I'm not sure if this is where I should report this, but I found a minor issue with the sheet. In the npc sheet, when rolling an npc Initiative from the npc sheet itself, everything works fine. But if I pull the initiative roll buttons to the bottom macro bar (drag a drop to create a macro on the bar), the Vigilance initiative works fine, but when doing the same with the Cool Initiative, it instead creates another vigilance iniative macro. Basically, I usually do this to find out the exact code behind the macro to create one for myself as a token macro. So when I check the vigilance Ini macro it ends up being : %{NpcName|npc-VigilanceInit} but the cool ini also gives the same : %{NpcName|npc-VigilanceInit} I have tried to manually change it to : %{NpcName|npc-CoolInit} but it says no ability was found for %{NpcName|npc-CoolInit} I am able to use the longer macro to roll the cool ini in a macro but it's quite longer : !eed @{selected|npc-npc-pc} characterID(@{selected|character_id}) label(skill:Initiative Cool) skill(@{selected|npc-rankCool}|@{selected|npc-presence}|@{selected|npc-minion-group-size}|@{selected|npc-minionskillCool}) @{selected|npc-initiativeCoolDice} @{selected|dicePool} Like I said, it's a minor inconvenience since the Ini buttons on the sheet itself work fine, the issue only appear when pulling the buttons to the bottom macro bar and it's possible to use an alternate macro to get the same result, but just thought I would report it anyway. Thanks for the great work on the sheet btw, it's quite nice to have a good SW sheet that makes all those rolls so much easier :)