Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5E (2024) Character Sheet & Builder by Roll20

Rick A. said: Besides the dark mode/light mode issue, there is also a concern about using color to distinguish between statuses or to bring attention to items: red/green is the most common form of color blindness (1 in 12 biological males; 1 in 200 biological females). My wife, for instance, cannot at all see red text or symbols on a black background. When using color to denote a status or to highlight something, a symbol or outline in a contrasting color (black on light, or white on dark) should be included. This is something we're very aware of, and if there's anywhere where we fail in that goal I'd like to know so we can fix it. For example, critical successes and failures have text to identify them. Proficiency icons (half proficient/proficient/expertise) have contrast and shape changes instead of colors. Advantage/disadvantage icons are shaped differently. Damage and healing rolls are identified with icons. "Don't use color alone to identify something" is a common mantra in our design process.
This looks interesting. Would this work for getting light mode on the 2024 character sheets, when I am running light mode on the rest of Roll20?  keithcurtis said: Saul J. said:  But, I'd also like to suggest that there should be different settings for different sections. For example, someone might want the map area to be in "dark mode" but the chat area to be in "light mode". If it would help anyone, I have a  stylus style that forces light mode on the Compendium , whether in the VTT or the web interface. I prefer dark mode on the forums, light mode on the compendium (it's very pretty), and don't much care on the character sheet or VTT interface.
1740008816
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Simira said: This looks interesting. Would this work for getting light mode on the 2024 character sheets, when I am running light mode on the rest of Roll20?  keithcurtis said: If it would help anyone, I have a  stylus style that forces light mode on the Compendium , whether in the VTT or the web interface. I prefer dark mode on the forums, light mode on the compendium (it's very pretty), and don't much care on the character sheet or VTT interface. In theory, you could build something like that. Dark mode styles existed for Roll20 long before there was ever an official one. But it's a metric ton of work, with no guarantee it won't break tomorrow if something on the sheet changes. I don't normally share Stylus stylus in an official thread, because I think it's a little presumptuous, but in this case, all it does is restore what Roll20 has already built: it's taken from their publicly-accessible CSS, and took about 5 minutes to make. Making a light mode sheet would take many, many hours, have tons of exceptions and quirks, and even then (because this is the internet), fail to please half the people who try it. And it would keep breaking as the sheet develops. No I fully understand why Roll20 might not want to create a skin (yet) on a sheet that is still in active development. It just adds cycles to turnaround time. I wouldn't do it. It's not an ideal situation for those who need an alternative, but there's only so much time.
No, it is not ideal not to be able to play, I can say that much. Luckily most of the DMs accommodate the 2014 sheet, but there is only so long I have the energy to do the extra work that it takes (I am chronically ill and have cognitive decline, thus the initial problem with the reading in the first place). I was in the delusion that it was just for a short time.
Thank you to Nicole and the Roll20 staff on Discord that just shared this: Following Up On Light Mode Thank you so much for your patience! I wanted to make sure I had the most accurate information before I came scurrying back here. As for an update: While nearly 80% of our Fall &amp; Winter D&amp;D 2024 roadmap commitments are complete, with a chunk of winter still to survive, the tail end of those initial commitments are still very much in progress, including Light Mode. It is work we do not want to rush, as the remaining roadmap items deserve proper care and attention. As a result, the work is likely to extend beyond the initial winter timeline, but we’re committed to the things on our roadmap and making steady progress.&nbsp; In the meantime, we know many of our users work with the browser extension Stylus to customize their Roll20 experience in our supported browsers, so some of our team took a moment to put together an approximation of Light Mode for the 2024 Character Sheet that will work with the extension. While it's not an exact look at what we're intending for Light Mode's design, we're hopeful it can be of use to folks who need it asap while we continue the work.&nbsp; Here's the extension for Chrome:&nbsp; <a href="https://chromewebstore.google.com/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne" rel="nofollow">https://chromewebstore.google.com/detail/stylus/clngdbkpkpeebahjckkjfobafhncgmne</a> &nbsp; &nbsp;and Firefox&nbsp; <a href="https://addons.mozilla.org/en-US/firefox/addon/styl-us/" rel="nofollow">https://addons.mozilla.org/en-US/firefox/addon/styl-us/</a> &nbsp; . Here's the code to get it working with Stylus.&nbsp; <a href="https://pastebin.com/1rbxBzWE" rel="nofollow">https://pastebin.com/1rbxBzWE</a> &nbsp; And we put together a quick how-to video if you're looking for help.&nbsp; <a href="https://youtu.be/mrD1eo5oUgw?si=ipiN9gv-E2cEW6wD" rel="nofollow">https://youtu.be/mrD1eo5oUgw?si=ipiN9gv-E2cEW6wD</a> &nbsp; If this timeline extension and interim solution does not work for your tables, I absolutely understand. You're welcome to reach out to our Help Center, mention this conversation, and we'll get you sorted—and I hope there comes a point soon where you can look at the work we've done and believe fully it is the right fit for your adventures. We're definitely not going anywhere! --- Thank you to the team for enabling me to play, run and enjoy games with the new rules! For those interested, I recommend popping in on the discord server, there is a thread about the light mode in the #dnd 2024 channel where there is also posted a couple of additional snippets of code for even further improvement.
