Move the Dice section above the sheet type selectors (Character, Vehicle, Companion, NPC, etc) so that its only done once instead of being duplicated as it is now on all the sheets. Makes sense Remove the explanation of skills from NPC and Companion skills (we don't really need them here right?) I assume you are talking about all of the tool-tip information you get with a mouse hover? Yeah, I think that's a good place to get rid of some code. I don't use it. Remove NPC tab info and Inventory tabs. Add NPC type to the NPC quick info of the combat tab and add a text box section for gear there as well. This sheet is intended as a stripped down quick character sheet. If the NPC is going to be full fledged it would make more sense to me to use the full character sheet. I agree with getting rid of the NPC Info and Inventory tabs. You may want to add the name as well to the quick info tab. (I am wondering about the "Crit" Tab - thus just de-tabbing the entire sheet. Minions, of course, don't need crit tabs. But Rivals and Nems take crits. Probably best to leave it). Remove all NPC skills except for Combat Skills, Cool / Vigilance, and 5 custom skills. This 5 custom skills would be selectable in the weapons and force dropdown so that you can specify any skill you want. Plus I have not seen an NPC with more than The combat skills, the initiative skills and 5 possible other skills before. If he needs more he would probably be a good candidate for using the full character sheet. I really like this idea. I think you could also trim the Weapons area down to Damage, Crit, Name, Range, Skill, and Qualities. Also, of course, leaving the button for the attack roll. I would also be happy with single, simple text boxes labeled "Talents," "Abilities," "Equipment," and "Force Powers" in lieu of separate sections (with maybe a way to designate committed dice and a single button for a force power roll, when needed). Generally speaking, the more condensed and easily accessible the space, the easier it is to use it in-game, and the happier I am as a user of an NPC sheet. Giving the companion the same treatment as the NPC. Strip it down to a skeleton with the idea of if you need more then to use a full character sheet. I don't use the companion sheet, so this isn't really a big deal to me, one way or the other.