Andy said: Hi all, firstly this script is an absolute game-changer. Secondly, and I apologise if this has already been answered, but is there a way to turn lighting on if a condition marker is present on a token? I'm trying to create an automated aura for Faerie Fire based on which creatures fail their save. Again, sorry if it's already been asked/solved and also sorry if my question doesn't make any sense :) keithcurtis said: The script Combat Master can do this. It has the ability to associate conditions and macros with token markers. What Keith said is true, but like Tokenmod, Combat Master is one of the power scripts here on Roll 20. it may take some time to get used to - there is a learning curve. The most often problem people have is a simple one to fix: Make Sure Your Player Ribbon is on the Same Page you are! It will only work on the page that has the player ribbon on it. You wouldn't believe how many people have had that issue - and poor Victor sounds like a broken record repeating the same answer over and over again ... lmao. The other has to do with getting token-mod to recognize what you are intending to do, which must be done with substitutions - you can't call the api from within the api and reference "Self" or "Token adding Marker" so easily. That takes some getting used to. Once you do tho - oh ... so sweet! On a serious note though, the 4 Must Have APIs for any game I've done on Roll 20 are: Tokenmod - everything that covers tokens ChatSetAttr - everything that covers character sheets Group-Init - Roll, sort, next! Combat Master - Conditions, conditions, conditions .... (Merged two of Robin's old scripts too: StatusInfo and Combat Tracker, even has some of Concentration and Death Tracker, iirc) I, personally, enjoy these also: Welcome Package (So I don't have to give out Character Sheets) Group-Check (because ... Fireball ... is a lot of saves) Message of the Day (Because both players and myself want to get into the action, not recap last session; and I like to hide stuff in the GM section I need to remember later - like what that potion was they found in the temple, or what the friendly NPC barkeep was named in that tavern three cities ago who was actually an informant for the region's thieves guild.) Kirsty's Calendar script - which is awesome but needs some retouching (getting a bit dated, and needs the Ravenloft Calendar added, and moon phases fixed - which is necessary in Ravenloft where your PCs may come down with a temporary case of Lycanthropy) It's a Trap ... oh the shenanigans .... Teleport ... Multilevel Dungeon? Vvvvvvrrrrp! Up the steps you go! Some that I don't use, personally, but are considered powerscripts here on roll20 are (in additions to the 4 I mentioned first): Roll20 AM - controls your audio on que Powercards - Useful to provide if/ than conditions to display different things (Simple examples could be a normal attack's damage, versus a miss, a nat 1, or a nat 20). Chat output is really nice and fully customizable. I know that's a tl;dr - but since you had the question, figured I'd help you out. It took me a while to find all those scripts and learn how to use them, and need to thank the community; especially The Aaron, Victor, Jacob, Robin K, Bast, Steven L, Keith, and others in the community for getting me there. Never did learn javascript to be able to write my own API's, but :shrug: whatcha gonna do? lol