Two things, one there is a formatting error on healing spells Second is there a way that Ritual spells can be added to the list without needing to preparing them but still have a way to denote that you can only cast it as a ritual if you didn't prepare it as a spell?
Impromptu Saturday session feedback notes: - Same healing spell formatting error as above. - Every 15~ minutes, my Bard player's token would become unclickable in the center, but still clickable around the edges, for both him and I. Deleting and dragging the token back out fixed it, and so did reloading, but reloading was only client-side so when he reloaded I still wasn't able to click the middle of his token but he was. It didn't happen to anyone else, or any NPCs, but constantly to him. - It's very annoying that in Stat Block View for NPCs, you can't roll initiative and can only click the average (e.g for a Bandit it's 11). Not sure if this is intended or a bug, but I still keep having to switch between Compact and Stat Block just to make these sheets usable. Rolling Dex isn't much of an option either as it doesn't automatically add the token to the turn tracker like Initiative does. - When using List View on a PC's Spell tab, there are no chat bubbles on the spells to post them to chat. My players hate having to switch away from List View (which they all use and massively prefer), so it would be great to have that chat bubble present on there.
Nicole B. &nbsp;said: 2. I took the equipment choices labelled "A" in the builder for the Monk equipment choice, and the background choice. I should have gotten: a spear, 5 Daggers, Artisan's Tools (I chose Jeweler's Tools),&nbsp; an Explorer Pack, and 11 GP from the Monk starting equipment, and a dagger, Navigator's Tools, Rope, Traveler's Clothes and 20 GP from the background equipment. What I actually received was the rope, the two tools, 1 dagger, the Traveler's Clothes and 31 GP but none of the other stuff: Yeah, the equipment slide definitely needs work. It's getting a lot of attention behind the scenes right now. It looks like what you didn't get is the first choice of Class stuff (rope/dagger/clothes/navigator's from background, artisan's tools from subchoice), which I was able to replicate if I skipped around slides. I'll make sure that the bug fixes they're doing now includes this info. I don't know if this has been fixed yet but I just created another character, and it is still broken. From what I can see, it works fine as long as I don't select an artisan tool or musical instrument. Once I make a choice there, the builder loses &nbsp;the daggers, explorer's pack and other stuff. The tool should be the tool related to the tool proficiency chosen earlier. Maybe the builder is losing that information which is causing it to lose all the other information? I don't know. But, making that tool choice seems to be the thing that causes the break.
