Tom F. said: Mark, first, thanks for all the work you put into this. While this is a bit inconvenient right this second I don't want it to take away from all the great work you've done that makes the game experience so much better, for the players and me as DM. I am testing and reimporting all my "old" Monsters, and I am noticing a few inconveniences that hopefully you can help me address: 1) for some reason, the new actions being created do not, by default, have the new "Details" tab turned on to display. This was the default with the previous script and sheet, and there is valuable info there like reach, range and target. How can I get this to default "on" during import or by default? 2) I have the import script set to import passive_perception into bar2, however, while the token shows that bar2 should indeed represent passive_perception, the values are blank. Not sure if this is a script issue or the sheet. When I change the token bar2 focus to something else, then switch back to passive_perception, it fills in the info. Thanks for all the hard work. Cheers 1. Details tab is gone in the next release. It is now split to "Range", "Reach", and "Target" so it can be consistent with what weapons will look like. I can add the details field to the conversion and it will work in the intermediary and will continue to work after that release is launched (if you use this conversion those "Range", "Reach", and "Target" toggles will be ticked for you). I've committed that change now. 2. Passive perception does not work. See <a href="https://app.roll20.net/forum/post/1864238/api-howt" rel="nofollow">https://app.roll20.net/forum/post/1864238/api-howt</a>... This is an issue on roll20's end that Aaron told me that he has flagged the devs to look into it. imo this is a lower priority as users can manually do it, but it'd be great if it works