Noodle said: Notes after today's session: - Druid's 'Primal Order - Magician' feature doubles the modifier when rolling in Query mode. E.g., A level 2 druid with 13 Int and 17 Wis rolls a Nature check without proficiency (1d20+1+3), it instead rolls (1d20+1+3+3). It seems that the feature bakes in the +3 (from Wis) into the Skill itself, then when Query is toggled, it shows the toggle for Magician to add the +3 - and instead of keeping it to the +4 when toggled on, it doubles to the +7, and when toggled off it stays at +4. We do have an ongoing issue with things applying twice in the query modal. Thanks for the report! - I assume this is in the pipeline at some point, but for buffs like Bless, it would be nice to be able to add multiple roll-types to Effects (Attacks and Saving Throws for example) instead of creating two separate effects. It works fine as a Condition, but Effects are faster to toggle on the fly and it would be nice to have it accessible from both places if wanted. I've noticed that for a caster who has Bless prepared, the Effect toggle already works for both of those rolls, so I'm hoping this means it's going to be added! Yeah, definitely in the pipeline - making it single-select was more a factor of "we already have single selects designed so it will be faster to give to the users" than an intentional design choice. Multi-select here is both supported and coming. - All of the casters in my group are getting annoyed at not being able to link spells directly into chat quickly and easily. The Details button should list the full spell instead of just showing a shortened version, and baseline the spell should just show the shortened version in chat when it's cast without the need to press Details. - It would be nice if situational bonuses in Query mode weren't toggled on by default, and instead were toggled *off* by default. Since they're not used on a regular roll for the most part, it doesn't make sense to make it an extra step to not use them, instead of the other way around. Agree. This is the intention - effects that are turned on should be auto-on, and situational bonuses should be auto-off. We lost this at some point - I'll add it back to the list, behind the double effect application - Conditions should be manually sortable instead of being forced to be alphabetical. Manual sorting for everything is in the pipeline. - Sheet changes should be visible to everyone who has the sheet open, ideally. Currently if I add something to a player's sheet, they have to close it and reopen it to see changes. I know it was recently fixed so that those changes weren't lost with multiple open at once, but this still is a step away from being usable as a DM. Hm, I haven't heard of this one - I'll dig into it and make a ticket today. I agree, you should be able to see the current version of the sheet when you add new things. - In addition to my previous two points - whenever I change one of my players' Conditions, the changes are never saved. For clarity, I am changing the name of their druid form conditions (wolf form, lizard form, etc.) to be numbered so that they appear at the top of the list (1 wolf form, 2 lizard form, etc.). Not sure if this is due to the numbers or simply Conditions not saving properly when multiple players have the sheet open. I also haven't heard of this one, but it may be because of the weirdness around things that are "defaults" (like the list of conditions, the list of skills, unarmed attack). I'll look into this today too. The Dragon said: Encountered Issues Since 2024 Release: Character Sheet is constantly freezing and slow to respond to actions When clicking on an Ability, Spell, or Damage roll, it often sends the wrong item into chat or even sends duplicates. Character Sheet not allowing level ups, freezing and locking up during the level up, locking you out of the Character Sheet entirely. Being able to select an unlimited amount of spells even if you do not meet the prerequisites to use them. Spells not casting at appropriate level, so we have to manually roll extra dice according to the level spell cast. Critical Hit dice not rolling properly for elemental damage(lightning). This appears fixed now, but it has been a recurring issue. Character tokens getting trapped or stuck on/inside walls while using Dynamic Lighting on maps. Have to constantly delete and redrop tokens. 1. We've been making fixes to hopefully resolve this, but if you're still dealing with it, we'd love for you to send in a ticket and be very detailed on what you're experiencing. Especially details like if you're alone in a game, if someone else has opened your sheet, if doing things slows it down or just sitting there not doing anything, if refreshing the page resolves it or not, etc. Anything you can think of would be helpful. 