Thank you for the response and sorry for the delay.&nbsp; Looking at the settings, it looks like created the game with 2024 sheets and added the 2014 sheets and set that as default for NPCs and players as ask every time.&nbsp; Should I create the game as 2014 and add the 2024? Nicole B. said: Jeremy K. said: I might have missed it if there is a solution to this issue, I am having an issue where adding 2024 char sheets to an existing Jumpgate game broke all of my NPC char sheets.&nbsp;&nbsp; I am playing Eve of Ruin and I have al of the 2014 core books in Roll20 plus several others WOTC books that came out before the 2024 books.&nbsp; I have the Eve of Ruin campaign in Roll20.&nbsp; I created a game in Jumpgate with 2014 rules using the Eve of Ruin campaign.&nbsp; I added the 2024 char sheets after, since the sheets were nicer so that my players could use those.&nbsp; After I did that, all of the NPC sheets broke.&nbsp; If I click on the NPC char sheet it just shows the blank 2024 builder.&nbsp; If I click on one of the NPC skills that show up on the upper left while they are selected, I get a message like this: TypeError: Cannot read properties of undefined (reading 'repeating_npcbonusaction_-NwBpzNCrzib9myRYaLI_rollbase') My current solution is to run a second game that is just using the 2014 rules and roll the monster and NPC actions in that game and tell the players the results.&nbsp; It works, but it slows things down considerably shifting between the different games. Is there any way to fix this issue? It sounds like your NPCs are turning into 2024 NPCs, but I'm not able to replicate it. The steps I took was: 1. Made a fresh 2014 game using Vecna: Eve of Ruin and 2014 sheets 2. Opened game 3. Added 2024 sheets via sheet settings 4. Clicked on all the NPCs They all seem to still be 2014 NPCs. Am I missing a step somewhere? (Not ignoring the light mode feedback - replied in Discord previously so not rehashing here, just noting the feedback)
So the following issues happened with my players: The lvl 2 Warlock doesn't have the spell slot counter and the Bard/Fighter ability score was initially changed to a +10 bonus and then immediately after, to 0, he also lost the last level up he did.&nbsp;
1740350800

Edited 1740350925
I've got no idea if this has been said in here already, if it's already being addressed.&nbsp; But a problem I've noticed time and time again while going over the 2024 sheets is, not only that it lags a fair bit. (I have everything optimized, roll20 doesn't lag, just the sheet) but also that it sometimes just doesn't put something in. For example, me and my friend were putting in their backstory, however when they saved. Gone. It was just gone. This isn't just backstory section, it's mostly anything to do with typing. This happens not only in character builder part, but also the main sheet part while trying to apply changes. They just don't save. OH! Edit. I'm seeing people talk about the equipment in the character builder. Super buggy. Like... selecting something deletes all the other equipment and it's just... weird. I can't explain it that well. Just uh, build a character and mess around with it a touch, you'd see what I mean.
1740352762
Brian C.
Pro
Marketplace Creator
Compendium Curator
That is the only way I have been able to get the 2014 NPCs to show up.&nbsp; Main sheet: 2014 Secondary Sheet: 2024 It would be great if the process that loads a character could detect some attribute or other content within the character data and load the correct character sheet. Jeremy K. said: Thank you for the response and sorry for the delay.&nbsp; Looking at the settings, it looks like created the game with 2024 sheets and added the 2014 sheets and set that as default for NPCs and players as ask every time.&nbsp; Should I create the game as 2014 and add the 2024?
1740384733
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Brian C. said: That is the only way I have been able to get the 2014 NPCs to show up.&nbsp; Main sheet: 2014 Secondary Sheet: 2024 It would be great if the process that loads a character could detect some attribute or other content within the character data and load the correct character sheet. Jeremy K. said: Thank you for the response and sorry for the delay.&nbsp; Looking at the settings, it looks like created the game with 2024 sheets and added the 2014 sheets and set that as default for NPCs and players as ask every time.&nbsp; Should I create the game as 2014 and add the 2024? I just ran a test creating Curse of Strahd with the 2024 sheet on Jumpgate. After opening, I was informed that since the module was built with 2014 characters, it had activated the second sheet. All characters populated with 2014 sheets as expected, complete with working token actions and spell lists. I am unable to reproduce a problem. Is there some other combination I should try in order to repro this?
Not sure if this has been asked or answered, but will there be a way to add global modifiers to characters for the likes of bless and bane. Have only seen those who can cast it get an effect option on their sheet.
