Originally Posted in The Specific Use Questions Forum: [5e OGL] Macro question Drop down menu for ability checks I happened to be working on this very thing this afternoon. Here is what I came up with. Notes This Query is set up for always showing 2 rolls, I havn't played with it yet to set it up for the additional query for Advantage/Disadvantage, or single rolls. It is Ordered From Strength through Charisma with Checks first, then Saving Throw, then the skills associated with each ability. I added the first tool ability to the end of the query, more can be added just by copying that section of the macro and changing the associated repeating section with it's id number "@{selected|repeating_tool_$0_toolname}", "@{selected|repeating_tool_$1_toolname}", etc Drop Down Select Query for D&D 5e OGL Character Sheet Abilities, Saves, Skills, Tools: &{template:simple} ?{Ability|Strength,{{rname=Strength}} {{mod=[[[[@{selected|strength_mod}]] [Strength Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|strength_mod}]] [Strength Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|strength_mod}]] [Strength Modifier]]]}}|Strength Save,{{rname=Strength Save}} {{mod=[[[[@{selected|strength_save_bonus}]] [Stength Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|strength_save_bonus}]] [Strength Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Athletics,{{rname=Athletics}} {{mod=[[[[@{selected|athletics_bonus}]] [Athletics Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|athletics_bonus}]] [Athletics Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|athletics_bonus}]] [Athletics Modifier]]]}}|Dexterity,{{rname=Dexterity}} {{mod=[[[[@{selected|dexterity_mod}]] [Dexterity Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|dexterity_mod}]] [Dexterity Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|dexterity_mod}]] [Dexterity Modifier]]]}}|Dexterity Save,{{rname=Dexterity Save}} {{mod=[[[[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}}{{r1=[[1d20@{selected|halflingluck}+[[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|dexterity_save_bonus}]] [Dexterity Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Acrobatics,{{rname=Acrobatics}} {{mod=[[[[@{selected|acrobatics_bonus}]] [Acrobatics Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|acrobatics_bonus}]] [Acrobatics Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|acrobatics_bonus}]] [Acrobatics Modifier]]]}}|Sleight of Hand,{{rname=Sleight of Hand}} {{mod=[[[[@{selected|sleight_of_hand_bonus}]] [Sleight of Hand Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|sleight_of_hand_bonus}]] [Sleight of Hand Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|sleight_of_hand_bonus}]] [Sleight of Hand Modifier]]]}}|Stealth,{{rname=Stealth}} {{mod=[[[[@{selected|stealth_bonus}]] [Stealth Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|stealth_bonus}]] [Stealth Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|stealth_bonus}]] [Stealth Modifier]]]}}|Constitution,{{rname=Constitution}} {{mod=[[[[@{selected|constitution_mod}]] [Constitution Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|constitution_mod}]] [Constitution Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|constitution_mod}]] [Constitution Modifier]]]}}|Constitution Save,{{rname=Constitution Save}} {{mod=[[[[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|constitution_save_bonus}]] [Constitution Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Intelligence,{{rname=Intelligence}} {{mod=[[[[@{selected|intelligence_mod}]] [Intelligence Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|intelligence_mod}]] [Intelligence Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|intelligence_mod}]] [Intelligence Modifier]]]}}|Intelligence Save,{{rname=Intelligence Save}} {{mod=[[[[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|intelligence_save_bonus}]] [Intelligence Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Arcana,{{rname=Arcana}} {{mod=[[[[@{selected|arcana_bonus}]] [Arcana Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|arcana_bonus}]] [Arcana Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|arcana_bonus}]] [Arcana Modifier]]]}}|History,{{rname=History}} {{mod=[[[[@{selected|history_bonus}]][History Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|history_bonus}]] [History Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|history_bonus}]] [History Modifier]]]}}|Investigation,{{rname=Investigation}} {{mod=[[[[@{selected|investigation_bonus}]] [Investigation Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|investigation_bonus}]] [Investigation Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|investigation_bonus}]] [Investigation