Saul J. said: Nicole B. said: 2. I took the equipment choices labelled "A" in the builder for the Monk equipment choice, and the background choice. I should have gotten: a spear, 5 Daggers, Artisan's Tools (I chose Jeweler's Tools), an Explorer Pack, and 11 GP from the Monk starting equipment, and a dagger, Navigator's Tools, Rope, Traveler's Clothes and 20 GP from the background equipment. What I actually received was the rope, the two tools, 1 dagger, the Traveler's Clothes and 31 GP but none of the other stuff: Yeah, the equipment slide definitely needs work. It's getting a lot of attention behind the scenes right now. It looks like what you didn't get is the first choice of Class stuff (rope/dagger/clothes/navigator's from background, artisan's tools from subchoice), which I was able to replicate if I skipped around slides. I'll make sure that the bug fixes they're doing now includes this info. I didn't skip any slides when building the character. 3. The "Martial Arts Attack" and the "Tavern Brawler Unarmed Strike" are listed as two separate things. If the die re-roll for the Tavern Brawler strike gets implemented (the re-roll of a 1 on damage die) and it's implemented only for the "Tavern Brawler Unarmed Strike", it won't affect the "Martial Arts Strike" because they are two different things on the sheet. Yet, I should be able to re-roll a 1 when rolling damage for the Martial Arts Attack. The monk has a lot of features that we really struggled to cleanly automate in data. That's why these are special unarmed attacks and not just modifying the existing one. The Monk class doesn't know that Sailor has an unarmed strike, and vice versa, so you may need to update one of those special unarmed strikes to handle both of them. How? The sheet is so badly designed that doing something like this is not obvious!! 4. The ability to push a creature 5 ft due to the Tavern Brawler background, isn't listed anywhere on the sheet as an ability, except in the description of the Tavern Brawler background. A monk should be able to use that push ability with the Martial Arts Attack too, but it's hidden away, and not obvious. Shove is listed as one of the "Actions in Combat" but with the Tavern Brawler background feat, it's not a separate action, it can be used when you do damage once per turn. This has been handled in the data as an on hit display - if you roll the tavern brawler unarmed attack, you can see a description in chat of what happens on a hit. I don't believe it triggers on "do damage once per turn", it triggers on hitting a creature with an unarmed attack, so it's tagged onto the unarmed attack that comes with the feat. Manually adding and editing this field is on our board right now, so very soon you'll be able to just copy that text over to the relevant monk attack. Until then, since you have to combine the two attacks anyway, I would recommend consolidating around the Tavern Brawler one to preserve that on hit display for you. But if I merge the Monk attack into the Tavern Brawler attack, don't I lose the Monk's Martial Arts die and functionality? Wouldn't I then have to modify it yet again when the Martial Arts die increases? This is all something that ahould be automated by the sheet. 1. They're not suggesting that you skipped any steps or that there was any user error. Simply that going from one page to another and back again (skipping around) seems to cause the error which you brought up, and has been flagged. 2. You lose the martial arts die auto-updating functionality yes. Fortunately, it's been noted by Nicole in that message that the ability to move the text from Brawler to Martial Arts attacks is currently being worked on, so that makes life easier. Hopefully it'll be implemented before your dice upgrade so it never becomes a problem.