David Q. said: Not sure if this has been asked or answered, but will there be a way to add global modifiers to characters for the likes of bless and bane. Have only seen those who can cast it get an effect option on their sheet. I had the same question before and the answer was yes, eventually Effects will be able to include multiple roll types (while now if you make your own for Bless you'd need to make 2 different Effects). Basically recreating the version of the Effect present on the characters sheet which can cast it.&nbsp;
Master Azroth said: Two things, one there is a formatting error on healing spells Second is there a way that Ritual spells can be added to the list without needing to preparing them but still have a way to denote that you can only cast it as a ritual if you didn't prepare it as a spell? Thanks for the healing report! This is already on our list, but it's a bit low down because it's just a visual misalignment. Right now, preparing a spell or marking it as "always prepared" are the only two ways to get a spell to show on the sheet, but our next-up feature is an improved view for spells that will give you more options to view spells in different ways. Noodle said: Impromptu Saturday session feedback notes: - Same healing spell formatting error as above. - Every 15~ minutes, my Bard player's token would become unclickable in the center, but still clickable around the edges, for both him and I. Deleting and dragging the token back out fixed it, and so did reloading, but reloading was only client-side so when he reloaded I still wasn't able to click the middle of his token but he was. It didn't happen to anyone else, or any NPCs, but constantly to him. - It's very annoying that in Stat Block View for NPCs, you can't roll initiative and can only click the average (e.g for a Bandit it's 11). Not sure if this is intended or a bug, but I still keep having to switch between Compact and Stat Block just to make these sheets usable. Rolling Dex isn't much of an option either as it doesn't automatically add the token to the turn tracker like Initiative does. - When using List View on a PC's Spell tab, there are no chat bubbles on the spells to post them to chat. My players hate having to switch away from List View (which they all use and massively prefer), so it would be great to have that chat bubble present on there. 1. Noted above 2. Noted, although I don't think this is a sheet-specific issue, sounds like more of a VTT/possibly Jumpgate issue. I'll make sure to pass it on to the right team. 3. This should not be the case at all, and I'm not able to replicate it - it's rolling fine when I click the +X bonus. I'll keep an eye out to see if I see this going forward, though, there might be some kind of source that we don't know about yet that's causing some not to work. 4. Noted! I'll keep this in mind in our upcoming spell work. Jeremy K. &nbsp;said: Thank you for the response and sorry for the delay.&nbsp; Looking at the settings, it looks like created the game with 2024 sheets and added the 2014 sheets and set that as default for NPCs and players as ask every time.&nbsp; Should I create the game as 2014 and add the 2024? Hm, I suspect this might be a weird interaction with creating the game as a 2024 game, but the NPCs only have 2014 data. I think your hunch is right and if you did it the other way around, it would work. Georges K. said: So the following issues happened with my players: The lvl 2 Warlock doesn't have the spell slot counter and the Bard/Fighter ability score was initially changed to a +10 bonus and then immediately after, to 0, he also lost the last level up he did.&nbsp; I'm not able to replicate the first one, but both sounds like it could be override-with-sheet-open-in-two-places issues. Could you submit a ticket with more details of exactly what steps were taken (by both people who had the sheet open if applicable) and what the end result was so we can dig into the issue further? Bigfoot &nbsp;said: I've got no idea if this has been said in here already, if it's already being addressed.&nbsp; But a problem I've noticed time and time again while going over the 2024 sheets is, not only that it lags a fair bit. (I have everything optimized, roll20 doesn't lag, just the sheet) but also that it sometimes just doesn't put something in. For example, me and my friend were putting in their backstory, however when they saved. Gone. It was just gone. This isn't just backstory section, it's mostly anything to do with typing. This happens not only in character builder part, but also the main sheet part while trying to apply changes. They just don't save. OH! Edit. I'm seeing people talk about the equipment in the character builder. Super buggy. Like... selecting something deletes all the other equipment and it's just... weird. I can't explain it that well. Just uh, build a character and mess around with it a touch, you'd see what I mean. I believe, as I mentioned above, this might be an issue with the way we send data back and forth when the sheet is open in more than one place. We're working on a fix for this but we have to be very careful when dealing with fixing what's passed back and forth from the database so we don't risk wiping any characters. Noodle said: David Q. said: Not sure if this has been asked or answered, but will there be a way to add global modifiers to characters for the likes of bless and bane. Have only seen those who can cast it get an effect option on their sheet. I had the same question before and the answer was yes, eventually Effects will be able to include multiple roll types (while now if you make your own for Bless you'd need to make 2 different Effects). Basically recreating the version of the Effect present on the characters sheet which can cast it.&nbsp; Adding multiple categories to a custom effect is in QA right now and should be released soon.
