Ok So i love this script it is a major time saver but i am running into an issue. When i try to import spell casters the spells won't import. I have had luck with only 1 spell caster import so far and it was the Acolyte. I am currently trying to do this NPC. This is what it looks like after any gramatical and formatting errors. I dont understand why I only ever got the one spell caster to import correctly Please Help ARCHMAGE Medium humanoid (any race), any alignment Armor Class 12 (1 5 with mage armor) Hit Points 99 (18d8 + 18) Speed 30ft. STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 20 (+5) WIS 15 (+2) CHA 16 (+3) Saving Throws lnt +9, Wis +6 Skills Arcana +13, History +13 Damage Resistance damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin) Senses passive Perception 12 Languages any six languages Challenge 12 (8,400 XP) Magic Resistance. The arch mage has advantage on saving throws against spells and other magical effects. Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arch mage can cast disguise self and invisibility at will and has the following wizard spells prepared: Cantrips (at will):fire bolt, light, mage hand, prestidigitation, shocking grasp 1st level (4 slots): detect magic, identify, mage armor, magic missile 2nd level (3 slots): detect thoughts, mirror image, misty step 3rd level (3 slots): counterspell,fly, lightning bolt 4th level (3 slots): banishment, fire shield, stoneskin 5th level (3 slots): cone of cold, scrying, wall of force 6th level (1 slot): globe of invulnerability 7th level (1 slot): teleport 8th level (1 slot): mind blank 9th level (1 slot): time stop ACTIONS Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (ld4 + 2) piercing damage.