The Aaron said: Not if you're using @{selected} or setting represents. @{selected} can't resolve to more than one token. You can almost get there by using HP and Armor_Value instead, it will assume they are on the represented character. There isn't a way to fix the name though. I could probably add something to support API side resolution of some pseudo @{selected} element, but that doesn't exist right now. Just so I'm clear and understand this properly. I posted something about this a long while ago here . But I've noticed you can now use TokenMod to effect multiple tokens at once. There also appears to be in the code something for inline rolls. I'm assuming (and just want to clarify), we still can't feed TokenMod inline rolls based off from attributes on individual token's characters, is that correct? I ask, because I've recently forked a copy TokenAction to support Traits and Reactions, now I'm wondering if I should start experimenting and make my own thing that also sets up my tokens with random HP like I mentioned in the previous post. I'm trying to use existing scripts as much as possible though as javascript still somehow confuses me compared to c# and .net libraries with the luxury of Visual Studio's intellisense to find what I need when I'm not sure.