Shorthand (as in using, for instance, @{character_name} in a macro saved as a character ability, rather than @{selected|character_name} or the like) still doesn't work with the sheet. @{target| is still broken when called from the macro bar or from a token ability. The ability list (and you'll have to kill me before I recognize them as "character macros") still appears without a scroll bar and at certain window sizes, cuts off the bottom item: This is as far as the list scrolls down (browser used: Firefox). EDIT: Another issue that came up - you can't link custom attributes to token bars. You're pretty far from parity with the pre-beacon sheet.
1740485198

Edited 1740485240
My group is about to run the new 2024 sheets and when we created them it asked to choose weapon mastery for their class but once the sheet is completed the mastery seems to have added more. This is true with all characters.
1740496208
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I think it's a data issue. The data for weapon property just seems to list all weapons with that property, not the specific weapon you chose.
1740498416

Edited 1740498456
keithcurtis said: I think it's a data issue. The data for weapon property just seems to list all weapons with that property, not the specific weapon you chose. I removed them from the sheets and added them manually and that seems to have corrected the issue but it now shows from compendium instead of class related. Small issue but would be nice to have it work properly when they get round to it. Thanks for the reply.
David Q. said: My group is about to run the new 2024 sheets and when we created them it asked to choose weapon mastery for their class but once the sheet is completed the mastery seems to have added more. This is true with all characters. Can you let me know which of the weapons you picked? Keith is correct, this is showing because somehow the piece of data that tells the sheet "I have Vex" was moved to the sheet but not the piece of data that says "I know (weapon)'s masteries", so the sheet didn't know which weapon you picked Vex for. I can't immediately replicate this but I just picked two random ones so maybe if I pick those specifically it will work. Tuo said: Shorthand (as in using, for instance, @{character_name} in a macro saved as a character ability, rather than @{selected|character_name} or the like) still doesn't work with the sheet. @{target| is still broken when called from the macro bar or from a token ability. The ability list (and you'll have to kill me before I recognize them as "character macros") still appears without a scroll bar and at certain window sizes, cuts off the bottom item: This is as far as the list scrolls down (browser used: Firefox). EDIT: Another issue that came up - you can't link custom attributes to token bars. You're pretty far from parity with the pre-beacon sheet. I'll see if I can replicate that scrolling issue - I wasn't able to last time, but I'll try a few different screen sizes/browsers. The first reported bug is in review now!
Nicole B. said: David Q. said: My group is about to run the new 2024 sheets and when we created them it asked to choose weapon mastery for their class but once the sheet is completed the mastery seems to have added more. This is true with all characters. Can you let me know which of the weapons you picked? Keith is correct, this is showing because somehow the piece of data that tells the sheet "I have Vex" was moved to the sheet but not the piece of data that says "I know (weapon)'s masteries", so the sheet didn't know which weapon you picked Vex for. I can't immediately replicate this but I just picked two random ones so maybe if I pick those specifically it will work. For that character it was the shortsword and the javelin. Thank you for the reply.
Nicole B. said: Tuo said: Shorthand (as in using, for instance, @{character_name} in a macro saved as a character ability, rather than @{selected|character_name} or the like) still doesn't work with the sheet. @{target| is still broken when called from the macro bar or from a token ability. The ability list (and you'll have to kill me before I recognize them as "character macros") still appears without a scroll bar and at certain window sizes, cuts off the bottom item: This is as far as the list scrolls down (browser used: Firefox). EDIT: Another issue that came up - you can't link custom attributes to token bars. You're pretty far from parity with the pre-beacon sheet. I'll see if I can replicate that scrolling issue - I wasn't able to last time, but I'll try a few different screen sizes/browsers. The first reported bug is in review now! To clarify, the issue is with certain sizes of the sheet window - resizing that window can show the bottom item or hide it out of the bottom of the window, beyond scrolling.
Weekly feedback: - Guidance toggled on in Query mode rolls a 0 instead of a 1d4. Also Bless, seems that Effects in Queries are broken atm. If Query mode is off, both Bless and Guidance work as intended. Guidance is a premade effect on the Cleric's sheet, and Bless homemade on another player's sheet. - Would be nice for NPCs to roll twice (not adv/disadv) like on 2014 sheets, especially in Stat Block view where you can't toggle adv on/off. Just a nice time saver.
