Hello all and apologies if this has been answered already, my searching FU has failed me. I know from reading there may/may not be a bug with this.
I am starting Phandelver with a group of new players to D&D, well rolepalying in general. I have already got Phandelver and I have created an adventure from the module.
I want to set all the monsters in my game to be:
Bar 1 - Monsters current HP - This is always correct and set right it seems
Bar 2 - Monsters AC - Here lies the problem
Now when I drag a monster onto the board its bar 2 attribute is already set to npc_ac but it doesn't display anything. If I change it to something else and save then change it back it works. I then thought, OK I will use !tokenmod to set it after I have dropped so I did:
!tokenmod --sel --set bar2_link|npc_ac
This didn't work. I thought it may be bacuase it is already set to npc_ac so I did this:
!tokenmod --sel --set bar2_link|ac
!tokenmod --sel --set bar2_link|npc_ac
Nope, no dice. The only way I worked out to get this to work, which has worked, is to open every monster token bio then close it. The npc_ac then, without me changing anything, started working. Now this is not a problem here but I have a couple of other games on the go and I want to change all the tokens to act the same as this.
do I use !chatsetattr -all or has someone come up with a better way
OR
is it a bug that cannot be squashed except with a jumpgate...