David said: Andreas J. Upon a quick look, Basic Roleplaying sheet seems to be similar in structure and mentions possibility of hit locations too, so it seem to have some of the useful aspects. And adding new base skill/corresponding subskills should be easy. Regarding how Skill/subskills are displayed, you can take a look at the Star Wars WEG( D6) sheet s attribute/skill section. It has a quite simple table structure and could work as a base, if the list-like structure of BR's skills seems confusing(IMO it's). About how rolling works, I guess some kind of table is needed if you want it to instantly tell the degree of success, otherwise the rolls would simply display the roll and the skills value. Converting the BRP sheet would not really help, everything on it is percentile based. If someone could figure out the math on the result table it would help things considerable. I'm actually just creating a set of 25 tables for those for the game... 'skill1' a table having weighted results for each column, given a skillscore of 1, 'skill2' same for score 2, 'skill3' etc... It's messy, but works.