The users on the forums have quite often devised solutions to common problems or activities by clever or innovative use of the interface. I thought it would be nice to have a thread to share the little tricks we have come up with. Note, this is not necessarily a place to post little-known intended uses of the interface (such as keyboard commands), but less conventional uses, or ways to use common tools with other resources (such as emojis in macro titles). These tricks may or may not require the use of subscriber level resources. If they don't: that's great, everyone can benefit. If they do: that's great too, because free users might see even more benefits to subscription. NOTE: Some later pages got overtaken by digressions and half-suggestions. P lease only post a complete "stupid trick" here. If you want help working out what might become a trick, start it it in its own thread and please post here when complete. If you just wish to express thanks to someone who just solved a great mystery for you, that's fine—people need recognition for contributing Cool Stuff. Also, feel free to point out refinements or warnings about existing tricks. Every little bit helps. If your post is strong enough, I'll link it to the same line as the referenced post in the index below. Just don't clutter the thread with too many thanks and especially long strings of quoted text and images. Help keep this thread clean, organized, and easy to read. Stupid Trick Directory The Beholder Anti Magic Field - keithcurtis GM Disable WebRTC if you use other chat program - Gold Black Aura Token for Night - lordmage Full-screen your browser for more room - Gold Macro Character Sheet - keithcurtis — ( More info - gui8312) --- Giving Players Limited Access - Kyle.G Chat Menus - keithcurtis (See below for list of Chat Menu generators) Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince --- Elaboration - Vince Use Emojis in Macro Buttons - keithcurtis Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis — ( Video by Nick O, timestamp ) Party Sight Token - Marius Inventory Container Sheet - keithcurtis --- Giving Players Limited Access - Kyle.G Deck of Cards to Track Player Resources - Gozer the Gozerian Keep Crits/Fumbles from Display on Attack Rolls - Scott C. 2 column API buttons in Default Roll Template - Bryan P Use Modular Macros to Simplify Parsing - Aranador Mood Lighting Tokens - keithcurtis — ( Video by Nick O, timestamp ) Environmental Effects ( download link ) - Kirsty Creating a Dummy Account (and why) - keithcurtis Query Ordering Without Affecting Functionality - Ziechael Keyboard Macro Shortcuts - keithcurtis Use /talktomyself to Temporarily Bypass API - keithcurtis Easy Area Markers / Room Numbering - The Aaron Summing Success Rolls - Bryan P. Improved Forum Checking - keithcurtis Interactive Tables as Handouts - Jeremy R. Prefix Trick to Variably Call Attributes - Kyle G. Flying Tokens - Arthur B Stagger the Timer for Multiple Page FX - Kastion Rolling HP at New Level - Jerry F. Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312 Trap and Room Markers sans character sheet or API - Scott C. Aura Effect to Reveal Hidden Objects or Markings - reported by Gold ( Stephen S.'s original thread ) ( video - Nick O.) Use Resources From free Master's Vault Intro Game - Gold Archive Characters, and Other Assets Into A Library Campaign - keithcurtis DM Whisper With No Breaks - Muckbuckle Hide Token with Map Assets - Anton Palikhov Responding to an Old Thread in the Forums - Blue64 Put building Interiors on Token Layer with AFoW - Taran Tooltip Hack in Chat Display - Aranador Quick and Dirty Slide Show and Image Display - keithcurtis Styled HTML in Roll20 Text Fields - Noobsauce Droppable Torch Token - Gimblejam Managing Magic Items With Handouts - The Aaron Finding Attributes on Characters - Jeremy R. — ( More info - Loren the GM, and even more - Gargamond) Invisible Tokens - keithcurtis — ( Video by Nick O) Invisible Tokens - The Notes Token -keithcurtis — ( Video by Nick O) Invisible Tokens - The Notes Token (API version) - keithcurtis Invisible Tokens - The Control Token - keithcurtis Invisible Tokens - The Door Control - keithcurtis Invisible