Bernd S. said: The Aaron said: Oh? Can you post your macro, I'd like to take a look at that. Sure. It's just for starters, several options have to be added, but the most important are there. My main intention is to be able to blind people because that's always fun and there are so many possibilities: Darkness, Cloudkill, Fog Cloud, Sleet Storm, .... Unfortunately in the new system it is necessary to have two see/blind options for normal/darkvision characters. !token-mod {{ --set ?{Vision |Torch, emits_bright#yes bright_light_distance#20 emits_low#yes low_light_distance#20 |Darkvision, night_vision#yes night_vision_distance#60 night_vision_tint##6aa84f |See Normal, has_limit_field_of_vision#yes limit_field_of_vision_total#360 |Blinded Normal, has_limit_field_of_vision#yes limit_field_of_vision_total#0 |See Darkvision, has_limit_field_of_night_vision#yes limit_field_of_night_vision_total#360 limit_field_of_vision_total#360 |Blinded Darkvision, has_limit_field_of_night_vision#yes limit_field_of_night_vision_total#0 limit_field_of_vision_total#0} }} If you omit ' limit_field_of_vision_total#0 ' part in 'Blinded Darkvision' you have this strange effect, that light sources are black (black light :-) ) but you see in the dark. As if light blinds you. Thank you for this example, and thanks to everyone else providing input on this. In case it helps anyone, below is what I ended up with. Some notes: Switching between some modes will look bad at first, but if you double-click the token, make no changes, and "Save Changes", it fixes itself. I assume this is a current UDL bug that may go away eventually, but the workaround isn't so bad if you don't change lighting often. When setting has_directional_bright_light to no, I also had to set the directional_bright_light_total to 360 or else it would be in a weird state. This may be a bug, and if it gets fixed then this macro could remove those 360 sets. My "Darkvision 120" is a poor-man's Devil's Sight, as I couldn't find a good way to do it properly. If someone has solved this for UDL, please share. !token-mod {{ --set ?{Vision |Blind, bright_vision#no night_vision#no |Normal (5dim), bright_vision#yes emits_bright#yes emits_low#yes bright_distance#0 low_distance#5 has_directional_bright_light#no directional_bright_light_total#360 |Candle, bright_vision#yes emits_bright#yes emits_low#yes bright_distance#5 low_distance#5 has_directional_bright_light#no directional_bright_light_total#360 |Lamp, bright_vision#yes emits_bright#yes emits_low#yes bright_distance#15 low_distance#30 has_directional_bright_light#no directional_bright_light_total#360 |Torch/Light Cantrip, bright_vision#yes emits_bright#yes emits_low#yes bright_distance#20 low_distance#20 has_directional_bright_light#no directional_bright_light_total#360 |Hooded Lantern, bright_vision#yes emits_bright#yes emits_low#yes bright_distance#30 low_distance#30 has_directional_bright_light#no directional_bright_light_total#360 |Bullseye Lantern, bright_vision#yes emits_bright#yes emits_low#yes bright_distance#60 low_distance#60 has_directional_bright_light#yes directional_bright_light_center#90 directional_bright_light_total#60 |Darkvision 60, night_vision#yes night_distance#60 |Darkvision 90, night_vision#yes night_distance#90 |Darkvision 120, night_vision#yes night_distance#120 |Darkvision off, night_vision#no} }}