Travis H. said: Let me start off by saying I LOVE these sheets. They are fast, uncluttered, and mostly intuitive. I'm looking forward to getting my players on this as well (it'll add a bunch of additional play time when players won't have to swap pages for info). Thank you very much for this feedback. Really appreciated. So I've muddled through a fair amount about my character and here are things that I've found so far that could use enhancement at some point. This is mostly feedback based on the current (prior?) version of the character sheet currently available. **HL import would be awesome (already mentioned, +1 here) I can't give you any official answer about that but ... see my take on it above, answering to Vince. **Compendium doesn't seem to work at all. I'm using chrome (current version). Couldn't search, couldn't click on links either. This made life *really* annoying for spell casting. This is a temporary problem with the dev server/PF compendium. As a pro user, you could use the current source files to add the sheet on the production server in a custom game, and test it with Compendium. I must warn you that changes are being made to the Compendium, though, probably as we speak. **"Spells" section doesn't appear to have a "domains" option for spell casting. You can just add the +1 but this seems like an odd omission when you have a section dedicated to racial adjustments. **"Armor" adjustments essentially go into two different areas. May be personal pref, but if I have an amulet of natural armor I'd want that to adjust in the AC section with my armor and shield. Noted for future brainstormings. **When I roll "Hit Points" the details state "Rolling 1dD8+2[MOD] = 1" which of course means I always get a 1. This could certainly be user error. That's definitely a bug with a new created character (and neither its Hit Dice nor its Favored class has been changed). This will be fixed. For now, change the HD to another value and set it back to D8, or changed the Favored class, then set it back to the current class, and the roll will be fixed. **"SC" took a bit for me to find (and didn't even realize SF should be unchecked since I'm a cleric until later). Probably just me but maybe a bit more obvious on the "spellcasting" header (especially since you don't even get that page until you click the button). **The ? at top left of "class" doesn't seem to do anything (in confugrration). I'm not sure if it's supposed to or if it's just to denote that the levels will show there. "?" is just a visual indicator (as well as the "Help cursor") to encourage the player to hover the labels, and read their full name in the tooltip (like "Spellcasting" for "SC"). The upcoming wiki will help in that sense. **Along the same lines, having the spell auto-roll your concentration check (along with DC), your spell resistance, etc. was a really nice feature as well. Hope to see that built in when the drag/drop is available. DC, spell-failure check, concentration rolls are automatically calculated/activated based on the character's stats and configuration, either the spell has been manually entered or comes from a Compendium drop. Overall a lot of improvements to the current character sheet and hopefully some enhancements will really make it shine. I'm fairly certain this sheet will benefit from enhancements in the future, so this kind of feedback is really useful. Thanks again.