Yerdiss said: Hey there. First, allow me to say that I love the sheet. Visually very clean and appealing and for a sheet so new, works quite nicely. My biggest question has already been answered, but I'll add it as a support for that request: buffs. I'm poking at the api to fill this need for now, but it would be soooo good once the sheet provides means to buff/debuff. For now, I'll eagerly await future updates for this and continue with other points of feedback. Hi Yerdiss. First of all, thanks and thanks for your feedback. >>Bug: Adding additional die to any calculation that can trigger crits/fumbles, will lead to a crit on the max value of any die, not only the d20, and similarly a fumble is triggered on a natural 1 on any die. For example: if I have @{repeating_attacks_$0_atkmod} set to +1d2, I will crit half the time, and fumble the other half. This is due to the way roll template can detect (on not) critical rolls. Not much can be done from the sheet, but I would suggest using +[[1d2]] instead, that should do the trick. >> Bug: Auto-calculation seems to fail every now and then, especially when updating the classes on the configuration tab. I.e. levels, BAB, saves et cetera fail to propagate through the sheet until other values have been adjusted (or time passes, or some mystic old-gods ritual has been completed). I haven't found a good work-around yet. This has been reported a few times before, in v1.07. Some fixes have been done in v1.08 and 1.10, concerning the order in which way the various stats are entered, but no new case since. Very sorry for the inconvenience :( If you can reproduce the problem, we would be very interested in how, and providing a console long would be really helpfull also. As for propagation, they are almost all asynchronous, meaning that depending on your setup, connection etc. the apparition of the resulting values can vary, but generally in a few ms (so, generaly, barely the time it takes to change fields). If you've got some addons/plugins in your browser (addblocks, keypass), try disabling them, as well as autofill on Firefox etc. (there are several topics on the forum about this kind of trouble). Is everybody in the game group is noting the same? >> Request: Maybe a "force recalculate" button would make weird behaviour on the sheet easier to straighten out during the game. Even if it can be noticeable to see the recalculations in action, it shouldn't prevent use of the sheet, nor produce any bug, so we will focus more on streamlining the calculations, fixing related bugs and identifying the potential problems that would prevent the calculation to run smoothly, rather than add a dedicated button, as it could be less "new user friendly", at least for now. >> Request: It would be good to select the to-hit ability for specific weapons as well, instead of only having the global setting. Currently, I use the attack modifier field to work around this issue when I need to switch a weapon to the non-default ability, e.g. when the global is set to dexterity and I need strength, I'd add [[-@{dexterity-mod}+@{strength-mod}]]. If I get what you're asking, I think you can already do that with the sheet: select BAB full (for example) in the first dropdown list, instead of Melee of Range, and then the desired ability in the second dropdownlist: >> Request: Some additional fields for bonus values would be good to have. I can't find good ways to modify some values, such as: Bonus to damage (all, melee, ranged). Bonus to AC (flatfooted only, touch only). You mean temporary or permanent bonus? For permanent bonus, the idea was to keep as simple as possible, and have just one field for the total value, and use the notes to detail the sources of the various bonuses. For temporary bonus, this request may coincide with the buffs request? >> Request: Some global values, such as melee attack, have notes fields. It would be good to be able to have an option to show these for applicable rolls. Right now, it's nicely hidden away and I would rather use them as a way to give myself reminders during the game, like having info about "all melee attacks have these conditional modifiers". Notes from Melee/Ranged/CMB would be shown as notes in the roll template? >> Request: Also, a way to have a short overview of conditional modifiers / notes may help to streamline the game. Right now, I either spread notes around where they make sense, and then forget about them when I need them (or continuously keep checking all my cogwheels to ensure I'm not forgetting that one note). Or I just use the traits list for everything and ignore the notes fields. What informations should this overview gather, and how do you picture it working (where/how does it show etc.)? >> Request: I wouldn't mind having a way to track ability-damage and negative levels. Ability-drain can be done using temp modifiers, but for damage this is not quite so straight-forward. Negative-levels have multiple effects that can be calculated automatically, so that'd be a bit of quality of life. Have you tested the new "Conditions" in v1.10? There's a condition to enter Enegery Drained levels, applying automatically the related penalties. Here's a gif about that: >> Question: I like the option to enable/disable character names and use it happily for token macro's. Since some types of attacks, such as multi-weapon attacks, require a macro to function easily, I've stumbled upon the issue that I cannot easily disable the name output in between subsequent rolls, unless I copy the entire template text into the macro (which quite defeats the purpose). This is of course only a minor thing, but still something I spent way too much time on to find a solution to (because now I'm force to choose between anonymous rolls from the sheet and pretty macro's, or pretty rolls from the sheet and forced GM/character names between rolls in macro's. Should there be a trick I'm not seeing here, I'm open to advice. Except using macros, I'm sorry to say I don't see any solution to this. >> Okay, long list but still, I'm very happy with the Official Pathfinder Sheet. Keep up the good work! :) Thank you very much. (And of course, the resquests you made, that I did'nt quoted in this post, have been noted and will be reviewed by the team).