Modifier]]]}}|Nature,{{rname=Nature}} {{mod=[[[[@{selected|nature_bonus}]] [Nature Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|nature_bonus}]] [Nature Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|nature_bonus}]] [Nature Modifier]]]}}|Religion,{{rname=Religion}} {{mod=[[[[@{selected|religion_bonus}]] [Religion Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|religion_bonus}]] [Religion Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|religion_bonus}]] [Religion Modifier]]]}}|Wisdom,{{rname=Wisdom}} {{mod=[[[[@{selected|wisdom_mod}]] [Wisdom Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|wisdom_mod}]] [Wisdom Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|wisdom_mod}]] [Wisdom Modifier]]]}}|Wisdom Save,{{rname=Wisdom Save}} {{mod=[[[[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|wisdom_save_bonus}]] [Wisdom Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Animal Handling,{{rname=Animal Handling}} {{mod=[[[[@{selected|animal_handling_bonus}]] [Animal Handling Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|animal_handling_bonus}]] [Animal Handling Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|animal_handling_bonus}]] [Animal Handling Modifier]]]}}|Insight,{{rname=Insight}} {{mod=[[[[@{selected|insight_bonus}]] [Insight Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|insight_bonus}]] [Insight Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|insight_bonus}]] [Insight Modifier]]]}}|Medicine,{{rname=Medicine}} {{mod=[[[[@{selected|medicine_bonus}]] [Medicine Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|medicine_bonus}]] [Medicine Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|medicine_bonus}]] [Medicine Modifier]]]}}|Perception,{{rname=Perception}} {{mod=[[[[@{selected|perception_bonus}]] [Perception Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|perception_bonus}]] [Perception Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|perception_bonus}]] [Perception Modifier]]]}}|Survival,{{rname=Survival}} {{mod=[[[[@{selected|survival_bonus}]] [Survival Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|survival_bonus}]] [Survival Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|survival_bonus}]] [Survival Modifier]]]}}|Charisma,{{rname=Charisma}} {{mod=[[[[@{selected|charisma_mod}]] [Charisma Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|charisma_mod}]] [Charisma Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|charisma_mod}]] [Charisma Modifier]]]}}|Charisma Save,{{rname=Charisma Save}} {{mod=[[[[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficency Bonus]@{selected|globalsavingthrowbonus}]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|charisma_save_bonus}]] [Charisma Modifier + Proficiency Bonus]@{selected|globalsavingthrowbonus}]]}}|Deception,{{rname=Deception}} {{mod=[[[[@{selected|deception_bonus}]] [Deception Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|deception_bonus}]] [Deception Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|deception_bonus}]] [Deception Modifier]]]}}|Intimidation,{{rname=Intimidation}} {{mod=[[[[@{selected|intimidation_bonus}]] [Intimidation Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|intimidation_bonus}]] [Intimidation Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|intimidation_bonus}]] [Intimidation Modifier]]]}}|Performance,{{rname=Performance}} {{mod=[[[[@{selected|performance_bonus}]] [Performance Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|performance_bonus}]] [Performance Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|performance_bonus}]] [Performance Modifier]]]}}|Persuasion,{{rname=Persuasion}} {{mod=[[[[@{selected|persuasion_bonus}]] [Persuasion Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|persuasion_bonus}]] [Persuasion Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|persuasion_bonus}]] [Persuasion Modifier]]]}}|@{selected|repeating_tool_$0_toolname},{{rname=@{selected|repeating_tool_$0_toolname}}} {{mod=[[[[@{selected|repeating_tool_$0_toolbonus}]] [Attribute and Proficiency Modifier]]]}} {{r1=[[1d20@{selected|halflingluck}+[[@{selected|repeating_tool_$0_toolbonus}]] [Attribute and Proficiency Modifier]]]}} {{always=1}} {{r2=[[1d20@{selected|halflingluck}+[[@{selected|repeating_tool_$0_toolbonus}]] [Attribute and Proficiency Modifier]]]}}} @{selected|charname_output} Here is an image of the Drop Down: May fortune favor the foolish... *Edit to fix the HTML Entities*