Kryx said: Saevar L. "Liquid-Sonic" said: Will do! Though, certain monsters don't seem to import well? Especially ones with tons of spells attached to them. The API seems to just hang. This has been discussed throughout this thread. I am going to implement a way of importing a monster w/o the spells. It would be nice if the root issue could be fixed, but :( Ah, this is not too big a deal tbh I have enough knowhow, to just remove the spells and apply them through the macro mentioned above quickly enough. Every other monster being imported is a godsend anyways. :) Saevar L. "Liquid-Sonic" said: But as in, a list of all the monsters instead. I know its a bit of laziness to just avoid typing out, but you never know. :)The point of spells is to be able to do multiple at once. So having to copy + paste that, grab the select, select the item, then click ok many times sounds like a horrible user experience. :P But, no, I know of nothing like that for monsters. It is a horrible user experience but to be honest, the API chugs pretty hard if you try to do it multiple times. The macro itself is a neat way to pull a spell up, type the first 3 letters and get the spell etc. Rinse and repeat. Either way! Its amazing work you have done, it makes running my games even smoother as well as cutting down dramatically on prep time for myself.