Hello. Trying to write / update token mod to set a variety of vision statuses on player tokens with a single button click through menu's. Actually, have a whole menu of GM scripts, but the relevant section is the "lights" one below. Seems like many people have tried using token mod to manage lighting and vision, but I didn't find my error when trolling through ALL 48 PAGES of the community forum's (they really need to add a search function, this is stupid long, which is good, it's popular. But mind numbing trying to find the one thing you are looking for needle in the haystack. Honestly I didn't get close to making it through all 48 pages before I gave up). The objective is to be able to hit my GM Macro's master macro (the red button above), which pulls up my list of buttons that calls all my "GM Macros" in chat (I have quite a few more for other stuff, but the lighting macros are the issue at the moment), then select what I want to do (Give a player a torch), then select the player token and apply the modifier (lighting for a torch in this case). My test token mod script for a torch looks like: !token-mod {{ --ids @{target|1|token_id} --on bright_vision emits_bright emits_low has_limit_field_of_vision --off has_directional_bright_light --set limit_field_of_vision_total|?{field of vision degrees|120} bright_light_distance|?{Bright light distance|2} low_light_distance|?{Low light distance|3} directional_bright_light_total|360 }} My problem is, if I already have a token selected, it works just fine. It askes me to select a target as expected and applies the desired vision properties. Interestingly, if I do not have a token selected and I copy / paste the token mod script into the chat window, hit enter, it works just fine. If, however, I don't have a token selected before hitting the torch button, not only do I get the message above to choose a target. I get the below in the chat window. And after I select a token, nothing is applied to the token and my chat window is filled with this error message (it appears that the error message is repeating until the token mod errors out and "escapes". I assume token mod has some kind of loop counter built in). Question: Does Token Mod require that a token be selected before attempting to use it in a macro? I didn't think so based on my reading, but if not, then I'm doing something very wrong. Whatever it is, I can't seem to figure it out. I am using jumpgate.