1740528654
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Noodle said: - Would be nice for NPCs to roll twice (not adv/disadv) like on 2014 sheets, especially in Stat Block view where you can't toggle adv on/off. Just a nice time saver. I'll second this! Many folks prefer to always roll 2d20 and use the first result unless adv/disadv dictates otherwise.
things that are still not working for Warlock class: 1. Lesson of the first ones only available once, should show up every time you gain an invocation or want to replace one! 2, Pact of the Tome still not working!! 3. Pact of the blade not allowing you to choose damage type 4. modifiers for higher level spell slot not properly showing damage (must add it as a separate roll) 5. pact invocations showing higher LVL choices when you haven't chosen the primary pact of feature (investment of the chain master without pact of the chain etc.) other issues: sheets showing double, triple duplicates of spells, or other features. Features showing up that were not selected, or changed before saving the sheet, but showing up after the sheet is saved. sheet going blank sometimes. if you accidentally dragging a monster to your sheet, it overwrites all data of your character, no recovery from that.
Issues which appeared in my 2024 game last night: -&nbsp; Warlock Agonizing Blast is being added to leveled spells. As written, it only gets added to cantrips. -&nbsp; Druid Circle of the Land Land's Aid feature is not using the Druid's spell save DC.&nbsp; It lists the spell DC as a Con save DC 8, which means it is not adding the proficiency or wisdom. -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp;
Oginme said: Issues which appeared in my 2024 game last night: -&nbsp; Warlock Agonizing Blast is being added to leveled spells. As written, it only gets added to cantrips. -&nbsp; Druid Circle of the Land Land's Aid feature is not using the Druid's spell save DC.&nbsp; It lists the spell DC as a Con save DC 8, which means it is not adding the proficiency or wisdom. -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp; How did you add Bless toggle to other sheets?
I have built a Warlock 3 / Sorcerer 1 and the spell slots seem off if I'm correct I should have 2 first level slots for the Sorcerer and 2 second level slots for the Warlock but it only shows 2 first level slots images below.
Oginme said: Issues which appeared in my 2024 game last night: -&nbsp; Warlock Agonizing Blast is being added to leveled spells. As written, it only gets added to cantrips. -&nbsp; Druid Circle of the Land Land's Aid feature is not using the Druid's spell save DC.&nbsp; It lists the spell DC as a Con save DC 8, which means it is not adding the proficiency or wisdom. -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp; I second that how did you add bless to characters.
1740598563

Edited 1740598661
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
David Q. said: -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp; Andor &nbsp;said: How did you add Bless toggle to other sheets? I second that how did you add bless to characters. It took some investigating, and yes, it is a bit more involved than the 2014, but only because of the modal nature of everything on the sheet. In play, it should be slightly quicker, since they are right next to each other. Like 2014, it requires creating two mods. Attacks: Saving Throws: How to toggle during play:
Nicole B. said: Adding multiple categories to a custom effect is in QA right now and should be released soon. Soon it'll be even easier to add Bless, since you'll only need to create 1 toggle which will affect both Saving Throws and Attack rolls. Very easy to set up the 2, and even easier to toggle on, so streamlining that aspect should make it, imo, better than the 2014 version.