Tokens - Invisible Creatures - keithcurtis — ( Video by Nick O, timestamp ) Quick Play: Room Specific Music - Ye'Olde DM Pre-Linked Tokens - Blue64 Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion Drop Down Nester - Scott C. PC Token Action to Roll Initiative (5e OGL) - Jeremy How to manipulate Attack Actions (5e OGL) - Jeremy Use Images in the Default Template - The Aaron ( More info by Blue64) Spaces in Macro Names - Jeremy (read further posts for cautions) Make Doors on DL Layer Clear to Players - godthedj Popout sheets/handouts into tabs (Chrome) - Mik Holmes ( More info by Malachi and Blue 64) Use Rollable Tables to Spice up Flavor Text - godthedj Invisible Tokens - Hidden Light Source - El Gato of de Churros and others Quickly Populating with Rollable Tables - Mik Holmes Exploration Mode (TokenMod API) - Mik Holmes ( Updated version ) Landing Pages - keithcurtis Hidden Stats, Attributes, and Abilities - Blue64 More interactive world - every npc is a character mook - gui8312 Map Pins - keithcurtis ( More info - Airsickhydra) Monster Images in Chat - Kirsty Rollable Encounter Images - Blue64 Aligning Images in Handouts - keithcurtis ( More info by Noon) Live Handouts - Noon Nestable Rollable Tables (Free User Version) - Blue64 Auras as Token Outlines - Noon (includes bonus script) Invisible Tokens - Invisible PC or NPC - Rabulais Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael Forum Searching... But Better - Ziechael Precautions to Take With Very Large Maps - keithcurtis Example of Structured Abilities: The XP Macro - Ed S. Easily Repeatable Game Searches - Gen Kitty Using tints for art compatibility (high level map design) - gui8312 Player Dashboard - Spell/Resource/Sheet management direct from the map page - Ziechael Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11 Save Sorted Marketplace Searches — Free or Newest - Mike deBoston Launch Game in Player/GM Mode - Blue64 Custom Success/Failure Outcome Messages - Ziechael Bypass Blank Ability Call Math - Blue64 Storing and Reading Values for Macros using the Turn Tracker - Pat Light Crumbs - keithcurtis Record Session in External Window - Elvin ( More info by keithcurtis) Simplified Hour/Day/Night System With Rollable Tables - Dwarf Expanded graphical tools - gui8312 Conditional Results (ex. Savage Worlds) - Mike deBoston Where to Find Scripts - keithcurtis Use Compendium Links for Magic Item Descriptions - keithcurtis Useful sources of other Stupid Tricks The Aaron's Roll20 Enhancement pack , maintained by Vince. The Tips and Tricks Wiki Page - maintained by the community. Poltergeisha's Roll20 Like A Boss - maintained by Poltergeisha Dynamic Lighting Tricks - Old locked page, Community contributions Show Off Your Style - collection of useful Stylus styles Keith's Chat Macro Generators These macros all have links to google sheets that parse complicated chat menus. Soundboard Å 5e Class Feature writer Å,§ 5e Spellbook Manager Å,§ Scenes Macro for Theater of the Mind Å NPC Directory and Slideshow ™ Requires user data input to preserve licensed IP § Shaped Sheet only Å Requires API scripts I'll start off with an example: The Beholder Anti Magic field The 5e Beholder creates an anti magic field that suppresses all magic within a 58 degree cone. The players cannot necessarily see the effect, but the DM needs a way to quickly show the cone's area during play. Solution: Dynamic Lighting and Field of Vision Even if you are not using DL for its light and movement blocking, you can set up your map and beholder as follows: Map: Use Dynamic Lighting with global illumination. Beholder: Has Sight, emits light (other players cannot see) in a 58 degree cone, bright light, 150 ft. For most of the time, (all of the time for the players) the field looks like this: Any time you need to see what is in the anti magic field, select the beholder and press Cmd/Ctrl-L, to see what it sees. You will see only the parts of the battlefield affected by the cone, but for the players, they still see the map normally. It's quick, simple and keeps the players guessing. Wizards of the Coast Beholder image used for demonstration purposes only. No copyright infringement intended.