Nicole B.
Roll20 Team


Saul J. said:

Another problem (or two) with the sheet:

The feat Tavern Brawler does damage as 1d4 + STR. The feat specifies that if you roll a 1, you can re-roll it. But the sheet worker doesn't do that:

As far as I'm aware, you can't change this on the sheet. If you can, someone please tell me how I can replace the damage roll with a formula like the formula: "1d4ro<1". I see no way to change the formula to specify a re-roll:


Now, here's where it gets a tad more complicated: build a Monk with the Sailor background. You get Tavern Brawler. The sheet builder splits out the Martial Arts attack and the Tavern Brawler attack as two separate things:

As a Monk, with the Tavern Brawler feat, I should be able to do my Martial Arts strikes and re-roll 1s. As I gain levels, and the Monk damage dice changes, that should automatically change the formula too. And, as I get more attacks, and use Flurry of Blows, and all other Unarmed Strike Monk attacks, I should always be able to re-roll 1s. But, the way the builder and the sheet is set-up you can't automate this.

Now, technically, I could work around the problem by just re-rolling the damage each time. But, when you're doing more attacks at higher levels, that gets somewhat cumbersome for something that USED to be and SHOULD be simple to do automatically. And it's something that's easy to forget when you're in the middle of a combat.

I would suggest modifying the sheet workers to allow the specification of re-rolls... or build them into the sheet workers automatically with feats and features that allow re-rolls. Modifying the sheet workers to allow specifying re-rolls is the better idea - that allows for homebrew feats and features. Maybe instead of specifying "damage die type", you make it "specify damage die formula" and allow any of the die-roller formulas in there?

Writing out "1d4ro<1" and having it actually function is on the roadmap, but it requires updates in many places so it's going to take a bit to finish. But basically, your last sentence is how it will work.



Jay W. said:

Similarly, the elemental adept feat doesn't automatically turn a 1 into a 2 when you roll damage. This might not be an easy thing to implement, though, especially with spells like sorcerous burst and chromatic orb, where the caster can pick the damage type on the fly.


This is actually a little different - we DID include a way to apply a minimum to rolls, but it looks like first of all this feat doesn't have data to account for that, and second of all, that kind of data is situational, which means it should show up in query mode, but there's a bug preventing that right now. I've brought up the first issue with the data team and the second issue is on the list to be pulled in for work today already.

January 22 (1 month ago)

For the item section, when you use a slider on an item, it doesn't remove it's weight from your carried weight. 

Additionally what or how does the override carry weight box within the encumbrance section work?

January 22 (1 month ago)

The sheet still shows a penalty to AC due to low Dexterity when wearing Heavy Armour. No penalty should apply as shown in the rules and also D&D Beyond which is a digital tool from the makers of D&D. I have reported this before.

January 22 (1 month ago)
Nicole B.
Roll20 Team


MindlessCalm said:

For the item section, when you use a slider on an item, it doesn't remove it's weight from your carried weight. 

Additionally what or how does the override carry weight box within the encumbrance section work?


I'm not sure what you mean by using a slider?

"Override Carrying Capacity" means to set explicitly what your carrying capacity is. For example, if your DM gave you some kind of magical hiking backpack that doubled your carrying capacity, you could enter it there.

January 23 (1 month ago)

Edited January 23 (1 month ago)
Tara
Pro

So I tried manually creating a character, and I'm wondering how to add custom sources for spells. For example, on the sheet where i tried using the builder, it lists 'druidcraft' and shows that the source is from the elf species where it would normally show the class:

I opened it up and showed a custom class, which I assume references the elf species on the page

and I want to know how to do the same thing for when we are manually setting up our sheets. I'm adding Silvery-Barbs and Misty Step for the Fey-Touched feat, and I don't see a way to add that into the spell other than manually adjusting the spell's description to include the source.

Also, one of the reasons why I'm manually setting up my sheet is because when I went into the ability scores portion of the cfharacter builder and tried doing point buy, the ability scores were jumping all over the place, almost like the UI and the backend weren't syncing up properly.

January 23 (1 month ago)
Nicole B.
Roll20 Team


Tara said:

So I tried manually creating a character, and I'm wondering how to add custom sources for spells. For example, on the sheet where i tried using the builder, it lists 'druidcraft' and shows that the source is from the elf species where it would normally show the class:

I opened it up and showed a custom class, which I assume references the elf species on the page

and I want to know how to do the same thing for when we are manually setting up our sheets. I'm adding Silvery-Barbs and Misty Step for the Fey-Touched feat, and I don't see a way to add that into the spell other than manually adjusting the spell's description to include the source.

Also, one of the reasons why I'm manually setting up my sheet is because when I went into the ability scores portion of the cfharacter builder and tried doing point buy, the ability scores were jumping all over the place, almost like the UI and the backend weren't syncing up properly.



The source field is only partially exposed on the sheet side right now - the spellcasting class you have there is a link to the source. It should have the options to attach to other forms of spellcastings at least, I just made that ticket. Going to try to pinpoint that "showing you the ID of the spellcasting class instead of the name" bug while I'm at it.