Welcome to Warlock Wednesday, I guess.&nbsp; Noodle &nbsp;said: Weekly feedback: - Guidance toggled on in Query mode rolls a 0 instead of a 1d4. Also Bless, seems that Effects in Queries are broken atm. If Query mode is off, both Bless and Guidance work as intended. Guidance is a premade effect on the Cleric's sheet, and Bless homemade on another player's sheet. - Would be nice for NPCs to roll twice (not adv/disadv) like on 2014 sheets, especially in Stat Block view where you can't toggle adv on/off. Just a nice time saver. keithcurtis &nbsp;said: Noodle &nbsp;said: - Would be nice for NPCs to roll twice (not adv/disadv) like on 2014 sheets, especially in Stat Block view where you can't toggle adv on/off. Just a nice time saver. I'll second this! Many folks prefer to always roll 2d20 and use the first result unless adv/disadv dictates otherwise. Thanks for the effect bug - I'll dig into it, I know I've seen a few issues with queries and bonuses lately. Noted on the two rolls. Andor &nbsp;said: things that are still not working for Warlock class: 1. Lesson of the first ones only available once, should show up every time you gain an invocation or want to replace one! 2, Pact of the Tome still not working!! 3. Pact of the blade not allowing you to choose damage type 4. modifiers for higher level spell slot not properly showing damage (must add it as a separate roll) 5. pact invocations showing higher LVL choices when you haven't chosen the primary pact of feature (investment of the chain master without pact of the chain etc.) other issues: sheets showing double, triple duplicates of spells, or other features. Features showing up that were not selected, or changed before saving the sheet, but showing up after the sheet is saved. sheet going blank sometimes. if you accidentally dragging a monster to your sheet, it overwrites all data of your character, no recovery from that. 1. I brought this up, it looks like we need a data upgrade to this part of the feature to allow for repeated choices, so this will be a bit to update. 2. Urgh, we put out a fix for spell lists loading like this but Pact of the Tome seems to still be affected. We've identified why this one wasn't fixed with the others and made a ticket though, thanks for the callout. 3. I don't see any data automating this, so this is likely something you'll have to add extra data itself, sorry. 4. Looks like this is only happening with "always roll damage" on. I'll make sure to make a ticket for this. 5. Enforcing prerequisites is still in the roadmap, but I don't believe it's a very high priority right now. However, the prerequisite is listed when you select it, before you move on, so I recommend paying attention to that and making sure you meet it. It would be nice if you could submit a ticket for the various listed issues following this with more detail on what you were doing when it happened, if multiple people had the sheet open, exactly what steps you took, etc.&nbsp; Dragging and dropping a monster onto your sheet should prompt you with an "are you sure" confirmation modal and not delete your data unless you say yes. I just tested and confirmed that that's working. Is it not for you, or is this an old report? Oginme &nbsp;said: Issues which appeared in my 2024 game last night: -&nbsp; Warlock Agonizing Blast is being added to leveled spells. As written, it only gets added to cantrips. -&nbsp; Druid Circle of the Land Land's Aid feature is not using the Druid's spell save DC.&nbsp; It lists the spell DC as a Con save DC 8, which means it is not adding the proficiency or wisdom. -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp; 1. One of the most important purposes of effects is, for things we can't automate, to give you the ability to quickly turn on and off the feature. This is one of those cases. 2. Yeah, attacks that use special DCs (like non-spells that use spellcasting DCs, or class features that use a special DC) are still in the process of being worked through. The data is there, we just need to process it correctly. 3. You will have to add the effect manually to other sheets, because the only alternative is "if one character gets bless every sheet in the game gets the toggle", since we don't know who's in your party, who's an NPC, etc. and I don't think that's a good alternative. :) For those asking, Bless is just a custom effect. The only difference between it and a custom effect you add yourself is an extra category, but the ticket for manually adding and editing multiple categories of an effect is in QA now so should be out soon. David Q. &nbsp;said: I have built a Warlock 3 / Sorcerer 1 and the spell slots seem off if I'm correct I should have 2 first level slots for the Sorcerer and 2 second level slots for the Warlock but it only shows 2 first level slots images below. Looks like our multiclassing rules are kicking in when they shouldn't and causing some strangeness here. The fix for this is already in progress.
1740599975

Edited 1740601568
Anyone else notice that effects are not rolling I know it says bane but i didnt use a - just went straight 1d4
Not working on saving throws either
I created a new game and it works, so i disabled all my scripts tried again no joy, copied the game no joy. The only thing I can think of is the game has both sheets and set to default 2024 sheet. Anyone able to confirm this or is my game just not working correctly.
David Q. said: I created a new game and it works, so i disabled all my scripts tried again no joy, copied the game no joy. The only thing I can think of is the game has both sheets and set to default 2024 sheet. Anyone able to confirm this or is my game just not working correctly. Are you rolling using Query mode? If so, it's the same bug I reported yesterday. No effects that add dice seem to be working with Query mode on. They should work when using adv/disadv/automatic though.
