KofaSing KoodGarma said: Apologies if I've missed it from earlier or elsewhere, but I am looking for TokenMod macro script to easily change a token's Updated Dynamic Lighting setting, just like how I did it below with Legacy Lighting. Appreciate if you can point me in right direction for help with this. Thanks! This is how I have my UDL setup. I make macros for each case, Torch, Bull, Dark Vision, ... It then make a macro that is a menu that calls the one I need. This way I can use just the macro or the menu. I have a menu for players that lets them light a torch or put it out, and another for me that includes Dark Vision settings. UDL-Bull !token-mod --on emits_bright_light has_directional_bright_light --off emits_low_light --set bright_light_distance#120 low_light_distance#60 directional_bright_light_center#90 directional_bright_light_total#10 UDL-Darkvison-120 !token-mod --on has_night_vision --set night_vision_distance#120 UDL-Darkvison-60 !token-mod --on has_night_vision !token-mod --set night_vision_distance#60 UDL-Darkvison-Off !token-mod --off has_night_vision --set night_vision_distance#0 UDL-Hooded-Lantern-Closed !token-mod --on emits_low_light --off emits_bright_light has_directional_bright_light --set low_light_distance#5 bright_light_distance#0 UDL-Hooded-Lantern-Open !token-mod --on emits_bright_light emits_low_light --off has_directional_bright_light --set bright_light_distance#30 low_light_distance#30 UDL-Light-15-15 !token-mod --on emits_bright_light emits_low_light --off has_directional_bright_light has_directional_dim_light --set bright_light_distance#15 low_light_distance#15 directional_bright_light_center#0 directional_bright_light_total#0 I use this or an edited version of this when setting up a map where I want multiple light sources set the same. Add a small token, like a dot, to a map and run this macro. UDL-Light-Dynamic !token-mod --on emits_bright_light emits_low_light --off has_directional_bright_light has_directional_dim_light --set bright_light_distance#?{Bright} low_light_distance#?{Dim} directional_bright_light_center#0 directional_bright_light_total#0 Dynamically adjust lighting on the fly. This pops up a window asking for the bright and dim distance. Select a token and run the macro to change the light on the fly, fast and easy. Want the camp fire light to reduce as the night goes on to simulate the fire dying out, this is your macro. UDL-Snuff !token-mod --off emits_bright_light emits_low_light --set directional_bright_light_center#0 directional_bright_light_total#0 UDL-Torch !token-mod --on emits_bright_light emits_low_light --off has_directional_bright_light has_directional_dim_light --set bright_light_distance#20 low_light_distance#20 directional_bright_light_center#0 directional_bright_light_total#0 UDL-Light-Menu ?{Light|Snuff,#UDL-Snuff |Torch,#UDL-Torch |Bullseye,#UDL-Bull |Hooded Lantern Open,#UDL-Hooded-Lantern-Open |Hooded Lantern Closed,#UDL-Hooded-Lantern-Closed } I give players access to this menu. They can then turn on and off their torches or lanterns. It doe not include the darkvision choices. UDL-Light-Menu-DM ?{Light|Snuff,#UDL-Snuff |Torch,#UDL-Torch |Bullseye,#UDL-Bull |Hooded Lantern Open,#UDL-Hooded-Lantern-Open |Hooded Lantern Closed,#UDL-Hooded-Lantern-Closed |Dark-60,#UDL-Darkvison-60 |Dark-120,#UDL-Darkvison-120 |No Darkvison,#UDL-Darkvison-Off } I use this menu, it includes the darkvision choices.