January 23 (1 month ago)

Notes from one of my players while re-making one of their characters:

  • holy symbol not added to sheet with cleric class equipment
  • acolyte equipment choice appears twice in character creation, the second is a dropdown to select individual items, but you can only select one item? very strange
  • resistance to the Charmed condition not automatically added with high elf species
  • Command spell shows in combat list although not prepared in spell list


Not a bug but a suggestion:

When using the Query option for Advantage, there's a great menu which shows your currently active Effects which apply to the current roll being made, with the ability to toggle them off for that specific roll. However, those Effects don't show if they're currently toggled off, meaning that you don't get the option to toggle them on in that window. I think that it would be great to have all possible bonuses, currently active or not, be shown in this menu to show in case you've forgotten to toggle them on.

Additionally, when making an Attack with this menu, any effects which modify the Damage don't show up in the menu. I'm aware that a large number of Damage effects don't need to be called by the player until they see the attack roll, but it would still be nice to have them show up in this menu screen regardless. Alternatively, having another Query menu open up when clicking the Damage button on an attack in chat which allows you to add/remove Damage Effects would be great, but likely much more complicated on the back end. It would also maybe be nice to have an option to only Query on attacks (or a setting that forces a roll to be always-query) instead of every roll, without having to switch the Advantage type, but that's such a minor issue on my part.

January 23 (1 month ago)

The pains of leveling up: the Sorcerer

1) there is no possibility at level change to replace a first level spell with an higher level spell but the sorcerer ability seems to say otherwise (so that I could have few spell of first level to use and more of higher level

Changing Your Prepared Spells. Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.

2) the feat metamagic adept (not specifically linked to the sorcerer, I imagine is an issue of the feat itself) provides 2 resources to check/uncheck but in the builder should provide selection of two metamagic options but does not do it neither at selection nor at level up (and everything is green)




January 23 (1 month ago)

Fey touched

finally fey touched spell selection works fine but

misty step is not in the spell list

DC does not add proficiency

January 23 (1 month ago)
Nicole B.
Roll20 Team


Jon J. said:

The sheet still shows a penalty to AC due to low Dexterity when wearing Heavy Armour. No penalty should apply as shown in the rules and also D&D Beyond which is a digital tool from the makers of D&D. I have reported this before.


Are you dragging and dropping an item from 2014 data? If you edit it, can you change the value of the "Ability Added" dropdown to None instead of Dexterity? I'm only able to replicate this by either manually setting that value to include Dexterity, or dragging and dropping an older piece of armor. I'll make a ticket to check for Heavy in the armor type, but in the meantime you should be able to edit the item itself.


Noodle said:

Notes from one of my players while re-making one of their characters:

  • holy symbol not added to sheet with cleric class equipment
  • acolyte equipment choice appears twice in character creation, the second is a dropdown to select individual items, but you can only select one item? very strange
  • resistance to the Charmed condition not automatically added with high elf species
  • Command spell shows in combat list although not prepared in spell list


Not a bug but a suggestion:

When using the Query option for Advantage, there's a great menu which shows your currently active Effects which apply to the current roll being made, with the ability to toggle them off for that specific roll. However, those Effects don't show if they're currently toggled off, meaning that you don't get the option to toggle them on in that window. I think that it would be great to have all possible bonuses, currently active or not, be shown in this menu to show in case you've forgotten to toggle them on.

Additionally, when making an Attack with this menu, any effects which modify the Damage don't show up in the menu. I'm aware that a large number of Damage effects don't need to be called by the player until they see the attack roll, but it would still be nice to have them show up in this menu screen regardless. Alternatively, having another Query menu open up when clicking the Damage button on an attack in chat which allows you to add/remove Damage Effects would be great, but likely much more complicated on the back end. It would also maybe be nice to have an option to only Query on attacks (or a setting that forces a roll to be always-query) instead of every roll, without having to switch the Advantage type, but that's such a minor issue on my part.

  1. Items that don't have a corresponding compendium page is a known issue that's ticketed to be fixed.
  2. This is also known! thanks for the report!
  3. Have you tried setting your sheet to query mode and rolling a saving throw? Because this advantage is situational, we can't always apply it to your sheet. We don't know if the saving throw you're rolling happens to be one to end the charmed condition. It's not a resistance, so it won't show in defenses. Or maybe I'm misunderstanding.
  4. The ticket to fix this is currently in review!


I agree on making more effects visible in the query modal - it's on the list, but a bit far down right now with other fixes. Noted about the damage - you should be able to roll damage by clicking the button on the sheet to trigger the modal.



Andrea L. said:

The pains of leveling up: the Sorcerer

1) there is no possibility at level change to replace a first level spell with an higher level spell but the sorcerer ability seems to say otherwise (so that I could have few spell of first level to use and more of higher level

Changing Your Prepared Spells. Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.

2) the feat metamagic adept (not specifically linked to the sorcerer, I imagine is an issue of the feat itself) provides 2 resources to check/uncheck but in the builder should provide selection of two metamagic options but does not do it neither at selection nor at level up (and everything is green)


Spell replaces allowing you to replace with the right levels is actively being worked on. I'm looking into Metamagic, it looks like this might be an issue of trying to parse incomplete old data into something user-friendly on the 2024 side. We're working on updating all this data to be as advanced as the new 2024 data, including this book, but I'll see if it gives us enough to work with to be able to make these choices.



Andrea L. said:

Fey touched

finally fey touched spell selection works fine but

misty step is not in the spell list

DC does not add proficiency


I'm able to see Misty Step on the right side of the builder in both the 2024 and 2014 versions of the feat, can you expand on what you mean? Spell selection for fey-touched is still being worked on, so I'm surprised that it worked fine. We're working towards some sheet and builder solutions for that feat now which should ease some of its sharp edges.