Here is the first entry translated: Vision|Torch,has_bright_light_vision#yes emits_bright_light#yes bright_light_distance#20 emits_low_light#yes low_light_distance#20 has_limit_field_of_vision#yes limit_field_of_vision_center#0 limit_field_of_vision_total#360
That should get you started... Here's details on the settings: Updated Dynamic Lighting Boolean Properties has_bright_light_vision is the UDL version of light_hassight . It controls if a token can see at all, and must be turned on for a token to use UDL. You can also use the alias bright_vision . has_night_vision controls if a token can see without emitted light around it. This was handled with light_otherplayers in the old light system. In the new light system, you don't need to be emitting light to see if you have night vision turned on. You can also use the alias night_vision . emits_bright_light determines if the configured bright_light_distance is active or not. There wasn't a concept like this in the old system, it would be synonymous with setting the light_radius to 0, but now it's not necessary. You can also use the alias emits_bright . emits_low_light determines if the configured low_light_distance is active or not. There wasn't a concept like this in the old system, it would be synonymous with setting the light_dimradius to 0 (kind of), but now it's not necessary. You can also use the alias emits_low . Updated Dynamic Lighting Radius Properties night_vision_distance lets you set how far away a token can see with no light. You need to have has_night_vision turned on for this to take effect. You can also use the alias night_distance . bright_light_distance lets you set how far bright light is emitted from the token. You need to have has_bright_light_vision turned on for this to take effect. You can also use the alias bright_distance . low_light_distance lets you set how far low light is emitted from the token. You need to have has_bright_light_vision turned on for this to take effect. You can also use the alias low_distance . Night vision tint uses the field night_vision_tint : !token-mod --set night_vision_tint|#ff0000 It uses the standard color options from the help that you'd use for aura and tint colors. Directional Light has three settings: has_directional_bright_light -- boolean value, on sets a limit, off is 360 light. directional_bright_light_center -- degrees, this is just like rotation. 0 is straight out the top of the token (think, in the direction of the rotation handle). 0-360 sets the direction clockwise around the token. directional_bright_light_total -- this is a circle segment like in Legacy Dynamic Lighting for the light_angle and light_losangle. It will be centered on the directional_bright_light_center angle with half on either side. Setting the light to come out of the right of the token (90º) in a 60º arc ( +/- 30º from 90, from 60º to 120º): !token-mod {{
--on
has_directional_bright_light
--set
directional_bright_light_center|90
directional_bright_light_total|60
}} For vision, there are 6 settings that mirror the above for regular and night vision ( But see the important caveat below! ): has_limit_field_of_vision -- turns on limiting of regular vision. has_limit_field_of_night_vision -- turns on limiting of night vision. limit_field_of_vision_center -- center for regular vision, 0 is straight up, 0-360 is clockwise around the token. limit_field_of_night_vision_center -- center for night vision, 0 is straight up, 0-360 is clockwise around the token. limit_field_of_vision_total -- width of the arc for regular vision, centered on the direction of regular vision. limit_field_of_night_vision_total -- width of the arc for night vision, centered on the direction of night vision. Important Caveat: The user interface for tokens only has 3 settings for the above, an on-off that sets both the limits on or off, a center that sets both centers, and a total that sets both totals. For full compatibility, you'll want to set each of these in pairs. For the moment, I have left them separate because you can do some neat (and bizarre) things with them set separately. It doesn't completely work, but I want to see what people can do with it and maybe we can make a compelling argument for it working as we'd expect (or maybe a future update will see some neat enhancements). Note that saving changes on the Token GUI will force the pairs to be identical. Setting vision limits like the GUI: !token-mod {{
--on
has_limit_field_of_vision
has_limit_field_of_night_vision
--set
limit_field_of_vision_center|90
limit_field_of_night_vision_center|90
limit_field_of_vision_total|60
limit_field_of_night_vision_total|60
}}