2. Could you be more specific on this one? I haven't seen it before, so it's going to be hard to make a bug ticket off of it. We do have a known issue that clicking a roll on an action can sometimes send the roll twice, but I haven't heard anything about sending the wrong damage or spell, so I'd love to know how to reproduce it. 3. Same as 1 here, this is a large issue that we've been putting out fixes for, so if you could send a ticket with specifics we'd be able to pinpoint it further. In this case, which choices you made in the builder and when the character was originally built are both very helpful context. 4. I'm not sure what this means? We work off of spell lists, so all the spells you see you should be able to select. The only classes that allow you to pick as many spells as you want are prepared spellcasters, so you can have the spells on your sheet and prepare which ones you want. Which, to be fair, I believe all 2024 classes are. But I'm not sure which prerequisites you're referring to. 5. This was a known bug that was fixed on January 30. Are you still seeing this issue, or is this a report from before then? 6. Glad to hear it's working now. :) 7. Sorry, I can't comment on this, as I'm a dev on the sheet and that sounds like more of a VTT/jumpgate issue. Missing Features: The ability to drag and organize items, armors, weapons, spells, feats, etc. The 2014 Sheet had this feature and it was wonderful!!! ANYTHING added to the 2024 Character Sheet does not correlate to the other tabs on the sheet. Examples: Weapons added/equipped into your Inventory Tab are not reflected in your Combat Tab, so you have to copy and paste everything over. This especially applies for any items that have some sort of magically enchantments, bonus actions, reactions, etc. They have to be individually added to each Tab on the Character Sheet and it takes an eternity to do!!! This should not be the case, it's 2025 now. The opposite is also true. If you sold an item to a merchant or player, whatever. If that item is in multiple Tabs on your Character Sheet, let's say a sword for simplicity, you have to delete it from both the Combat Tab and the Inventory Tab, FRUSTRATING!!! Utilizing weapons that have ammo, charges, resources, etc. You have to manually adjust your inventory or uncheck boxes to keep count of everything. This should also not be an issue. Everything should be tied together. Having potions and using them, you also have to manually adjust the quantity, there is no easy way to add or subtract the amount of potions consumed, bought, sold, created, etc. An easy DELETE button. 2014 edition had it. Now, you have to enter into each individual item's menu in order to delete it. Character Token HP and AC cannot be seen by other players. Not sure if this was intended or not, but it is frustrating that I cannot see who has high or low HP, weakened AC, etc. Conditions on either the Character Sheet or board Token do not correspond. So if your character is Frightened, you have to manually add it to BOTH your Character Sheet and board Token. Again, FRUSTRATING!!! I'll be back as soon as we find more bugs with this new system. So far, it looks pretty, but function is terrible. We all hope more effort will be applied to fixing this. 1. It's coming! 2. Is this referring to building custom items? Dragging & dropping items should populate it with all its relevant attacks or actions. I can see the value in autogenerating an empty attack for a weapon being created custom for sure. I'll give some thought to the UX of making attacks and actions addable at the same time as the custom item - it's a little tough because attacks in particular have so much data and the form on its OWN is so huge, let alone combined with the already complex item creation, and then taking into account that people may want to add multiple attacks from that view... 3. This should not be the case for attacks if it's linked to that item. If the attack has the Linked Weapon set and then you delete that weapon, the attack should go away too. Actions don't have a linking option, though, so there's still the pain point there. 4-5. This is painful, I know. We're working on making it less so in a few ways: making resource using more automatic, making editing quantity a little less painful if you want to do it that way, and making resources visible everywhere that uses them. 6. This will come with point 1. 7. I haven't heard this one. I'll look into it, this shouldn't be the case. 8. More token/sheet interaction would be cool, I agree. Looking forward to future feedback. Rest assured that a lot of effort is being applied :) Ombres said: Do we have a launch date for the localisation in others languages ? The sheet 2024 cannot allow to have a quick drag and drop for shortcut. Is it plan ? No launch date yet, sorry. The quick drag & drop isn't there because of the technology used to make the sheet - we're actively working on ways to make token actions like that as easy to create right now. Stay tuned!