Tried to do Ancient Gold, Bronze, Copper and Silver, and had no luck, Tried both the stat block copy from the book ANCIENT GOLD DRAGON Gargantuan dragon, lawful good Armor Class 22 (n atural armor) Hit Points 546 (28d20 + 252) Speed 40 ft., fly 80 ft. , swim 40 ft. STR 30 (+10) DEX 14 (+2) CON 29 (+9) INT 18 (+4) WIS 17 (+3) Saving Throws Dex +9, Con +16, Wis +10, Cha +16 CHA 28 (+9) Skills In sight +10, Perception +17, Persuasion +1 6, Stealth +9 Damage Immunities fire Senses blindsight 60ft., darkvision 120ft., passive Perception 27 Languages Common, Draconic Challenge 24 (36,500 XP) Amphibious. The dragon can breathe air and water. Legendary Resistance (3jDay). If the dragon fails a saving throw, it can choose to succeed instead. ACTIONS Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. Tail. Melee Weapon Attack:+ 17 to hit, reach 20ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. Frightful Presence. Each creature of the dragon 's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Breath Weapons (Recharge 5-6}. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (l3d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action . Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form . lEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. and also one slightly changed just in a word document ANCIENT GOLD DRAGON
Gargantuan Dragon, Lawful Good
Armor Class 22 (natural armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
30 (+10)
DEX
14 (+2)
CON
29 (+9)
INT
18 (+4)
WIS
17 (+3)
Saving Throws Dex +9, Con +16, Wis +10, Cha +16
CHA
28 (+9)
Skills In sight +10, Perception +17, Persuasion +1 6, Stealth +9
Damage Immunities Fire
Senses blindsight 60ft., darkvision 120ft., passive Perception 27
Languages Common, Draconic
Challenge 24 (36,500 XP)
Amphibious. The Dragon can breathe air and water.
Legendary Resistance (3/Day). If the Dragon fails a saving
throw, it can choose to succeed instead.
ACTIONS
Multiattack. The Dragon can use its Frightful Presence.
It then
makes three attacks:
one with its bite and two with its claws.
Bite. Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target.
Hit : 21 (2d10 + 10) Piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target.
Hit: 17 (2d6 + 10) Slashing damage.
Tail. Melee Weapon Attack:+ 17 to hit, reach 20ft., one target.
Hit : 19 (2d8 + 10) Bludgeoning damage.
Frightful Presence. Each creature of the
Dragon 's choice that
is within 120 feet of the Dragon and aware of it
must succeed
on a DC 24 Wisdom saving throw or become frightened for 1
minute. A creature can repeat
the saving throw at the end of
each of its turns, ending the effect on itself on a success. If
a
creature's saving throw is successful or the effect ends for
it,
the creature is immune to the Dragon's Frightful Presence
for
the next 24 hours.
Breath Weapons (Recharge 5-6}. The Dragon uses one of the
following breath weapons.
Fire Breath. The Dragon exhales Fire in a 90-foot cone. Each
creature in that area
must make a DC 24 Dexterity saving
throw, taking 71 (l3d10) Fire damage on a failed save, or half
as much damage on a successful one.
Weakening Breath. The Dragon exhales gas in a 90-foot cone.
Each creature in that area must succeed on a DC 24 Strength
saving throw or have
disadvantage on Strength-based attack
rolls, Strength checks, and Strength saving throws for 1
minute. A creature can repeat the saving throw at the end of
each of its turns,
ending the effect on itself on a success.
Change Shape. The Dragon magically polymorphs into a
humanoid or beast that has a challenge rating
no higher than
its own, or back into its true form. It reverts to its
true form if
it dies. Any equipment
it is wearing or carrying is absorbed or
borne by the new form (the Dragon's choice).
In a new form, the Dragon retains its alignment, hit points,
Hit Dice, ability to speak, proficiencies, Legendary
Resistance,
lair actions, and Intelligence, Wisdom, and Charisma scores, as
well as this action . Its statistics and capabilities are otherwise
replaced by those of the new form, except any class features or
legendary actions of that form .
LEGENDARY ACTIONS
The Dragon can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used
at a time and only at the end of another creature's turn. The
Dragon regains spent
legendary actions at the start of its turn.
Detect. The Dragon makes a Wisdom (Perception) check.
Tail Attack. The Dragon makes a
tail attack.
Wing Attack (Costs 2 Actions). The Dragon beats its wings.
Each creature within 15 feet of the Dragon must succeed
on a DC 25 Dexterity saving
throw or take 17 (2d6 + 10)
Bludgeoning damage and be knocked prone. The Dragon can
then
fly up to half its
flying speed. I also had some issues with a dracolich, which I can't get to port ANCIENT RED DRACOLICH
Gargantuan dragon, Chaotic
Evil
Armor Class 22 (natural armor)
Hit Points 547 (28d20 + 252)
Speed 40 ft., climb 40 ft., fly 80ft.
STR
30
(+10)
DEX
10
(+0)
CON
29
(+9)
INT
18
(+4)
WIS
15
(+2)
Saving Throws Dex +7, Con +16, Wis +9, Cha +13
Skills Perception + 16, Stealth +7
Damage Resistances Necrotic
Damage Immunities Fire, Poison
Condition Immunities charmed, exhaustion, frightened,
paralyzed, Poisoned
CHA
23
(+6)
Senses blindsight 60ft., darkvision 120ft., passive Perception 26
Languages Common, Draconic
Challenge 25 (75,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving
throw,
it can choose to succeed instead.
ACTIONS
Multiattack. The dragon can use its Frightful Presence. It then
makes
three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.
Hit: 21 (2d10 + 10) Piercing damage plus 14 (4d6)
Fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target.
Hit: 17 (2d6 + 10) Slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 10) Bludgeoning
damage.
Frightful Presence. Each creature of the dragon's choice that
is
within 120 feet of the dragon and aware of it must succeed
on
a DC 22 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving
throw at the end of
each
of its turns, ending
the effect on itself on a success. If a
creature's
saving throw is successful or the effect ends for it,
the
creature is immune to the dragon's
Frightful Presence for
the
next 24 hours.
Fire Breath (Recharge 5-6). The dragon exhales acid in a
690-foot
cone. Each creature in that line
must
make a DC 25 Dexterity saving throw, taking 91 (26d6)
Firedamage on a failed save, or half as much damage on a
successful
one.
LEGENDARY ACTIONS
The
dragon can take 3 legendary actions , choosing from the
options
below. Only one legendary action option can be used
at
a time and only at the end of another creature's turn. The
dragon
regains spent legendary actions at the start of its turn .
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The
dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings.
Each
creature within 15 feet of the dragon must succeed
on
a DC 26 Dexterity saving throw or take 17 (2d6 + 10)
Bludgeoning
damage and be knocked prone. The dragon can
then fly up to half its
flying speed. I had some trouble with some of the chromatic dragons, but after a couple of script resets they worked for some reason, the metallic ones however I couldn't get to work.