Hey Aaron, thanks for your work in this, I love this setup - especially for modifying vision and light sources on the fly. I am seeing the below, though, and I can't for the life of me figure out why. I've set the token on the left to have a Shuttered Hooded Lantern as seen with the code and screenclip: /w gm &{template:5e-shaped}{{title=Adjusting vision for **@{selected|token_name}**}}{{subheader=to token-mod's parameters of:}}{{text_big=?{Vision| Torch, emits_bright_light#yes emits_low_light#yes bright_light_distance#40 low_light_distance#20 bright_vision#yes has_directional_bright_light#no| Douse Torch, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Light Cantrip, emits_bright_light#yes emits_low_light#yes bright_light_distance#40 low_light_distance#20 bright_vision#yes has_directional_bright_light#no| Drop Light Cantrip, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Hooded Lantern, emits_bright_light#yes emits_low_light#yes bright_light_distance#30 low_light_distance#30 bright_vision#yes has_directional_bright_light#yes directional_bright_light_center#180 directional_bright_light_total#45| Shutter Hooded Lantern, emits_bright_light#no emits_low_light#yes low_light_distance#5 bright_vision#yes has_directional_bright_light#yes directional_bright_light_center#180 directional_bright_light_total#45| Douse Hooded Lantern, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Produce Flame, emits_bright_light#yes emits_low_light#yes bright_light_distance#10 low_light_distance#10 bright_vision#yes has_directional_bright_light#no| Drop Produce Flame, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Bullseye Lantern, emits_bright_light#yes emits_low_light#yes bright_light_distance#90 low_light_distance#90 bright_vision#yes has_directional_bright_light#yes directional_bright_light_center#180 directional_bright_light_total#45| Douse Bulleye Lantern, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Lamp, emits_bright_light#yes emits_low_light#yes bright_light_distance#30 low_light_distance#15 bright_vision#yes has_directional_bright_light#no| Douse Lamp, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Candle, emits_bright_light#yes emits_low_light#yes bright_light_distance#5 low_light_distance#=0 bright_vision#yes has_directional_bright_light#no| Douse Candle, emits_bright_light#no emits_low_light#no bright_vision#yes has_directional_bright_light#no| Blinded, has_limit_field_of_vision#yes has_limit_field_of_night_vision#yes limit_field_of_vision_total#0 limit_field_of_night_vision_total#0 statusmarkers#+bleeding-eye| Not Blinded, has_limit_field_of_vision#no has_limit_field_of_night_vision#no statusmarkers#-bleeding-eye| } }} !token-mod --set ?{Vision}&& The player token for "Tuukka" has no darkvision (though for this I've set it to have 3ft of darkvision/1ft dimming), though I expect him to still be able to see the light from the shuttered hooded lantern. He should only see the same 5ft of dim light that the token with the light source is emitting, but he can see further than that. Is this just because I am viewing his vision as GM (Ctrl+L) or something else I'm missing? NB: I plan to set this macro up as Token Actions for the players to use