Bernd S. said: Eugene said: Steve K. said: Bernd S. said: Really nice. I just had a look into it. But there is a tiny little flaw in it: the spells don't work anymore in my NPC sheets. This shouldn't be the case any longer. Please refresh and re-open the NPCs. If that doesn't solve the issue please let us know the name of the game and the name of a NPC that's affected and we'll take a look. Hi, Steve K. Unfortunately, my Spellcasting NPCs are still broken. First off, my custom built NPCs using the previous version of the OGL sheet, that I had made by dragging spells from the compendium onto the spell slots, must be rebuilt. but what's worse is that my purchased content also has broken Spellcasters. So for example, I bought Tales from the Yawning Portal and added several adventures in it to my Homebrew campaign. Now all Spellcasters within it are broken! All of those Red Thayan Wizards from Dead in Thay, for example, would need to be rebuilt manually. Can you assist? Here's some info that may help: <a href="https://app.roll20.net/campaigns/details/1006565/old-guys-d-and-d-5e" rel="nofollow">https://app.roll20.net/campaigns/details/1006565/old-guys-d-and-d-5e</a> In the Journal, look in the Doomvault folder (about ten folders down, after the individual sheets). Then look in the NPCs folder and, finally, the Red Wizards folder. But that's just the beginning. There are literally dozens of NPCs that are broken now. Help! Sincerely, Eugene PS Thanks for the work you are doing, though! This issue aside, the new sheets are MAGIC. PPS OH SHIT. I just checked my other two campaigns. ALL of my Spellcasters are broken in the purchased Storm King's Thunder and Tomb of Annihilation modules I have purchased! ALL of them! Ahhhhhh!!! ** runs around with Grover Arms** I already gave up any chance that the old spells (deprecated area) are working again and therefore started to add all (which means in my case hundreds for all spellcasting NPCs) spells new again. The most horrible thing seems to be that the proficiency bonus (which simply depends on the CR) is complete crap. For high level spell casters it is always wrong (try the archmage, CR 12 => prof should be 4). Changing the CR back and forth yields constantly changing results always avoiding the only correct value of 4. And of course the damage dice of the cantrips is also wrong, usually it stays 1. I would really appreciate having this fixed soon. My next session is on Friday. Concerning this whole update : the intention was good, there are nice new features. BUT: it should have been tested carefully. There is no way back because attributes have changed, I guess. But all the work on spellcasters is lost. And if you can't rely on correctly calculated attack boni and damage you constantly have to check every single roll. What a nightmare this is! UPDATE: Shocking Grasp seems to be not working at all. The spellcasting ability is not revognized for any of my NPCs. In the attack only the proficiency is added. For some NPCs especially the cantrips still doesn't work. E.g.: Aerisi Kalinoth in Prines of the Apocalypse. Shocking Grasp or Ray of Frost always roll 1d8 as damage die (2d8 would be correct). I even entered 2d8 as damage in the spell description and it still rolls 1d8. Not to mention that I changed CR etc. back and forth. :-(