Noodle said: David Q. said: I created a new game and it works, so i disabled all my scripts tried again no joy, copied the game no joy. The only thing I can think of is the game has both sheets and set to default 2024 sheet. Anyone able to confirm this or is my game just not working correctly. Are you rolling using Query mode? If so, it's the same bug I reported yesterday. No effects that add dice seem to be working with Query mode on. They should work when using adv/disadv/automatic though. You are a legend my friend was halfway through remaking all the pcs in my game this has saved me.
Is it possible to add a roll based on level here in the roll section I found one that works from chat but not here.
2014 sheet only required that I enable the modifier fields to show on the core tab.&nbsp; Bless was pre-made (as was guidance) and with that sheet I could toggle Bless on and off with Mods.&nbsp; Since we cannot use many mods to toggle things on and off on the Beacon sheet, it becomes just another thing that my players need to remember and I need to remember to remind them. Andor said: Oginme said: Issues which appeared in my 2024 game last night: -&nbsp; Warlock Agonizing Blast is being added to leveled spells. As written, it only gets added to cantrips. -&nbsp; Druid Circle of the Land Land's Aid feature is not using the Druid's spell save DC.&nbsp; It lists the spell DC as a Con save DC 8, which means it is not adding the proficiency or wisdom. -&nbsp; Bless spell has no toggle on the character sheet for the players to have this added to their attacks and saves when it is cast upon their characters.&nbsp; I added it manually to each of the character sheets which is a more time consuming process than with the 2014 sheets.&nbsp;&nbsp; How did you add Bless toggle to other sheets?
Nicole B. said: 3. You will have to add the effect manually to other sheets, because the only alternative is "if one character gets bless every sheet in the game gets the toggle", since we don't know who's in your party, who's an NPC, etc. and I don't think that's a good alternative. :) For those asking, Bless is just a custom effect. The only difference between it and a custom effect you add yourself is an extra category, but the ticket for manually adding and editing multiple categories of an effect is in QA now so should be out soon. I manually added them earlier. The fact is that in the 2014 sheet I could previously build a macro for the players to select the characters who received the bless and using mods enable it on those sheets.&nbsp; It made game play quick and easy.&nbsp; The player got to select the tokens for the characters they wanted bless and everything was done. Game play was smooth and quick and the players liked the automation. We have lost that for the foreseeable future.
David Q. said: Is it possible to add a roll based on level here in the roll section I found one that works from chat but not here. Not yet, but this we're working through the dev work that will let you use advanced syntax like that right now. Oginme said: I manually added them earlier. The fact is that in the 2014 sheet I could previously build a macro for the players to select the characters who received the bless and using mods enable it on those sheets.&nbsp; It made game play quick and easy.&nbsp; The player got to select the tokens for the characters they wanted bless and everything was done. Game play was smooth and quick and the players liked the automation. We have lost that for the foreseeable future. Hm, seems like this is a hyper-specific feature for bless - if you had cast anything else, like guidance, would that macro have also been able to add that to their sheet? Or is this a side-effect of "the global modifier happened to have bless dice as default"? Could you share the macro?
1740673741

Edited 1740673792
Gauss
Forum Champion
Nicole B. said: Oginme said: I manually added them earlier. The fact is that in the 2014 sheet I could previously build a macro for the players to select the characters who received the bless and using mods enable it on those sheets.&nbsp; It made game play quick and easy.&nbsp; The player got to select the tokens for the characters they wanted bless and everything was done. Game play was smooth and quick and the players liked the automation. We have lost that for the foreseeable future. Hm, seems like this is a hyper-specific feature for bless - if you had cast anything else, like guidance, would that macro have also been able to add that to their sheet? Or is this a side-effect of "the global modifier happened to have bless dice as default"? Could you share the macro? Hi Nicole,&nbsp; I think the use case here (correct me if I am wrong Oginme) is the same as what I do for my players. Enable them to not have to look at their sheet...almost ever. Oginme's solution appears to be an API Script that checkmarks (enables) Bless on the 2014 sheet or uncheckmarks it later. ChatSetAttr can do that.&nbsp; It also avoids the whole, did you checkmark Bless? Did you checkmark BOTH instances of Bless?, entire discussion from happening.&nbsp; Note that my solution is different, I permanently turned Bless and Guidance on, then just ignored them if the character didn't have them. But my solution requires more "brain power" during a game on my part to remember who has what.&nbsp;